local players = {} player_physics = {} function player_physics.check(playerName) if players[playerName] == nil then players[playerName] = {speed = {}, jump = {}, gravity={}, temp={}} end end minetest.register_on_joinplayer(function(player) local playerName = player:get_player_name() player_physics.check(playerName) end) minetest.register_on_leaveplayer(function(player) local playerName = player:get_player_name() players[playerName] = nil end) function player_physics.set_stats(player, uuid, stats) if type(stats) ~= "table" then minetest.log("error", "player_physics: set_stats(player, uuid, stat) stats must be table(eg:{speed=1})") return end local playerName = player:get_player_name() player_physics.check(playerName) for stat, v in pairs(stats) do if (stat == "speed" or stat == "jump" or stat == "gravity") and type(v) == "number" then players[playerName][stat][uuid] = v end end end function player_physics.remove_stats(player, uuid) local playerName = player:get_player_name() player_physics.check(playerName) for _, stat in pairs({"speed", "jump", "gravity"}) do players[playerName][stat][uuid] = nil end end function player_physics.add_effect(player, uuid, time, stats) if type(stats) ~= "table" then minetest.log("error", "player_physics: add_effect(player, uuid, time, stats) stats must be table(eg:{speed=1})") return end if type(time) ~= "number" then minetest.log("error", "player_physics: add_effect(player, uuid, time, stats) time must be number") return end local playerName = player:get_player_name() player_physics.check(playerName) for stat, v in pairs(stats) do if (stat == "speed" or stat == "jump" or stat == "gravity") and type(v) == "number" then players[playerName]["temp"][uuid][stat] = {value=v, time=time} end end end function player_physics.remove_effect(player, uuid) local playerName = player:get_player_name() player_physics.check(playerName) players[playerName]["temp"][uuid] = nil end minetest.register_globalstep(function(dtime) for _,player in ipairs(minetest.get_connected_players()) do local playerName = player:get_player_name() if playerName ~= "" then player_physics.check(playerName) local stats ={speed=1, jump=1, gravity=1} for _, stat in pairs({"speed", "jump", "gravity"}) do for uuid, v in pairs(players[playerName][stat]) do stats[stat] = stats[stat] + v end end --temporary effect for uuid, _ in pairs(players[playerName]["temp"]) do for stat, v in pairs(players[playerName]["temp"][uuid]) do stats[stat] = stats[stat] + v.value local t = v.time-dtime if t > 0 then players[playerName]["temp"][uuid][stat].time = t else players[playerName]["temp"][uuid][stat] = nil end end end --/temporary effect if stats.speed > 4 then stats.speed = 4 elseif stats.speed < 0 then stats.speed = 0 end if stats.jump > 3 then stats.jump = 3 elseif stats.jump < 0 then stats.jump = 0 end if stats.gravity > 2 then stats.gravity = 2 elseif stats.gravity < -2 then stats.gravity = -2 end player:set_physics_override(stats) end end end)