-- Dungeon Master by PilzAdam


mobs:register_mob("mobs:dungeon_master", {
	-- animal, monster, npc, barbarian
	type = "monster",
	-- aggressive, shoots fireballs at player, deal 9 damages
	passive = false,
	pathfinding = false,
	damage = 9,
	attack_type = "dogshoot",
	reach = 3,
	shoot_interval = 2.5,
	arrow = "mobs:fireball",
	shoot_offset = 1,
	-- health & armor
	hp_min = 30,
	hp_max = 40,
	armor = 80,
	-- textures and model
	collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
	visual = "mesh",
	mesh = "mobs_dungeon_master.b3d",
	textures = {
		{"mobs_dungeon_master.png"},
		{"mobs_dungeon_master_cobblestone.png"},
		{"mobs_dungeon_master_strangewhite.png"},
	},
	blood_texture = "mobs_blood.png",
	-- sounds
	makes_footstep_sound = true,
	sounds = {
		random = "mobs_dungeonmaster",
		shoot_attack = "mobs_fireball",
	},
	-- speed and jump
	walk_velocity = 1,
	run_velocity = 2,
	jump = false,
	view_range = 16,
	knock_back = 0.05,	-- Very small knockback
	-- drops mese or diamond when dead
	drops = {
		{name = "mobs:dungeon_master_blood", chance = 2, min = 1, max = 2,},
		{name = "default:diamond", chance = 4, min = 1, max = 3,},
		{name = "default:mese_crystal", chance = 4, min = 3, max = 6,},
		{name = "mobs:dungeon_master_diamond", chance = 6, min = 1, max = 1,},
		{name = "maptools:gold_coin", chance = 20, min = 1, max = 1,},
		{name = "default:diamondblock", chance = 33, min = 1, max = 1,},
		{name = "runes:scroll_watchdog", chance = 130, min = 1, max = 5},
	},
	-- damaged by
	water_damage = 1,
	lava_damage = 1,
	light_damage = 0,
	fear_height = 3,
	-- model animation
	animation = {
		stand_start = 0,
		stand_end = 19,
		walk_start = 20,
		walk_end = 35,
		punch_start = 36,
		punch_end = 48,
		speed_normal = 15,
		speed_run = 15,
	},
})
-- spawn on stone between 20 and -1 light, 1 in 10000 chance, 1 dungeon master in area starting at -100 and below
mobs:spawn_specific("mobs:dungeon_master", {"default:stone", "default:sandstone", "nether:netherrack"}, {"air"}, -1, 20, 30, 10000, 1, -31000, -250, false)
-- register spawn egg
mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "mobs_dongeon_master_inv.png", 1)

-- fireball (weapon)
mobs:register_arrow("mobs:fireball", {
	visual = "sprite",
	visual_size = {x = 1, y = 1},
	textures = {"mobs_fireball.png"},
	velocity = 6,

	-- direct hit, no fire... just plenty of pain
	hit_player = function(self, player)
		player:punch(self.object, 1.0, {		-- Mettre à 2.5 aussi ?
			full_punch_interval = 2.5,			-- Modif MFF
			damage_groups = {fleshy = 9},		-- Modif MFF
		}, nil)
	end,

	hit_mob = function(self, player)
		player:punch(self.object, 1.0, {		-- Mettre à 2.5 aussi ?
			full_punch_interval = 2.5,			-- Modif MFF
			damage_groups = {fleshy = 9},		-- Modif MFF
		}, nil)
	end,

	-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
	hit_node = function(self, pos, node)
		mobs:explosion(pos, 1, 1, 0)
	end
})

minetest.register_craftitem("mobs:dungeon_master_blood", {
	description = "Dungeon Master Blood",
	inventory_image = "mobs_dungeon_master_blood.png",
	groups = {magic = 1},
})

minetest.register_craftitem("mobs:dungeon_master_diamond", {
	description = "Dungeon Master Diamond",
	inventory_image = "mobs_dungeon_master_diamond.png",
	groups = {magic = 1},
})