-- NODES minetest.register_node("seawrecks:woodship", { description = "Sand for the wooden ship", tiles = {"default_sand.png"}, is_ground_content = true, groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1}, sounds = default.node_sound_sand_defaults(), on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local pn = placer:get_player_name() if minetest.is_protected(pointed_thing.above, pn) then return itemstack end minetest.add_node(pointed_thing.above, {name=itemstack:get_name()}) local meta = minetest.get_meta(pointed_thing.above) meta:set_string("owner", pn) nodeupdate(pointed_thing.above) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end }) minetest.register_node("seawrecks:uboot", { description = "Dirt for the U-boot", tiles = {"default_dirt.png"}, is_ground_content = true, groups = {crumbly=3,soil=1, not_in_creative_inventory=1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("seawrecks:woodshipchest", { description = "Wooden ship chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1}, drop = 'default:chest', legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Woodship chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) meta:from_table({ inventory = { main = {[1] = "default:tree 99", [2] = "default:jungletree 99", [3] = "default:wood 99", [4] = "default:junglewood 99", [5] = "default:sapling 99", [6] = "default:junglesapling 99", [7] = "default:grass_1 99", [8] = "default:junglegrass 99", [32] = ""} }, fields = { formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]", infotext = "Normal chest" } }) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("seawrecks:ubootchest", { description = "U-boot chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1}, drop = 'default:chest', legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) local kind_of_price = math.floor(math.random()*2) local amount_of_price = math.floor(math.random()*20)+1 local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"} local price_group = {"",""} choosen_ingot = math.floor(math.random()*5)+1 price_group[1] = ingot_price[choosen_ingot].." "..amount_of_price if (kind_of_price == 0) then -- Ingots AND mese price_group[2] = "default:mese_crystal "..math.floor(math.random()*6)+1 elseif (kind_of_price == 1) then -- Ingots AND diamond price_group[2] = "default:diamond "..math.floor(math.random()*4)+1 else price_group[2] = "" end meta:set_string("formspec", "size[8,9]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "U-boot chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) meta:from_table({ inventory = { main = {[1] = price_group[1], [2] = price_group[2], [32] = ""} --main = {[1] = "default:wood", [2] = "default:tree", [32] = ""} }, fields = { formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]", infotext = "Normal chest" } }) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) -- WRECK GENERATION minetest.register_ore({ ore_type = "scatter", ore = "seawrecks:woodship", wherein = "default:sand", clust_scarcity = 30*30*30, clust_num_ores = 1, clust_size = 12, height_max = -4, height_min = -31000, }) minetest.register_ore({ ore_type = "scatter", ore = "seawrecks:uboot", wherein = "default:dirt", clust_scarcity = 30*30*30, clust_num_ores = 1, clust_size = 12, height_max = -8, height_min = -31000, }) local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) if chunk_size >= y_max - y_min + 1 then return end local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) for i=1,num_chunks do local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= height_min and y0 <= height_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} if minetest.get_node(p2).name == wherein then minetest.set_node(p2, {name=name}) end end end end end end end end -- ABM'S minetest.register_abm({ nodenames = {"seawrecks:woodship"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local yp = {x = pos.x, y = pos.y + 3, z = pos.z} if minetest.get_node(pos).name == "seawrecks:woodship" and (minetest.get_node(yp).name == "default:water_source" or minetest.get_node(yp).name == "noairblocks:water_sourcex") then minetest.add_node(pos, {name = "default:sand"}) pos.y = pos.y + 1 pos.x = pos.x - 6 for a = 1, 11 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.z = pos.z + 1 pos.x = pos.x - 10 for a = 1, 9 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.z = pos.z - 2 pos.x = pos.x - 9 for a = 1, 9 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.y = pos.y + 1 pos.x = pos.x - 8 pos.z = pos.z - 1 for a = 1, 7 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.z = pos.z + 4 pos.x = pos.x - 7 for a = 1, 7 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.z = pos.z - 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) pos.z = pos.z - 1 pos.x = pos.x - 2 minetest.add_node(pos, {name = "default:tree"}) pos.z = pos.z + 2 pos.x = pos.x - 8 minetest.add_node(pos, {name = "default:tree"}) pos.z = pos.z - 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:tree"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:tree"}) pos.z = pos.z - 1 pos.x = pos.x + 2 minetest.add_node(pos, {name = "default:tree"}) pos.y = pos.y + 1 pos.z = pos.z - 1 for a = 1, 7 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.z = pos.z + 4 pos.x = pos.x - 7 for a = 1, 7 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.z = pos.z - 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z + 2 pos.x = pos.x - 8 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.z = pos.z - 1 pos.x = pos.x + 4 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z + 1 pos.x = pos.x + 3 minetest.add_node(pos, {name = "default:wood"}) pos.y = pos.y + 1 minetest.add_node(pos, {name = "default:wood"}) pos.y = pos.y - 2 minetest.add_node(pos, {name = "default:wood"}) pos.y = pos.y + 3 pos.z = pos.z - 4 for a = 1, 7 do pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.z = pos.z - 3 for a = 1, 2 do pos.y = pos.y + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.y = pos.y + 1 pos.z = pos.z - 3 for a = 1, 5 do pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.y = pos.y + 1 pos.z = pos.z - 2 minetest.add_node(pos, {name = "default:wood"}) pos.y = pos.y - 7 pos.z = pos.z + 1 pos.x = pos.x - 2 minetest.add_node(pos, {name = "seawrecks:woodshipchest"}) else return end end }) minetest.register_abm({ nodenames = {"seawrecks:uboot"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local yp = {x = pos.x, y = pos.y + 8, z = pos.z} if minetest.get_node(pos).name == "seawrecks:uboot" and (minetest.get_node(yp).name == "default:water_source" or minetest.get_node(yp).name == "noairblocks:water_sourcex") then minetest.add_node(pos, {name = "default:dirt"}) pos.y = pos.y + 1 pos.x = pos.x - 15 for a = 1, 31 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:cobble"}) end pos.z = pos.z + 1 pos.x = pos.x + 1 for a = 1, 31 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:cobble"}) end pos.z = pos.z + 1 pos.x = pos.x +1 for a = 1, 27 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z - 3 pos.x = pos.x + 1 for a = 1, 27 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z - 1 pos.x = pos.x + 2 for a = 1, 21 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z + 5 pos.x = pos.x + 1 for a = 1, 21 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) end pos.y = pos.y + 1 pos.z = pos.z + 1 pos.x = pos.x - 1 for a = 1, 21 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z - 7 pos.x = pos.x + 1 for a = 1, 21 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z + 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 24 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z + 5 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 22 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z - 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 29 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z - 3 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 28 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z + 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 32 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 32 minetest.add_node(pos, {name = "default:stone"}) pos.y = pos.y + 1 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 32 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x - 32 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 28 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z + 3 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x - 28 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z + 1 pos.x = pos.x + 2 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 22 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z + 1 pos.x = pos.x - 2 for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 9 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.z = pos.z - 6 pos.x = pos.x - 3 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 22 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 pos.x = pos.x - 2 for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 9 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.y = pos.y + 1 pos.z = pos.z + 7 pos.x = pos.x - 1 for a = 1, 21 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z - 7 pos.x = pos.x + 1 for a = 1, 21 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z + 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 24 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z + 5 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 22 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z - 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 29 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z - 3 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 28 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z + 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 32 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 32 minetest.add_node(pos, {name = "default:stone"}) pos.y = pos.y + 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 28 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 28 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z - 1 pos.x = pos.x + 2 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 22 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z + 3 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 22 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) pos.z = pos.z + 1 pos.x = pos.x + 2 for a = 1, 21 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z - 5 pos.x = pos.x + 1 for a = 1, 21 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) end pos.y = pos.y + 1 pos.z = pos.z + 2 pos.x = pos.x - 4 for a = 1, 3 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) end pos.x = pos.x + 21 for a = 1, 3 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z + 1 pos.x = pos.x + 1 for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) end pos.x = pos.x - 21 for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z + 2 pos.x = pos.x + 3 for a = 1, 4 do pos.z = pos.z - 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z - 1 pos.x = pos.x + 1 for a = 1, 4 do pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:stone"}) end pos.x = pos.x + 6 for a = 1, 13 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z - 3 pos.x = pos.x + 1 for a = 1, 13 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:stone"}) end pos.z = pos.z + 1 pos.x = pos.x - 1 for a = 1, 13 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.z = pos.z + 1 pos.x = pos.x + 1 for a = 1, 13 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:tree"}) end pos.z = pos.z - 3 for a = 1, 6 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.z = pos.z + 5 pos.x = pos.x - 1 for a = 1, 6 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.y = pos.y + 1 for a = 1, 4 do pos.z = pos.z - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x - 5 pos.z = pos.z - 1 for a = 1, 4 do pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:wood"}) end for a = 1, 4 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x + 1 pos.z = pos.z - 3 for a = 1, 4 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.y = pos.y + 1 pos.x = pos.x - 1 pos.z = pos.z - 1 for a = 1, 4 do pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x + 5 pos.z = pos.z + 1 for a = 1, 4 do pos.z = pos.z - 1 minetest.add_node(pos, {name = "default:wood"}) end for a = 1, 4 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x - 1 pos.z = pos.z + 3 for a = 1, 4 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.y = pos.y + 1 pos.x = pos.x - 1 pos.z = pos.z - 1 for a = 1, 2 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.x = pos.x - 1 pos.z = pos.z - 1 for a = 1, 2 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.y = pos.y - 7 pos.x = pos.x +16 pos.z = pos.z +3 minetest.add_node(pos, {name = "seawrecks:ubootchest"}) else return end end })