-- List of devices that should participate in the autoplace algorithm local pipereceptor_on = nil local pipereceptor_off = nil if mesecon then pipereceptor_on = { receptor = { state = mesecon.state.on, rules = pipeworks.mesecons_rules } } pipereceptor_off = { receptor = { state = mesecon.state.off, rules = pipeworks.mesecons_rules } } end local pipes_devicelist = { "pump", "valve", "storage_tank_0", "storage_tank_1", "storage_tank_2", "storage_tank_3", "storage_tank_4", "storage_tank_5", "storage_tank_6", "storage_tank_7", "storage_tank_8", "storage_tank_9", "storage_tank_10" } -- Now define the nodes. local states = { "on", "off" } local dgroups = "" for s in ipairs(states) do if states[s] == "off" then dgroups = {snappy=3, pipe=1} else dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1} end minetest.register_node("pipeworks:pump_"..states[s], { description = "Pump/Intake Module", drawtype = "mesh", mesh = "pipeworks_pump.obj", tiles = { "pipeworks_pump_"..states[s]..".png" }, paramtype = "light", paramtype2 = "facedir", groups = dgroups, sounds = default.node_sound_wood_defaults(), walkable = true, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, drop = "pipeworks:pump_off", mesecons = {effector = { action_on = function (pos, node) minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2}) end, action_off = function (pos, node) minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2}) end }}, on_punch = function(pos, node, puncher) local fdir = minetest.get_node(pos).param2 minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir }) end }) minetest.register_node("pipeworks:valve_"..states[s].."_empty", { description = "Valve", drawtype = "mesh", mesh = "pipeworks_valve_"..states[s]..".obj", tiles = { "pipeworks_valve.png" }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", selection_box = { type = "fixed", fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 } }, collision_box = { type = "fixed", fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 } }, groups = dgroups, sounds = default.node_sound_wood_defaults(), walkable = true, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, drop = "pipeworks:valve_off_empty", mesecons = {effector = { action_on = function (pos, node) minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2}) end, action_off = function (pos, node) minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2}) end }}, on_punch = function(pos, node, puncher) local fdir = minetest.get_node(pos).param2 minetest.swap_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir }) end }) end minetest.register_node("pipeworks:valve_on_loaded", { description = "Valve", drawtype = "mesh", mesh = "pipeworks_valve_on.obj", tiles = { "pipeworks_valve.png" }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", selection_box = { type = "fixed", fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 } }, collision_box = { type = "fixed", fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 } }, groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), walkable = true, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, drop = "pipeworks:valve_off_empty", mesecons = {effector = { action_on = function (pos, node) minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2}) end, action_off = function (pos, node) minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2}) end }}, on_punch = function(pos, node, puncher) local fdir = minetest.get_node(pos).param2 minetest.swap_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir }) end }) -- grating minetest.register_node("pipeworks:grating", { description = "Decorative grating", tiles = { "pipeworks_grating_top.png", "pipeworks_grating_sides.png", "pipeworks_grating_sides.png", "pipeworks_grating_sides.png", "pipeworks_grating_sides.png", "pipeworks_grating_sides.png" }, sunlight_propagates = true, paramtype = "light", groups = {snappy=3, pipe=1}, sounds = default.node_sound_wood_defaults(), walkable = true, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, }) -- outlet spigot minetest.register_node("pipeworks:spigot", { description = "Spigot outlet", drawtype = "mesh", mesh = "pipeworks_spigot.obj", tiles = { "pipeworks_spigot.png" }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1}, sounds = default.node_sound_wood_defaults(), walkable = true, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, selection_box = { type = "fixed", fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } }, collision_box = { type = "fixed", fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } } }) minetest.register_node("pipeworks:spigot_pouring", { description = "Spigot outlet", drawtype = "mesh", mesh = "pipeworks_spigot_pouring.obj", tiles = { { name = "default_water_flowing_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "pipeworks_spigot.png" } }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), walkable = true, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) local pos_below = {x = pos.x, y = pos.y-1, z = pos.z} local below_node = minetest.get_node(pos_below) if below_node.name == "default:water_source" then minetest.set_node(pos_below, { name = "air" }) end end, selection_box = { type = "fixed", fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } }, collision_box = { type = "fixed", fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } }, drop = "pipeworks:spigot", }) -- sealed pipe entry/exit (horizontal pipe passing through a metal -- wall, for use in places where walls should look like they're airtight) local panel_cbox = { type = "fixed", fixed = { { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 }, { -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 } } } minetest.register_node("pipeworks:entry_panel", { description = "Airtight Pipe entry/exit", drawtype = "mesh", mesh = "pipeworks_entry_panel.obj", tiles = { "pipeworks_entry_panel.png" }, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1}, sounds = default.node_sound_wood_defaults(), walkable = true, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, selection_box = panel_cbox, collision_box = panel_cbox, on_place = function(itemstack, placer, pointed_thing) if not pipeworks.node_is_owned(pointed_thing.under, placer) and not pipeworks.node_is_owned(pointed_thing.above, placer) then local node = minetest.get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local pitch = placer:get_look_pitch() local above = pointed_thing.above local under = pointed_thing.under local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local undernode = minetest.get_node(under) local abovenode = minetest.get_node(above) local uname = undernode.name local aname = abovenode.name local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0) local pos1 = above if above.x == under.x and above.z == under.z and ( string.find(uname, "pipeworks:pipe_") or string.find(uname, "pipeworks:storage_") or string.find(uname, "pipeworks:expansion_") or ( string.find(uname, "pipeworks:grating") and not isabove ) or ( string.find(uname, "pipeworks:pump_") and not isabove ) or ( string.find(uname, "pipeworks:entry_panel") and undernode.param2 == 13 ) ) then fdir = 13 end if minetest.registered_nodes[uname]["buildable_to"] then pos1 = under end if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end minetest.add_node(pos1, {name = "pipeworks:entry_panel", param2 = fdir }) pipeworks.scan_for_pipe_objects(pos1) if not pipeworks.expect_infinite_stacks then itemstack:take_item() end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) end end return itemstack end }) local sensorboxes = {} pipeworks.add_node_box(sensorboxes, pipeworks.pipe_leftstub) pipeworks.add_node_box(sensorboxes, pipeworks.pipe_sensorbody) pipeworks.add_node_box(sensorboxes, pipeworks.pipe_rightstub) minetest.register_node("pipeworks:flow_sensor_empty", { description = "Flow Sensor", drawtype = "mesh", mesh = "pipeworks_flow_sensor.obj", tiles = { "pipeworks_flow_sensor_off.png" }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1}, sounds = default.node_sound_wood_defaults(), walkable = true, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, on_construct = function(pos) if mesecon then mesecon.receptor_off(pos, rules) end end, selection_box = { type = "fixed", fixed = { { -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 }, { -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 }, } }, collision_box = { type = "fixed", fixed = { { -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 }, { -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 }, } }, mesecons = pipereceptor_off }) minetest.register_node("pipeworks:flow_sensor_loaded", { description = "Flow sensor (on)", drawtype = "mesh", mesh = "pipeworks_flow_sensor.obj", tiles = { "pipeworks_flow_sensor_on.png" }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), walkable = true, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, on_construct = function(pos) if mesecon then mesecon.receptor_on(pos, rules) end end, selection_box = { type = "fixed", fixed = { { -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 }, { -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 }, } }, collision_box = { type = "fixed", fixed = { { -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 }, { -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 }, } }, drop = "pipeworks:flow_sensor_empty", mesecons = pipereceptor_on }) -- tanks for fill = 0, 10 do local filldesc="empty" local sgroups = {snappy=3, pipe=1, tankfill=fill+1} local image = nil if fill ~= 0 then filldesc=fill.."0% full" sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1} image = "pipeworks_storage_tank_fittings.png" end minetest.register_node("pipeworks:expansion_tank_"..fill, { description = "Expansion Tank ("..filldesc..")... You hacker, you.", tiles = { "pipeworks_storage_tank_fittings.png", "pipeworks_storage_tank_fittings.png", "pipeworks_storage_tank_back.png", "pipeworks_storage_tank_back.png", "pipeworks_storage_tank_back.png", pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png" }, inventory_image = image, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), walkable = true, drop = "pipeworks:storage_tank_0", after_place_node = function(pos) pipeworks.look_for_stackable_tanks(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, }) minetest.register_node("pipeworks:storage_tank_"..fill, { description = "Fluid Storage Tank ("..filldesc..")", tiles = { "pipeworks_storage_tank_fittings.png", "pipeworks_storage_tank_fittings.png", "pipeworks_storage_tank_back.png", "pipeworks_storage_tank_back.png", "pipeworks_storage_tank_back.png", pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png" }, inventory_image = image, paramtype = "light", paramtype2 = "facedir", groups = sgroups, sounds = default.node_sound_wood_defaults(), walkable = true, drop = "pipeworks:storage_tank_0", after_place_node = function(pos) pipeworks.look_for_stackable_tanks(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, }) end -- fountainhead minetest.register_node("pipeworks:fountainhead", { description = "Fountainhead", drawtype = "mesh", mesh = "pipeworks_fountainhead.obj", tiles = { "pipeworks_fountainhead.png" }, sunlight_propagates = true, paramtype = "light", groups = {snappy=3, pipe=1}, sounds = default.node_sound_wood_defaults(), walkable = true, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) local pos_above = {x = pos.x, y = pos.y+1, z = pos.z} local node_above = minetest.get_node(pos_above) if node_above.name == "default:water_source" then minetest.set_node(pos_above, { name = "air" }) end end, on_construct = function(pos) if mesecon then mesecon.receptor_on(pos, rules) end end, selection_box = { type = "fixed", fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } }, collision_box = { type = "fixed", fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } }, }) -- compatibility minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty") minetest.register_alias("pipeworks:fountainhead_pouring", "pipeworks:fountainhead") minetest.register_alias("pipeworks:entry_panel_empty", "pipeworks:entry_panel") minetest.register_alias("pipeworks:entry_panel_loaded", "pipeworks:entry_panel")