----------------------------------------------------------------------------------------------- local title = "Death Messages" local version = "0.1.2" local mname = "death_messages" ----------------------------------------------------------------------------------------------- dofile(minetest.get_modpath("death_messages").."/settings.txt") ----------------------------------------------------------------------------------------------- -- A table of quips for death messages local messages = {} -- Fill this table with sounds local sounds = { [1] = "death_messages_player_1", } -- Lava death messages messages.lava = { " pensait que la lave etait cool.", " s'est sentit oblige de toucher la lave.", " est tombe dans la lave.", " est mort(e) dans de la lave.", " ne savait pas que la lave etait vraiment chaude." } -- Drowning death messages messages.water = { " a manque d'air.", " a essaye d'usurper l'identite d'une ancre.", " a oublie qu'il n'etait pas un poisson.", " a oublier qu'il lui fallait respirer sous l'eau.", " n'est pas bon en natation." } -- Burning death messages messages.fire = { " a eut un peu trop chaud.", " a ete trop pres du feu.", " vient de se faire rotir.", " a ete carbonise.", " s'est prit pour torch man. (des quatres fantastiques)" } -- Acid death messages messages.acid = { " a desormais des parties en moins.", " a decouvert que l'acide c'est fun.", " a mis sa tete la ou elle a fondu.", " a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.", " a cru qu'il se baignait dans du jus de pomme." } -- Other death messages messages.other = { " a fait quelque chose qui lui a ete fatale.", " est mort(e).", " n'est plus de ce monde.", " a rejoint le paradis des mineurs.", " a perdu la vie." } local function sound_play_all(dead) for _, p in ipairs(minetest.get_connected_players()) do local player_name = p:get_player_name() if player_name and player_name ~= dead then minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=0.5*soundset.get_gain(player_name,"other")}) end end end if RANDOM_MESSAGES == true then minetest.register_on_dieplayer(function(player) local player_name = player:get_player_name() local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name] if minetest.is_singleplayer() then player_name = "You" end -- Death by lava if node.groups.lava ~= nil then minetest.chat_send_all(player_name .. messages.lava[math.random(1,#messages.lava)] ) -- Death by acid elseif node.groups.acid ~= nil then minetest.chat_send_all(player_name .. messages.acid[math.random(1,#messages.acid)] ) -- Death by drowning elseif player:get_breath() == 0 then minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] ) -- Death by fire elseif node.name == "fire:basic_flame" then minetest.chat_send_all(player_name .. messages.fire[math.random(1,#messages.fire)] ) -- Death by something else else minetest.chat_send_all(player_name .. messages.other[math.random(1,#messages.other)] ) end minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(),"other")}) sound_play_all(player:get_player_name()) end) else minetest.register_on_dieplayer(function(player) local player_name = player:get_player_name() local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name] if minetest.is_singleplayer() then player_name = "You" end -- Death by lava if node.groups.lava ~= nil then minetest.chat_send_all(player_name .. " melted into a ball of fire") -- Death by drowning elseif player:get_breath() == 0 then minetest.chat_send_all(player_name .. " ran out of air.") -- Death by fire elseif node.name == "fire:basic_flame" then minetest.chat_send_all(player_name .. " burned to a crisp.") -- Death by something else else minetest.chat_send_all(player_name .. " died.") end minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(),"other")}) sound_play_all(player:get_player_name()) end) end ----------------------------------------------------------------------------------------------- minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...") -----------------------------------------------------------------------------------------------