------------------- -- Player Classes -- -- NOTE: This is a very simple interface for classes, more features will be -- added depending on the various mechanisms we will need -- Global namespace pclasses = {} -- API pclasses.api = {} -- Configuration pclasses.conf = {} pclasses.conf.default_class = "adventurer" pclasses.conf.save_interval = 3 * 60 pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses" -- Classes pclasses.classes = {} -- Data pclasses.datas = {} pclasses.datas.players = {} pclasses.datas.hud_ids = {} -- HUD maybe? -- Various utility functions -- Get an ID number dedicated to the class function pclasses.api.create_class_id() return table.getn(pclasses.classes)+1 end function pclasses.api.id_for_class(cname) if cname then for k,v in ipairs(pclasses.classes) do if v and v.name and v.name == cname then return k end end return 0 end return nil end -- Register the class (basic registration) function pclasses.api.register_class(cname) if not cname then minetest.log("error", "[PClasses] Error registering unamed class") return end local c_id = pclasses.api.create_class_id() pclasses.classes[c_id] = {name = cname} return c_id end ------------------------ -- Getters and Setters -- -- Get class specs -- by id function pclasses.api.get_class_by_id(id) return pclasses.classes[id] end -- by name function pclasses.api.get_class_by_name(cname) return pclasses.classes[pclasses.api.id_for_class(cname)] end -- Get single player function pclasses.api.get_player_class(pname) return pclasses.datas.players[pname] end -- Get all players for a class function pclasses.api.get_class_players(cname) local pnames = {} if pclasses.api.get_class_by_name(cname) then for p,c in ipairs(pclasses.datas.players) do if c == cname then table.insert(pnames, table.getn(pnames)+1) end end end end -- Set single player function pclasses.api.set_player_class(pname, cname) if pclasses.api.get_class_by_name(cname) then pclasses.datas.players[pname] = cname return true end return false end --------------------------- -- Backup and load system -- -- Startup local pfile = io.open(pclasses.conf.datafile, "r") if pfile then local line = pfile:read() if line then pclasses.datas.players = minetest.deserialize(line) end pfile.close() end -- Frequent backup local function save_datas() local pfile = io.open(pclasses.conf.datafile, "w") pfile:write(minetest.serialize(pclasses.datas.players)) pfile.close() minetest.log("action", "[PClasses] Datas saved") end local save_timer = 0 minetest.register_globalstep(function(dtime) save_timer = save_timer + dtime if save_timer >= pclasses.conf.save_interval then save_datas() save_timer = 0 end end) ----------------------------- -- Default class assignment -- if pclasses.conf.default_class then local id = pclasses.api.register_class(pclasses.conf.default_class) if id then minetest.register_on_joinplayer(function(player) if not pclasses.api.get_player_class(player:get_player_name()) then pclasses.api.set_player_class(player:get_player_name(), pclasses.conf.default_class) end end) end end