-- Minetest 0.4 mod: default -- See README.txt for licensing and other information. -- Namespace for functions flowers = {} -- Map Generation dofile(minetest.get_modpath("flowers") .. "/mapgen.lua") -- -- Flowers -- -- Aliases for original flowers mod minetest.register_alias("flowers:flower_rose", "flowers:rose") minetest.register_alias("flowers:flower_tulip", "flowers:tulip") minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") minetest.register_alias("flowers:flower_geranium", "flowers:geranium") minetest.register_alias("flowers:flower_viola", "flowers:viola") minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") -- Flower registration local function add_simple_flower(name, desc, box, f_groups) -- Common flowers' groups f_groups.snappy = 3 f_groups.flammable = 2 f_groups.flower = 1 f_groups.flora = 1 f_groups.attached_node = 1 minetest.register_node("flowers:" .. name, { description = desc, drawtype = "plantlike", waving = 1, tiles = {"flowers_" .. name .. ".png"}, inventory_image = "flowers_" .. name .. ".png", wield_image = "flowers_" .. name .. ".png", sunlight_propagates = true, paramtype = "light", walkable = false, stack_max = 99, groups = f_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = box } }) end flowers.datas = { {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}}, {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}}, {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}}, {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}}, {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}}, {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}} } for _,item in pairs(flowers.datas) do add_simple_flower(unpack(item)) end minetest.register_node("flowers:lily_pad", { description = "Lily Pad", drawtype = "nodebox", tiles = { "flowers_lily_pad.png" }, inventory_image = "flowers_lily_pad.png", wield_image = "flowers_lily_pad.png", wield_scale = {x = 1, y = 1, z = 0.001}, is_ground_content = true, sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 2, flower = 1, flora = 1}, sounds = default.node_sound_leaves_defaults(), node_box = { type = "fixed", fixed = {-0.5, -0.45, -0.5, 0.5, -0.4375, 0.5}, }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, }, }) -- Flower spread minetest.register_abm({ nodenames = {"group:flora"}, neighbors = {"default:dirt_with_grass", "default:desert_sand"}, interval = 2, chance = 500, action = function(pos, node) pos.y = pos.y - 1 local under = minetest.get_node(pos) pos.y = pos.y + 1 if under.name == "default:desert_sand" then minetest.set_node(pos, {name = "default:dry_shrub"}) elseif under.name ~= "default:dirt_with_grass" then return end local light = minetest.get_node_light(pos) if not light or light < 13 then return end local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4} local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4} if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then return end local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora") if #flowers > 3 then return end local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass") if #seedling > 0 then seedling = seedling[math.random(#seedling)] seedling.y = seedling.y + 1 light = minetest.get_node_light(seedling) if not light or light < 13 then return end if minetest.get_node(seedling).name == "air" then minetest.set_node(seedling, {name = node.name}) end end end, }) -- -- Mushrooms -- local mushrooms_datas = { {"brown", 2}, {"red", -6} } for _, m in pairs(mushrooms_datas) do local name, nut = m[1], m[2] -- Register fertile mushrooms -- These are placed by mapgen and the growing ABM. -- These drop an infertile mushroom, and 0 to 3 spore -- nodes with an average of 1.25 per mushroom, for -- a slow multiplication of mushrooms when farming. minetest.register_node("flowers:mushroom_fertile_" .. name, { description = string.sub(string.upper(name), 0, 1) .. string.sub(name, 2) .. " Fertile Mushroom", tiles = {"flowers_mushroom_" .. name .. ".png"}, inventory_image = "flowers_mushroom_" .. name .. ".png", wield_image = "flowers_mushroom_" .. name .. ".png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1, not_in_creative_inventory = 1}, drop = { items = { {items = {"flowers:mushroom_" .. name}}, {items = {"flowers:mushroom_spores_" .. name}, rarity = 4}, {items = {"flowers:mushroom_spores_" .. name}, rarity = 2}, {items = {"flowers:mushroom_spores_" .. name}, rarity = 2} } }, sounds = default.node_sound_leaves_defaults(), on_use = minetest.item_eat(nut), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3} } }) -- Register infertile mushrooms -- These do not drop spores, to avoid the use of repeated digging -- and placing of a single mushroom to generate unlimited spores. minetest.register_node("flowers:mushroom_" .. name, { description = string.sub(string.upper(name), 0, 1) .. string.sub(name, 2) .. " Mushroom", tiles = {"flowers_mushroom_" .. name .. ".png"}, inventory_image = "flowers_mushroom_" .. name .. ".png", wield_image = "flowers_mushroom_" .. name .. ".png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), on_use = minetest.item_eat(nut), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3} } }) -- Register mushroom spores minetest.register_node("flowers:mushroom_spores_" .. name, { description = string.sub(string.upper(name), 0, 1) .. string.sub(name, 2) .. " Mushroom Spores", drawtype = "signlike", tiles = {"flowers_mushroom_spores_" .. name .. ".png"}, inventory_image = "flowers_mushroom_spores_" .. name .. ".png", wield_image = "flowers_mushroom_spores_" .. name .. ".png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, buildable_to = true, selection_box = { type = "wallmounted", }, groups = {dig_immediate = 3, attached_node = 1}, }) end -- Register growing ABM minetest.register_abm({ nodenames = {"flowers:mushroom_spores_brown", "flowers:mushroom_spores_red"}, interval = 11, chance = 50, action = function(pos, node) local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) if not node_under then return end if minetest.get_item_group(node_under.name, "soil") ~= 0 and minetest.get_node_light(pos, nil) <= 13 then if node.name == "flowers:mushroom_spores_brown" then minetest.set_node(pos, {name = "flowers:mushroom_fertile_brown"}) elseif node.name == "flowers:mushroom_spores_red" then minetest.set_node(pos, {name = "flowers:mushroom_fertile_red"}) end end end }) -- -- Waterlily -- minetest.register_node("flowers:waterlily", { description = "Waterlily", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"flowers_waterlily.png"}, inventory_image = "flowers_waterlily.png", wield_image = "flowers_waterlily.png", liquids_pointable = true, walkable = false, groups = {snappy = 3, flower = 1}, sounds = default.node_sound_leaves_defaults(), node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5} }, after_place_node = function(pos, placer, itemstack, pointed_thing) local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1}, {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source") if #find_water ~= 0 then minetest.set_node(pos, {name = "default:water_source"}) pos.y = pos.y + 1 end minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)}) end })