--[[ Beginners_chest mod Put some useful stuff in chests for the new players Version : 1.1 - 11/8/2014_14h48UTC Last modification by Mg on the : 11/8/2014 @ 14h48 UTC Mod ßý Mg, based on an idea of MinetestForFun/Darcidride ]]-- chests = { [1] = { position = {x = 5, y = 40, z = -1}, interval_timer = 0, interval_max = 7200, stuff = { [1] = "3d_armor:boots_steel", [2] = "default:pick_stone", [3] = "default:sword_stone", [32] = "" } } [2] = { position = {x = 34, y = 20, z = 101}, interval_max = 7200, stuff = { [1] = "3d_armor:steel_chest", [2] = "throwing:bow_stone", [3] = "default:sword_stone", [4] = "farming:carrot 3", [32] = "" } } } minetest.register_globalstep(function(dtime) local i = 1 while i < table.getn(chests)+1 do if not chests[i].stuff then chests[i].stuff = { [1] = "default:wood", [32] = "" } end if not chests[i].interval_timer then chests[i].interval_timer = 0 end if not chests[i].interval_max then chests[i].interval_max = 7200 -- Using default value : 2h end chests[i].interval_timer = chests[i].interval_timer + dtime if chests[i].position.x and chests[i].position.y and chests[i].position.z and chests[i].interval_timer >= chests[i].interval_max then chests[i].interval_timer = 0 node = minetest.get_node(chests[i].position) if node.name ~= "ignore" then if node.name ~= "default:chest" then if node.name == "air" then minetest.add_node(chests[i].position,{name = "default:chest"}) minetest.log("action","[b_chest]["..i.."] Chest placed at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z) else minetest.log("action","[b_chest]["..i.."] Unable to place chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : place already in use.") break end end meta = minetest.get_meta(chests[i].position) inv = meta:get_inventory() inv:set_list("main", chests[i].stuff) minetest.log("action","[b_chest]["..i.."] Chest reloaded at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z) else minetest.log("action","[b_chest]["..i.."] Cannot reload chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : area not loaded.") end end i = i + 1 end end)