-- Re-register Jungletree (tree=2 for placement below)

minetest.register_node(":default:jungletree", {
	description = "Jungle Tree",
	tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
	paramtype2 = "facedir",
	is_ground_content = false,
	groups = {tree=2,choppy=2,oddly_breakable_by_hand=1,flammable=2},
	sounds = default.node_sound_wood_defaults(),
	on_place = minetest.rotate_node
})

-- Place Cocoa

function place_cocoa(itemstack, placer, pointed_thing, plantname)
	local pt = pointed_thing

	-- check if pointing at a node
	if not pt and pt.type ~= "node" then
		return
	end
	
	local under = minetest.get_node(pt.under)
	
	-- return if any of the nodes is not registered
	if not minetest.registered_nodes[under.name] then
		return
	end

	-- check if pointing at jungletree
	if minetest.get_item_group(under.name, "tree") ~= 2 then
		return
	end
	
	-- add the node and remove 1 item from the itemstack
	minetest.add_node(pt.above, {name=plantname})
	if not minetest.setting_getbool("creative_mode") then
		itemstack:take_item()
	end
	return itemstack
end

--= Cocoa

minetest.register_craftitem("farming:cocoa_beans", {
	description = "Cocoa Beans",
	inventory_image = "farming_cocoa_beans.png",
	on_place = function(itemstack, placer, pointed_thing)
		return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1")
	end,
})

minetest.register_craft( {
	output = "dye:brown 2",
	recipe = {
		{ "farming:cocoa_beans" },
	}
})

-- Cookie

minetest.register_craftitem("farming:cookie", {
	description = "Cookie",
	inventory_image = "farming_cookie.png",
	on_use = minetest.item_eat(2),
})

minetest.register_craft( {
	output = "farming:cookie 8",
	recipe = {
		{ "farming:wheat", "farming:cocoa_beans", "farming:wheat" },
	}
})

-- Bar of Dark Chocolate (Thanks to Ice Pandora for her deviantart.com chocolate tutorial)

minetest.register_craftitem("farming:chocolate_dark", {
	description = "Bar of Dark Chocolate",
	inventory_image = "farming_chocolate_dark.png",
	on_use = minetest.item_eat(3),
})

minetest.register_craft( {
	output = "farming:chocolate_dark",
	recipe = {
		{ "farming:cocoa_beans", "farming:cocoa_beans", "farming:cocoa_beans" },
	}
})

-- Define Coffee growth stages

minetest.register_node("farming:cocoa_1", {
	drawtype = "plantlike",
	tiles = {"farming_cocoa_1.png"},
	paramtype = "light",
	walkable = true,
	drop = {
		items = {
			{items = {'farming:cocoa_beans 1'},rarity=2},
		}
	},
	selection_box = {type = "fixed",fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},},
	groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,growing=1},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("farming:cocoa_2", {
	drawtype = "plantlike",
	tiles = {"farming_cocoa_2.png"},
	paramtype = "light",
	walkable = true,
	drop = {
		items = {
			{items = {'farming:cocoa_beans 1'},rarity=1},
		}
	},
	selection_box = {type = "fixed",fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},},
	groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,growing=1},
	sounds = default.node_sound_leaves_defaults(),
})

-- Last stage of Cocoa growth does not have growing=1 so abm never has to check these

minetest.register_node("farming:cocoa_3", {
	drawtype = "plantlike",
	tiles = {"farming_cocoa_3.png"},
	paramtype = "light",
	walkable = true,
	drop = {
		items = {
			{items = {'farming:cocoa_beans 2'},rarity=1},
			{items = {'farming:cocoa_beans 1'},rarity=2},
		}
	},
	selection_box = {type = "fixed",fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},},
	groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1},
	sounds = default.node_sound_leaves_defaults(),
})

-- Abm to add random Cocoa Pod to Jungle Tree trunks

minetest.register_abm({
	nodenames = {"default:jungletree"},
	neighbors = {"default:jungleleaves", "moretrees:jungletree_leaves_green"},
	interval = 80,
	chance = 20,
	action = function(pos, node)

		local dir = math.random(1,50)

		if dir == 1 then pos.x = pos.x + 1
		elseif dir == 2 then pos.x = pos.x - 1
		elseif dir == 3 then pos.z = pos.z + 1
		elseif dir == 4 then pos.z = pos.z -1
		else return
		end
		
		if minetest.get_node(pos).name == "air" and minetest.get_node_light(pos) > 11 then
--			print ("COCOA", pos.x, pos.y, pos.z)
			minetest.set_node(pos,{name="farming:cocoa_"..tostring(math.random(1,3))})
		end

	end,
})