-- Green Slimes by TomasJLuis & TenPlus1 -- sounds local green_sounds = { damage = "mobs_slimes_damage", death = "mobs_slimes_death", jump = "mobs_slimes_jump", attack = "mobs_slimes_attack", } -- green slime textures local green_textures = {"mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_front.png", "mobs_green_slime_sides.png"} -- register small green slime mobs:register_mob("mobs:greensmall", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, deals 2 damage to player when hit passive = false, damage = 2, attack_type = "dogfight", attacks_monsters = true, -- health and armor hp_min = 4, hp_max = 8, armor = 100, -- textures and model collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, visual = "cube", textures = { green_textures }, blood_texture = "mobs_green_slime_blood.png", visual_size = {x = 0.5, y = 0.5}, -- sounds a bit here, but mainly define in the beginning makes_footstep_sound = false, sounds = green_sounds, -- speed and jump, sinks in water walk_velocity = 4, run_velocity = 4, walk_chance = 0, jump = true, jump_chance = 30, jump_height = 6, view_range = 16, floats = 1, -- chance of dropping glue and coins drops = { {name = "mesecons_materials:glue", chance = 4, min = 1, max = 2}, {name = "maptools:copper_coin", chance = 2, min = 1, max = 1}, }, -- damaged by water_damage = 0, lava_damage = 10, light_damage = 0, -- model animation -- no model animation }) mobs:register_egg("mobs:greensmall", "Small Green Slime", "mobs_green_slime_egg.png", 1) -- register medium green slime mobs:register_mob("mobs:greenmedium", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, deals 4 damage to player when hit passive = false, damage = 4, attack_type = "dogfight", attacks_monsters = true, -- health and armor hp_min = 16, hp_max = 32, armor = 90, -- textures and model collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, visual = "cube", textures = { green_textures }, blood_texture = "mobs_green_slime_blood.png", visual_size = {x = 1, y = 1}, -- sounds a bit here, but mainly define in the beginning makes_footstep_sound = false, sounds = green_sounds, -- speed and jump, sinks in water walk_velocity = 3, run_velocity = 3, walk_chance = 0, jump = true, jump_chance = 30, jump_height = 6, view_range = 16, floats = 1, -- chance of dropping glue and coins drops = { }, -- damaged by water_damage = 0, lava_damage = 10, light_damage = 0, -- model animation -- no model animation -- do things when die on_die = function(self, pos) local num = math.random(2, 4) for i=1,num do minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greensmall") end end, }) mobs:register_egg("mobs:greenmedium", "Medium Green Slime", "mobs_green_slime_egg.png", 1) -- register big green slime mobs:register_mob("mobs:greenbig", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, deals 6 damage to player when hit passive = false, damage = 6, attack_type = "dogfight", attacks_monsters = true, -- health and armor hp_min = 32, hp_max = 64, armor = 90, -- textures and model collisionbox = {-1, -1, -1, 1, 1, 1}, visual = "cube", textures = { green_textures }, blood_texture = "mobs_green_slime_blood.png", visual_size = {x = 2, y = 2}, -- sounds a bit here, but mainly define in the beginning makes_footstep_sound = false, sounds = green_sounds, -- speed and jump, sinks in water walk_velocity = 2.5, run_velocity = 2.5, walk_chance = 0, jump = true, jump_chance = 30, jump_height = 6, view_range = 16, floats = 1, -- chance of dropping glue and coins drops = { }, -- damaged by water_damage = 0, lava_damage = 10, light_damage = 0, -- model animation -- no model animation -- do things when die on_die = function(self, pos) local num = math.random(1, 2) for i=1,num do minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greenmedium") end end, }) mobs:register_egg("mobs:greenbig", "Big Green Slime", "mobs_green_slime_egg.png", 1) --mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height) mobs:spawn_specific("mobs:greenbig", {"default:acid_source"},{"default:acid_flowing"}, 20, -1, 30, 4000, 1, -32000, 32000) mobs:spawn_specific("mobs:greenmedium", {"default:acid_source"},{"default:acid_flowing"}, 20, -1, 30, 4000, 2, -32000, 32000) --mobs:spawn_specific("mobs:greensmall", {"default:acid_source"},{"default:acid_flowing"}, 20, -1, 30, 10000, 2, -32000, 32000) --mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height) --mobs:register_spawn("mobs:greenmedium", {"default:mossycobble"}, 20, 4, 10000, 8, 32000) --mobs:register_spawn("mobs:greensmall", {"default:mossycobble"}, 20, 4, 10000, 8, 32000)