home = {} home.homes_file = {["real"] = minetest.get_worldpath() .. "/realhomes", ["nether"] = minetest.get_worldpath() .. "/netherhomes"} home.homepos = {["real"] = {}, ["nether"] = {}} home.time = 20 * 60 home.sethome = function(name) local player = minetest.get_player_by_name(name) local pos = player:getpos() pos.y = pos.y+1 local p_status = "real" if pos.y < -19600 then p_status = "nether" end local function assign_home() home.homepos[p_status][name] = pos minetest.chat_send_player(name, "Home set!") local output = io.open(home.homes_file[p_status], "w") output:write(minetest.serialize(home.homepos[p_status])) io.close(output) return true end return action_timers.wrapper(name, "sethome", "sethome_" .. name, home.time, assign_home, {}) end home.tohome = function(name) local player = minetest.get_player_by_name(name) if player == nil then -- just a check to prevent the server crashing return false end local p_status = "real" if player:getpos().y < -19600 then p_status = "nether" end if home.homepos[p_status][name] then local function go_to_home() player:setpos(home.homepos[p_status][player:get_player_name()]) minetest.chat_send_player(name, "Teleported to home!") minetest.log("action","Player ".. name .." teleported to home. Next teleportation allowed in ".. home.time .." seconds.") return true end return action_timers.wrapper(name, "home", "home_" .. name, home.time, go_to_home, {}) else minetest.chat_send_player(name, "Set a home using /sethome") return false end end local function loadhomes() for key,_ in pairs(home.homes_file) do local input = io.open(home.homes_file[key], "r") if input then -- Old format handler local line = input:read() input:seek("set",0) if line == nil then return end if not line:match("return {") then repeat local x = input:read("*n") if x == nil then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*l") home.homepos[key][name:sub(2)] = {x = x, y = y, z = z} until input:read(0) == nil else home.homepos[key] = minetest.deserialize(input:read()) end io.close(input) else home.homepos[key] = {} end end end loadhomes() minetest.register_privilege("home", "Can use /sethome and /home") minetest.register_chatcommand("home", { description = "Teleport you to your home point", privs = {home=true}, func = home.tohome, }) minetest.register_chatcommand("sethome", { description = "Set your home point", privs = {home=true}, func = home.sethome, }) minetest.log("action","[sethome] Loaded.")