xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array float weights[nWeights]; Matrix4x4 matrixOffset; } Frame Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,-0.000000,-1.000000, 0.000000, 0.000000, 1.000000,-0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Armature { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,-0.000000, 1.000000, 0.000000, 0.000000,-1.000000,-0.000000, 0.000000, 0.000000, 0.513737,-0.313566, 1.000000;; } Frame Armature_Bone { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } } //End of Armature_Bone Frame Armature_Bone_001 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000, 0.007313, 0.786015,-0.491447, 1.000000;; } } //End of Armature_Bone_001 Frame Cube { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,-0.000000,-1.000000, 0.000000, 0.000000, 1.000000,-0.000000, 0.000000, 0.000000, 0.313566, 0.513737, 1.000000;; } Mesh { //Cube_001 Mesh 48; 1.000000; 1.000000; 0.472714;, 1.000000;-1.000000; 0.472714;, -1.000000;-1.000000; 0.472714;, -1.000000; 1.000000; 0.472714;, 1.000000; 0.999999; 1.003162;, -1.000000; 1.000000; 1.003162;, -1.000000;-1.000000; 1.003162;, 0.999999;-1.000001; 1.003162;, 1.000000; 1.000000; 0.472714;, 1.000000; 0.999999; 1.003162;, 0.999999;-1.000001; 1.003162;, 1.000000;-1.000000; 0.472714;, 1.000000;-1.000000; 0.472714;, 0.999999;-1.000001; 1.003162;, -1.000000;-1.000000; 1.003162;, -1.000000;-1.000000; 0.472714;, -1.000000;-1.000000; 0.472714;, -1.000000;-1.000000; 1.003162;, -1.000000; 1.000000; 1.003162;, -1.000000; 1.000000; 0.472714;, 1.000000; 0.999999; 1.003162;, 1.000000; 1.000000; 0.472714;, -1.000000; 1.000000; 0.472714;, -1.000000; 1.000000; 1.003162;, 1.000000; 1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, 1.000000; 0.999999; 0.473341;, -1.000000; 1.000000; 0.473341;, -1.000000;-1.000000; 0.473341;, 0.999999;-1.000001; 0.473341;, 1.000000; 1.000000;-1.000000;, 1.000000; 0.999999; 0.473341;, 0.999999;-1.000001; 0.473341;, 1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 0.999999;-1.000001; 0.473341;, -1.000000;-1.000000; 0.473341;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000; 0.473341;, -1.000000; 1.000000; 0.473341;, -1.000000; 1.000000;-1.000000;, 1.000000; 0.999999; 0.473341;, 1.000000; 1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000; 1.000000; 0.473341;; 12; 4;0;1;2;3;, 4;4;5;6;7;, 4;8;9;10;11;, 4;12;13;14;15;, 4;16;17;18;19;, 4;20;21;22;23;, 4;24;25;26;27;, 4;28;29;30;31;, 4;32;33;34;35;, 4;36;37;38;39;, 4;40;41;42;43;, 4;44;45;46;47;; MeshNormals { //Cube_001 Normals 48; 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 1.000000;-0.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -1.000000; 0.000000;-0.000001;, -1.000000; 0.000000;-0.000001;, -1.000000; 0.000000;-0.000001;, -1.000000; 0.000000;-0.000001;, 0.000000; 1.000000; 0.000001;, 0.000000; 1.000000; 0.000001;, 0.000000; 1.000000; 0.000001;, 0.000000; 1.000000; 0.000001;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 1.000000;-0.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;; 12; 4;0;1;2;3;, 4;4;5;6;7;, 4;8;9;10;11;, 4;12;13;14;15;, 4;16;17;18;19;, 4;20;21;22;23;, 4;24;25;26;27;, 4;28;29;30;31;, 4;32;33;34;35;, 4;36;37;38;39;, 4;40;41;42;43;, 4;44;45;46;47;; } //End of Cube_001 Normals MeshMaterialList { //Cube_001 Material List 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0;; Material Material { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.500000; 0.500000; 0.500000;; 0.000000; 0.000000; 0.000000;; } } //End of Cube_001 Material List MeshTextureCoords { //Cube_001 UV Coordinates 48; 0.000000; 1.000000;, 0.500000; 1.000000;, 0.500000; 0.500000;, 0.000000; 0.500000;, 0.500000; 0.000000;, 0.000000; 0.000000;, 0.000000; 0.500000;, 0.500000; 0.500000;, 1.000000; 0.671875;, 1.000000; 0.500000;, 0.500000; 0.500000;, 0.500000; 0.671875;, 1.000000; 0.171875;, 1.000000; 0.000000;, 0.500000; 0.000000;, 0.500000; 0.171875;, 1.000000; 0.671875;, 1.000000; 0.500000;, 0.500000; 0.500000;, 0.500000; 0.671875;, 0.500000; 0.500000;, 0.500000; 0.671875;, 1.000000; 0.671875;, 1.000000; 0.500000;, 0.000000; 0.500000;, 0.500000; 0.500000;, 0.500000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 0.500000; 1.000000;, 0.500000; 0.500000;, 0.000000; 0.500000;, 1.000000; 1.000000;, 1.000000; 0.687500;, 0.500000; 0.687500;, 0.500000; 1.000000;, 1.000000; 0.500000;, 1.000000; 0.187500;, 0.500000; 0.187500;, 0.500000; 0.500000;, 1.000000; 1.000000;, 1.000000; 0.687500;, 0.500000; 0.687500;, 0.500000; 1.000000;, 0.500000; 0.687500;, 0.500000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.687500;; } //End of Cube_001 UV Coordinates XSkinMeshHeader { 2; 6; 2; } SkinWeights { "Armature_Bone"; 24; 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47; 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,-1.000000,-0.000000, 0.000000, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000, 0.513737,-0.313566, 1.000000;; } //End of Armature_Bone Skin Weights SkinWeights { "Armature_Bone_001"; 45; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 44, 45, 47; 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,-1.000000,-0.000000, 0.000000, 0.000000, 0.000000,-1.000000, 0.000000, -0.007313, 1.005184, 0.472449, 1.000000;; } //End of Armature_Bone_001 Skin Weights } //End of Cube_001 Mesh } //End of Cube } //End of Armature } //End of Root Frame AnimationSet { Animation { {Armature} AnimationKey { //Position 2; 40; 0;3; 0.000000, 0.513737,-0.313566;;, 1;3; 0.000000, 0.513737,-0.313566;;, 2;3; 0.000000, 0.513737,-0.313566;;, 3;3; 0.000000, 0.513737,-0.313566;;, 4;3; 0.000000, 0.513737,-0.313566;;, 5;3; 0.000000, 0.513737,-0.313566;;, 6;3; 0.000000, 0.513737,-0.313566;;, 7;3; 0.000000, 0.513737,-0.313566;;, 8;3; 0.000000, 0.513737,-0.313566;;, 9;3; 0.000000, 0.513737,-0.313566;;, 10;3; 0.000000, 0.513737,-0.313566;;, 11;3; 0.000000, 0.513737,-0.313566;;, 12;3; 0.000000, 0.513737,-0.313566;;, 13;3; 0.000000, 0.513737,-0.313566;;, 14;3; 0.000000, 0.513737,-0.313566;;, 15;3; 0.000000, 0.513737,-0.313566;;, 16;3; 0.000000, 0.513737,-0.313566;;, 17;3; 0.000000, 0.513737,-0.313566;;, 18;3; 0.000000, 0.513737,-0.313566;;, 19;3; 0.000000, 0.513737,-0.313566;;, 20;3; 0.000000, 0.513737,-0.313566;;, 21;3; 0.000000, 0.513737,-0.313566;;, 22;3; 0.000000, 0.513737,-0.313566;;, 23;3; 0.000000, 0.513737,-0.313566;;, 24;3; 0.000000, 0.513737,-0.313566;;, 25;3; 0.000000, 0.513737,-0.313566;;, 26;3; 0.000000, 0.513737,-0.313566;;, 27;3; 0.000000, 0.513737,-0.313566;;, 28;3; 0.000000, 0.513737,-0.313566;;, 29;3; 0.000000, 0.513737,-0.313566;;, 30;3; 0.000000, 0.513737,-0.313566;;, 31;3; 0.000000, 0.513737,-0.313566;;, 32;3; 0.000000, 0.513737,-0.313566;;, 33;3; 0.000000, 0.513737,-0.313566;;, 34;3; 0.000000, 0.513737,-0.313566;;, 35;3; 0.000000, 0.513737,-0.313566;;, 36;3; 0.000000, 0.513737,-0.313566;;, 37;3; 0.000000, 0.513737,-0.313566;;, 38;3; 0.000000, 0.513737,-0.313566;;, 39;3; 0.000000, 0.513737,-0.313566;;; } AnimationKey { //Rotation 0; 40; 0;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 1;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 2;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 3;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 4;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 5;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 6;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 7;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 8;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 9;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 10;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 11;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 12;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 13;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 14;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 15;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 16;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 17;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 18;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 19;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 20;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 21;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 22;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 23;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 24;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 25;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 26;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 27;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 28;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 29;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 30;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 31;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 32;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 33;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 34;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 35;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 36;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 37;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 38;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 39;4; -0.707107, 0.707107, 0.000000, 0.000000;;; } AnimationKey { //Scale 1; 40; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, 3;3; 1.000000, 1.000000, 1.000000;;, 4;3; 1.000000, 1.000000, 1.000000;;, 5;3; 1.000000, 1.000000, 1.000000;;, 6;3; 1.000000, 1.000000, 1.000000;;, 7;3; 1.000000, 1.000000, 1.000000;;, 8;3; 1.000000, 1.000000, 1.000000;;, 9;3; 1.000000, 1.000000, 1.000000;;, 10;3; 1.000000, 1.000000, 1.000000;;, 11;3; 1.000000, 1.000000, 1.000000;;, 12;3; 1.000000, 1.000000, 1.000000;;, 13;3; 1.000000, 1.000000, 1.000000;;, 14;3; 1.000000, 1.000000, 1.000000;;, 15;3; 1.000000, 1.000000, 1.000000;;, 16;3; 1.000000, 1.000000, 1.000000;;, 17;3; 1.000000, 1.000000, 1.000000;;, 18;3; 1.000000, 1.000000, 1.000000;;, 19;3; 1.000000, 1.000000, 1.000000;;, 20;3; 1.000000, 1.000000, 1.000000;;, 21;3; 1.000000, 1.000000, 1.000000;;, 22;3; 1.000000, 1.000000, 1.000000;;, 23;3; 1.000000, 1.000000, 1.000000;;, 24;3; 1.000000, 1.000000, 1.000000;;, 25;3; 1.000000, 1.000000, 1.000000;;, 26;3; 1.000000, 1.000000, 1.000000;;, 27;3; 1.000000, 1.000000, 1.000000;;, 28;3; 1.000000, 1.000000, 1.000000;;, 29;3; 1.000000, 1.000000, 1.000000;;, 30;3; 1.000000, 1.000000, 1.000000;;, 31;3; 1.000000, 1.000000, 1.000000;;, 32;3; 1.000000, 1.000000, 1.000000;;, 33;3; 1.000000, 1.000000, 1.000000;;, 34;3; 1.000000, 1.000000, 1.000000;;, 35;3; 1.000000, 1.000000, 1.000000;;, 36;3; 1.000000, 1.000000, 1.000000;;, 37;3; 1.000000, 1.000000, 1.000000;;, 38;3; 1.000000, 1.000000, 1.000000;;, 39;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Bone} AnimationKey { //Position 2; 40; 0;3; 0.000000, 0.000000, 0.000000;;, 1;3; 0.000000, 0.000000, 0.000000;;, 2;3; 0.000000, 0.000000, 0.000000;;, 3;3; 0.000000, 0.000000, 0.000000;;, 4;3; 0.000000, 0.000000, 0.000000;;, 5;3; 0.000000, 0.000000, 0.000000;;, 6;3; 0.000000, 0.000000, 0.000000;;, 7;3; 0.000000, 0.000000, 0.000000;;, 8;3; 0.000000, 0.000000, 0.000000;;, 9;3; 0.000000, 0.000000, 0.000000;;, 10;3; 0.000000, 0.000000, 0.000000;;, 11;3; 0.000000, 0.000000, 0.000000;;, 12;3; 0.000000, 0.000000, 0.000000;;, 13;3; 0.000000, 0.000000, 0.000000;;, 14;3; 0.000000, 0.000000, 0.000000;;, 15;3; 0.000000, 0.000000, 0.000000;;, 16;3; 0.000000, 0.000000, 0.000000;;, 17;3; 0.000000, 0.000000, 0.000000;;, 18;3; 0.000000, 0.000000, 0.000000;;, 19;3; 0.000000, 0.000000, 0.000000;;, 20;3; 0.000000, 0.000000, 0.000000;;, 21;3; 0.000000, 0.000000, 0.000000;;, 22;3; 0.000000, 0.000000, 0.000000;;, 23;3; 0.000000, 0.000000, 0.000000;;, 24;3; 0.000000, 0.000000, 0.000000;;, 25;3; 0.000000, 0.000000, 0.000000;;, 26;3; 0.000000, 0.000000, 0.000000;;, 27;3; 0.000000, 0.000000, 0.000000;;, 28;3; 0.000000, 0.000000, 0.000000;;, 29;3; 0.000000, 0.000000, 0.000000;;, 30;3; 0.000000, 0.000000, 0.000000;;, 31;3; 0.000000, 0.000000, 0.000000;;, 32;3; 0.000000, 0.000000, 0.000000;;, 33;3; 0.000000, 0.000000, 0.000000;;, 34;3; 0.000000, 0.000000, 0.000000;;, 35;3; 0.000000, 0.000000, 0.000000;;, 36;3; 0.000000, 0.000000, 0.000000;;, 37;3; 0.000000, 0.000000, 0.000000;;, 38;3; 0.000000, 0.000000, 0.000000;;, 39;3; 0.000000, 0.000000, 0.000000;;; } AnimationKey { //Rotation 0; 40; 0;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 1;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 2;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 3;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 4;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 5;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 6;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 7;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 8;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 9;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 10;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 11;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 12;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 13;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 14;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 15;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 16;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 17;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 18;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 19;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 20;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 21;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 22;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 23;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 24;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 25;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 26;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 27;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 28;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 29;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 30;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 31;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 32;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 33;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 34;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 35;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 36;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 37;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 38;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 39;4; -0.707107, 0.707107, 0.000000, 0.000000;;; } AnimationKey { //Scale 1; 40; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, 3;3; 1.000000, 1.000000, 1.000000;;, 4;3; 1.000000, 1.000000, 1.000000;;, 5;3; 1.000000, 1.000000, 1.000000;;, 6;3; 1.000000, 1.000000, 1.000000;;, 7;3; 1.000000, 1.000000, 1.000000;;, 8;3; 1.000000, 1.000000, 1.000000;;, 9;3; 1.000000, 1.000000, 1.000000;;, 10;3; 1.000000, 1.000000, 1.000000;;, 11;3; 1.000000, 1.000000, 1.000000;;, 12;3; 1.000000, 1.000000, 1.000000;;, 13;3; 1.000000, 1.000000, 1.000000;;, 14;3; 1.000000, 1.000000, 1.000000;;, 15;3; 1.000000, 1.000000, 1.000000;;, 16;3; 1.000000, 1.000000, 1.000000;;, 17;3; 1.000000, 1.000000, 1.000000;;, 18;3; 1.000000, 1.000000, 1.000000;;, 19;3; 1.000000, 1.000000, 1.000000;;, 20;3; 1.000000, 1.000000, 1.000000;;, 21;3; 1.000000, 1.000000, 1.000000;;, 22;3; 1.000000, 1.000000, 1.000000;;, 23;3; 1.000000, 1.000000, 1.000000;;, 24;3; 1.000000, 1.000000, 1.000000;;, 25;3; 1.000000, 1.000000, 1.000000;;, 26;3; 1.000000, 1.000000, 1.000000;;, 27;3; 1.000000, 1.000000, 1.000000;;, 28;3; 1.000000, 1.000000, 1.000000;;, 29;3; 1.000000, 1.000000, 1.000000;;, 30;3; 1.000000, 1.000000, 1.000000;;, 31;3; 1.000000, 1.000000, 1.000000;;, 32;3; 1.000000, 1.000000, 1.000000;;, 33;3; 1.000000, 1.000000, 1.000000;;, 34;3; 1.000000, 1.000000, 1.000000;;, 35;3; 1.000000, 1.000000, 1.000000;;, 36;3; 1.000000, 1.000000, 1.000000;;, 37;3; 1.000000, 1.000000, 1.000000;;, 38;3; 1.000000, 1.000000, 1.000000;;, 39;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Bone_001} AnimationKey { //Position 2; 40; 0;3; 0.007313, 0.786015,-0.491447;;, 1;3; 0.007313, 0.786015,-0.491447;;, 2;3; 0.007313, 0.786015,-0.491447;;, 3;3; 0.007313, 0.786015,-0.491447;;, 4;3; 0.007313, 0.786015,-0.491447;;, 5;3; 0.007313, 0.786015,-0.491447;;, 6;3; 0.007313, 0.786015,-0.491447;;, 7;3; 0.007313, 0.786015,-0.491447;;, 8;3; 0.007313, 0.786015,-0.491447;;, 9;3; 0.007313, 0.786015,-0.491447;;, 10;3; 0.007313, 0.786015,-0.491447;;, 11;3; 0.007313, 0.786015,-0.491447;;, 12;3; 0.007313, 0.786015,-0.491447;;, 13;3; 0.007313, 0.786015,-0.491447;;, 14;3; 0.007313, 0.786015,-0.491447;;, 15;3; 0.007313, 0.786015,-0.491447;;, 16;3; 0.007313, 0.786015,-0.491447;;, 17;3; 0.007313, 0.786015,-0.491447;;, 18;3; 0.007313, 0.786015,-0.491447;;, 19;3; 0.007313, 0.786015,-0.491447;;, 20;3; 0.007313, 0.786015,-0.491447;;, 21;3; 0.007313, 0.786015,-0.491447;;, 22;3; 0.007313, 0.786015,-0.491447;;, 23;3; 0.007313, 0.786015,-0.491447;;, 24;3; 0.007313, 0.786015,-0.491447;;, 25;3; 0.007313, 0.786015,-0.491447;;, 26;3; 0.007313, 0.786015,-0.491447;;, 27;3; 0.007313, 0.786015,-0.491447;;, 28;3; 0.007313, 0.786015,-0.491447;;, 29;3; 0.007313, 0.786015,-0.491447;;, 30;3; 0.007313, 0.786015,-0.491447;;, 31;3; 0.007313, 0.786015,-0.491447;;, 32;3; 0.007313, 0.786015,-0.491447;;, 33;3; 0.007313, 0.786015,-0.491447;;, 34;3; 0.007313, 0.786015,-0.491447;;, 35;3; 0.007313, 0.786015,-0.491447;;, 36;3; 0.007313, 0.786015,-0.491447;;, 37;3; 0.007313, 0.786015,-0.491447;;, 38;3; 0.007313, 0.786015,-0.491447;;, 39;3; 0.007313, 0.786015,-0.491447;;; } AnimationKey { //Rotation 0; 40; 0;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 1;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 2;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 3;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 4;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 5;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 6;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 7;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 8;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 9;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 10;4; -0.709884, 0.698751, 0.000000, 0.000000;;, 11;4; -0.718279, 0.673492, 0.000000, 0.000000;;, 12;4; -0.732244, 0.631466, 0.000000, 0.000000;;, 13;4; -0.751487, 0.573552, 0.000000, 0.000000;;, 14;4; -0.775397, 0.501580, 0.000000, 0.000000;;, 15;4; -0.803008, 0.418461, 0.000000, 0.000000;;, 16;4; -0.833007, 0.328143, 0.000000, 0.000000;;, 17;4; -0.863831, 0.235334, 0.000000, 0.000000;;, 18;4; -0.893822, 0.145025, 0.000000, 0.000000;;, 19;4; -0.921418, 0.061924, 0.000000, 0.000000;;, 20;4; -0.945312,-0.010026, 0.000000, 0.000000;;, 21;4; -0.964537,-0.067917, 0.000000, 0.000000;;, 22;4; -0.978488,-0.109924, 0.000000, 0.000000;;, 23;4; -0.986873,-0.135171, 0.000000, 0.000000;;, 24;4; -0.989647,-0.143522, 0.000000, 0.000000;;, 25;4; -0.986874,-0.135171, 0.000000, 0.000000;;, 26;4; -0.978493,-0.109930, 0.000000, 0.000000;;, 27;4; -0.964552,-0.067937, 0.000000, 0.000000;;, 28;4; -0.945345,-0.010069, 0.000000, 0.000000;;, 29;4; -0.921478, 0.061848, 0.000000, 0.000000;;, 30;4; -0.893910, 0.144911, 0.000000, 0.000000;;, 31;4; -0.863947, 0.235184, 0.000000, 0.000000;;, 32;4; -0.833142, 0.327969, 0.000000, 0.000000;;, 33;4; -0.803146, 0.418283, 0.000000, 0.000000;;, 34;4; -0.775524, 0.501418, 0.000000, 0.000000;;, 35;4; -0.751587, 0.573423, 0.000000, 0.000000;;, 36;4; -0.732311, 0.631380, 0.000000, 0.000000;;, 37;4; -0.718313, 0.673448, 0.000000, 0.000000;;, 38;4; -0.709894, 0.698738, 0.000000, 0.000000;;, 39;4; -0.707107, 0.707107, 0.000000, 0.000000;;; } AnimationKey { //Scale 1; 40; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, 3;3; 1.000000, 1.000000, 1.000000;;, 4;3; 1.000000, 1.000000, 1.000000;;, 5;3; 1.000000, 1.000000, 1.000000;;, 6;3; 1.000000, 1.000000, 1.000000;;, 7;3; 1.000000, 1.000000, 1.000000;;, 8;3; 1.000000, 1.000000, 1.000000;;, 9;3; 1.000000, 1.000000, 1.000000;;, 10;3; 1.000000, 1.000000, 1.000000;;, 11;3; 1.000000, 1.000000, 1.000000;;, 12;3; 1.000000, 1.000000, 1.000000;;, 13;3; 1.000000, 1.000000, 1.000000;;, 14;3; 1.000000, 1.000000, 1.000000;;, 15;3; 1.000000, 1.000000, 1.000000;;, 16;3; 1.000000, 1.000000, 1.000000;;, 17;3; 1.000000, 1.000000, 1.000000;;, 18;3; 1.000000, 1.000000, 1.000000;;, 19;3; 1.000000, 1.000000, 1.000000;;, 20;3; 1.000000, 1.000000, 1.000000;;, 21;3; 1.000000, 1.000000, 1.000000;;, 22;3; 1.000000, 1.000000, 1.000000;;, 23;3; 1.000000, 1.000000, 1.000000;;, 24;3; 1.000000, 1.000000, 1.000000;;, 25;3; 1.000000, 1.000000, 1.000000;;, 26;3; 1.000000, 1.000000, 1.000000;;, 27;3; 1.000000, 1.000000, 1.000000;;, 28;3; 1.000000, 1.000000, 1.000000;;, 29;3; 1.000000, 1.000000, 1.000000;;, 30;3; 1.000000, 1.000000, 1.000000;;, 31;3; 1.000000, 1.000000, 1.000000;;, 32;3; 1.000000, 1.000000, 1.000000;;, 33;3; 1.000000, 1.000000, 1.000000;;, 34;3; 1.000000, 1.000000, 1.000000;;, 35;3; 1.000000, 1.000000, 1.000000;;, 36;3; 1.000000, 1.000000, 1.000000;;, 37;3; 1.000000, 1.000000, 1.000000;;, 38;3; 1.000000, 1.000000, 1.000000;;, 39;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Cube} AnimationKey { //Position 2; 40; 0;3; 0.000000, 0.313566, 0.513737;;, 1;3; 0.000000, 0.313566, 0.513737;;, 2;3; 0.000000, 0.313566, 0.513737;;, 3;3; 0.000000, 0.313566, 0.513737;;, 4;3; 0.000000, 0.313566, 0.513737;;, 5;3; 0.000000, 0.313566, 0.513737;;, 6;3; 0.000000, 0.313566, 0.513737;;, 7;3; 0.000000, 0.313566, 0.513737;;, 8;3; 0.000000, 0.313566, 0.513737;;, 9;3; 0.000000, 0.313566, 0.513737;;, 10;3; 0.000000, 0.313566, 0.513737;;, 11;3; 0.000000, 0.313566, 0.513737;;, 12;3; 0.000000, 0.313566, 0.513737;;, 13;3; 0.000000, 0.313566, 0.513737;;, 14;3; 0.000000, 0.313566, 0.513737;;, 15;3; 0.000000, 0.313566, 0.513737;;, 16;3; 0.000000, 0.313566, 0.513737;;, 17;3; 0.000000, 0.313566, 0.513737;;, 18;3; 0.000000, 0.313566, 0.513737;;, 19;3; 0.000000, 0.313566, 0.513737;;, 20;3; 0.000000, 0.313566, 0.513737;;, 21;3; 0.000000, 0.313566, 0.513737;;, 22;3; 0.000000, 0.313566, 0.513737;;, 23;3; 0.000000, 0.313566, 0.513737;;, 24;3; 0.000000, 0.313566, 0.513737;;, 25;3; 0.000000, 0.313566, 0.513737;;, 26;3; 0.000000, 0.313566, 0.513737;;, 27;3; 0.000000, 0.313566, 0.513737;;, 28;3; 0.000000, 0.313566, 0.513737;;, 29;3; 0.000000, 0.313566, 0.513737;;, 30;3; 0.000000, 0.313566, 0.513737;;, 31;3; 0.000000, 0.313566, 0.513737;;, 32;3; 0.000000, 0.313566, 0.513737;;, 33;3; 0.000000, 0.313566, 0.513737;;, 34;3; 0.000000, 0.313566, 0.513737;;, 35;3; 0.000000, 0.313566, 0.513737;;, 36;3; 0.000000, 0.313566, 0.513737;;, 37;3; 0.000000, 0.313566, 0.513737;;, 38;3; 0.000000, 0.313566, 0.513737;;, 39;3; 0.000000, 0.313566, 0.513737;;; } AnimationKey { //Rotation 0; 40; 0;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 1;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 2;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 3;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 4;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 5;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 6;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 7;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 8;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 9;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 10;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 11;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 12;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 13;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 14;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 15;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 16;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 17;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 18;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 19;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 20;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 21;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 22;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 23;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 24;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 25;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 26;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 27;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 28;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 29;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 30;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 31;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 32;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 33;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 34;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 35;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 36;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 37;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 38;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 39;4; -1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { //Scale 1; 40; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, 3;3; 1.000000, 1.000000, 1.000000;;, 4;3; 1.000000, 1.000000, 1.000000;;, 5;3; 1.000000, 1.000000, 1.000000;;, 6;3; 1.000000, 1.000000, 1.000000;;, 7;3; 1.000000, 1.000000, 1.000000;;, 8;3; 1.000000, 1.000000, 1.000000;;, 9;3; 1.000000, 1.000000, 1.000000;;, 10;3; 1.000000, 1.000000, 1.000000;;, 11;3; 1.000000, 1.000000, 1.000000;;, 12;3; 1.000000, 1.000000, 1.000000;;, 13;3; 1.000000, 1.000000, 1.000000;;, 14;3; 1.000000, 1.000000, 1.000000;;, 15;3; 1.000000, 1.000000, 1.000000;;, 16;3; 1.000000, 1.000000, 1.000000;;, 17;3; 1.000000, 1.000000, 1.000000;;, 18;3; 1.000000, 1.000000, 1.000000;;, 19;3; 1.000000, 1.000000, 1.000000;;, 20;3; 1.000000, 1.000000, 1.000000;;, 21;3; 1.000000, 1.000000, 1.000000;;, 22;3; 1.000000, 1.000000, 1.000000;;, 23;3; 1.000000, 1.000000, 1.000000;;, 24;3; 1.000000, 1.000000, 1.000000;;, 25;3; 1.000000, 1.000000, 1.000000;;, 26;3; 1.000000, 1.000000, 1.000000;;, 27;3; 1.000000, 1.000000, 1.000000;;, 28;3; 1.000000, 1.000000, 1.000000;;, 29;3; 1.000000, 1.000000, 1.000000;;, 30;3; 1.000000, 1.000000, 1.000000;;, 31;3; 1.000000, 1.000000, 1.000000;;, 32;3; 1.000000, 1.000000, 1.000000;;, 33;3; 1.000000, 1.000000, 1.000000;;, 34;3; 1.000000, 1.000000, 1.000000;;, 35;3; 1.000000, 1.000000, 1.000000;;, 36;3; 1.000000, 1.000000, 1.000000;;, 37;3; 1.000000, 1.000000, 1.000000;;, 38;3; 1.000000, 1.000000, 1.000000;;, 39;3; 1.000000, 1.000000, 1.000000;;; } } } //End of AnimationSet