doors3 = {} function doors3.get_pos(pos, dir, p1, b) local pos2 = {x=pos.x, y=pos.y, z=pos.z} if b == 0 then if p1 == 1 then if dir == 1 then pos2.z=pos2.z-1 elseif dir == 2 then pos2.x=pos2.x-1 elseif dir == 3 then pos2.z=pos2.z+1 else pos2.x=pos2.x+1 end else if dir == 1 then pos2.x=pos2.x+1 elseif dir == 2 then pos2.z=pos2.z-1 elseif dir == 3 then pos2.x=pos2.x-1 else pos2.z=pos2.z+1 end end else if p1 == 1 then if dir == 1 then pos2.x=pos2.x+1 elseif dir == 2 then pos2.z=pos2.z-1 elseif dir == 3 then pos2.x=pos2.x-1 else pos2.z=pos2.z+1 end else if dir == 1 then pos2.z=pos2.z+1 elseif dir == 2 then pos2.x=pos2.x+1 elseif dir == 3 then pos2.z=pos2.z-1 else pos2.x=pos2.x-1 end end end return pos2 end -- Registers a door function doors3.register_door(name, def) def.groups.not_in_creative_inventory = 1 local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} if not def.node_box_bottom then def.node_box_bottom = box end if not def.node_box_middle then def.node_box_middle = box end if not def.node_box_top then def.node_box_top = box end if not def.selection_box_bottom then def.selection_box_bottom= box end if not def.selection_box_middle then def.selection_box_middle = box end if not def.selection_box_top then def.selection_box_top = box end if not def.sound_close_door then def.sound_close_door = "doors_door_close" end if not def.sound_open_door then def.sound_open_door = "doors_door_open" end minetest.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local ptu = pointed_thing.under local nu = minetest.get_node(ptu) if minetest.registered_nodes[nu.name].on_rightclick then return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) end local pt = pointed_thing.above local pt1 = {x=pt.x, y=pt.y+1, z=pt.z} local pt2 = {x=pt.x, y=pt.y+2, z=pt.z} if not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pt1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or not placer or not placer:is_player() then return itemstack end if minetest.is_protected(pt, placer:get_player_name()) or minetest.is_protected(pt2, placer:get_player_name()) then minetest.record_protection_violation(pt, placer:get_player_name()) return itemstack end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then minetest.set_node(pt, {name=name.."_b_1", param2=p2}) minetest.set_node(pt1, {name=name.."_m_1", param2=p2}) minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else minetest.set_node(pt, {name=name.."_b_2", param2=p2}) minetest.set_node(pt1, {name=name.."_m_2", param2=p2}) minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) minetest.get_meta(pt):set_int("right", 1) minetest.get_meta(pt1):set_int("right", 1) minetest.get_meta(pt2):set_int("right", 1) end if def.only_placer_can_open then local pn = placer:get_player_name() local meta = minetest.get_meta(pt) meta:set_string("doors_owner", pn) meta:set_string("infotext", "Owned by "..pn) meta = minetest.get_meta(pt1) meta:set_string("doors_owner", pn) meta:set_string("infotext", "Owned by "..pn) meta = minetest.get_meta(pt2) meta:set_string("doors_owner", pn) meta:set_string("infotext", "Owned by "..pn) end if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) local tt = def.tiles_top local tm = def.tiles_middle local tb = def.tiles_bottom local function after_dig_node(pos, letter, name, num, digger) local p if letter == "b" then -- bottom p = { {y=1, l="m"}, {y=2, l="t"} } elseif letter == "m" then -- middle p = { {y=-1, l="b"}, {y=1, l="t"} } else -- top p = { {y=-2, l="b"}, {y=-1, l="m"} } end for _,t in pairs(p) do local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z} local node = minetest.get_node(pos1) if node.name == name.."_"..t["l"].."_"..num then minetest.node_dig(pos1, node, digger) end end end local function check_and_blast(pos, name) local node = minetest.get_node(pos) if node.name == name then minetest.remove_node(pos) end end local function make_on_blast(base_name, letter, num) if def.only_placer_can_open then return function() end else return function(pos, intensity) local p if letter == "b" then -- bottom p = { {y=1, l="m"}, {y=2, l="t"} } elseif letter == "m" then -- middle p = { {y=-1, l="b"}, {y=1, l="t"} } else -- top p = { {y=-2, l="b"}, {y=-1, l="m"} } end for _,t in pairs(p) do check_and_blast({x=pos.x, y=pos.y+t["y"], z=pos.z}, base_name.."_"..t["l"].."_"..num) end end end end local function on_rightclick(pos, letter, name, oldnum, params, clicker, oldparam2) local p if letter == "b" then -- bottom p = { {y=0, l="b"}, {y=1, l="m"}, {y=2, l="t"} } elseif letter == "m" then -- middle p = { {y=-1, l="b"}, {y=0, l="m"}, {y=1, l="t"} } else -- top p = { {y=-2, l="b"}, {y=-1, l="m"}, {y=0, l="t"} } end local newnum if oldnum == 1 then newnum = 2 else newnum = 1 end for _,t in pairs(p) do local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z} if minetest.get_node(pos1).name == name.."_"..t["l"].."_"..oldnum then local p2 = minetest.get_node(pos1).param2 p2 = params[p2+1] minetest.swap_node(pos1, {name=name.."_"..t["l"].."_"..newnum, param2=p2}) end end local snd_1 = def.sound_close_door local snd_2 = def.sound_open_door if params[1] == 3 then snd_1 = def.sound_open_door snd_2 = def.sound_close_door end local b = minetest.get_meta(pos):get_int("right") local pos2 = doors3.get_pos(pos, oldparam2, params[1], b) local node = minetest.get_node_or_nil(pos2) if node and node.name and node.name == name.."_"..letter.."_"..newnum then if minetest.get_meta(pos2):get_int("right") ~= b then if minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pos2, node, clicker) end end end --if double doors, only 2eme play sound if b ~= 0 then minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) end end local function check_player_priv(pos, player) if not def.only_placer_can_open then return true end local meta = minetest.get_meta(pos) local pn = player:get_player_name() return meta:get_string("doors_owner") == pn end local function on_rotate(pos, node, dir, user, name, num, mode, new_param2) if not check_player_priv(pos, user) then return false end if mode ~= screwdriver.ROTATE_FACE then return false end local p if dir == 0 then -- bottom p = { {y=0, l="b"}, {y=1, l="m"}, {y=2, l="t"} } elseif dir == 1 then -- middle p = { {y=-1, l="b"}, {y=0, l="m"}, {y=1, l="t"} } else -- top p = { {y=-2, l="b"}, {y=-1, l="m"}, {y=0, l="t"} } end for _,t in pairs(p) do local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z} if not minetest.get_node(pos1).name == name.."_"..t["l"].."_"..num then return false end if minetest.is_protected(pos1, user:get_player_name()) then minetest.record_protection_violation(pos4, user:get_player_name()) return false end end for _,t in pairs(p) do local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z} local node2 = minetest.get_node(pos1) node2.param2 = (node2.param2 + 1) % 4 minetest.swap_node(pos1, node2) end return true end minetest.register_node(name.."_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node(pos, "b", name, 1, digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, "b", name, 1, {1,2,3,0}, clicker, node.param2) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 0, user, name, 1, mode) end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = make_on_blast(name, "b", 1) }) minetest.register_node(name.."_m_1", { tiles = {tm[2], tm[2], tm[2], tm[2], tm[1], tm[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_middle }, selection_box = { type = "fixed", fixed = def.selection_box_middle }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node(pos, "m", name, 1, digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, "m", name, 1, {1,2,3,0}, clicker, node.param2) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 1, user, name, 1, mode) end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = make_on_blast(name, "m", 1) }) minetest.register_node(name.."_t_1", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node(pos, "t", name, 1, digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, "t", name, 1, {1,2,3,0}, clicker, node.param2) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 2, user, name, 1, mode) end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = make_on_blast(name, "t", 1) }) minetest.register_node(name.."_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node(pos, "b", name, 2, digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, "b", name, 2, {3,0,1,2}, clicker, node.param2) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 0, user, name, 2, mode) end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = make_on_blast(name, "b", 2) }) minetest.register_node(name.."_m_2", { tiles = {tm[2], tm[2], tm[2], tm[2], tm[1].."^[transformfx", tm[1]}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_middle }, selection_box = { type = "fixed", fixed = def.selection_box_middle }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node(pos, "m", name, 2, digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, "m", name, 2, {3,0,1,2}, clicker, node.param2) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 1, user, name, 2, mode) end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = make_on_blast(name, "m", 2) }) minetest.register_node(name.."_t_2", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node(pos, "t", name, 2, digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, "t", name, 2, {3,0,1,2}, clicker, node.param2) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 2, user, name, 2, mode) end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = make_on_blast(name, "t", 2) }) end doors3.register_door("doors:door3_wood", { description = "Wooden Door 3", inventory_image = "doors3_wood.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, tiles_bottom = {"doors3_wood_b.png", "doors3_brown.png"}, tiles_middle = {"doors3_wood_m.png", "doors3_brown.png"}, tiles_top = {"doors3_wood_t.png", "doors3_brown.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.register_craft({ output = "doors:door3_wood", recipe = { {"", "", ""}, {"", "doors:door_wood", ""}, {"", "doors:door_wood", ""} } }) doors3.register_door("doors:door3_steel", { description = "Steel Door 3", inventory_image = "doors3_steel_inv.png", groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, tiles_bottom = {"doors3_steel_b.png", "doors_grey.png"}, tiles_middle = {"doors3_steel_m.png", "doors_grey.png"}, tiles_top = {"doors3_steel_t.png", "doors_grey.png"}, only_placer_can_open = true, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.register_craft({ output = "doors:door3_steel", recipe = { {"", "", ""}, {"", "doors:door_steel", ""}, {"", "doors:door_steel", ""} } }) doors3.register_door("doors:door3_glass", { description = "Glass Door 3", inventory_image = "doors3_glass_inv.png", groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"}, tiles_middle = {"doors_glass_a.png", "doors_glass_side.png"}, tiles_top = {"doors_glass_a.png", "doors_glass_side.png"}, sounds = default.node_sound_glass_defaults(), sunlight = true, }) minetest.register_craft({ output = "doors:door3_glass", recipe = { {"", "", ""}, {"", "doors:door_glass", ""}, {"", "doors:door_glass", ""} } }) doors3.register_door("doors:door3_obsidian_glass", { description = "Obsidian Glass Door 3", inventory_image = "doors3_obsidian_glass_inv.png", groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"}, tiles_middle = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"}, tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"}, sounds = default.node_sound_glass_defaults(), sunlight = true, }) minetest.register_craft({ output = "doors:door3_obsidian_glass", recipe = { {"", "", ""}, {"", "doors:door_obsidian_glass", ""}, {"", "doors:door_obsidian_glass", ""} } }) -- From BFD: Cherry planks doors doors3.register_door("doors:door3_cherry", { description = "Cherry Door 3", inventory_image = "doors3_wood_cherry_inv.png", groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, tiles_bottom = {"doors_wood_cherry_b.png", "default_wood_cherry_planks.png"}, tiles_middle = {"doors_wood_cherry_a.png", "default_wood_cherry_planks.png"}, tiles_top = {"doors_wood_cherry_a.png", "default_wood_cherry_planks.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.register_craft({ output = "doors:door3_cherry", recipe = { {"", "", ""}, {"", "doors:door_cherry", ""}, {"", "doors:door_cherry", ""} } }) doors3.register_door("doors:door3_prison", { description = "Prison Door 3", inventory_image = "doors3_prison_inv.png", groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, tiles_bottom = {"doors_prison_b.png", "doors_black.png"}, tiles_middle = {"doors_prison_t.png", "doors_black.png"}, tiles_top = {"doors_prison_t.png", "doors_black.png"}, only_placer_can_open = true, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.register_craft({ output = "doors:door3_prison", recipe = { {"", "", ""}, {"", "doors:door_prison", ""}, {"", "doors:door_prison", ""} } })