--[[ Sprint mod for Minetest by GunshipPenguin To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty. ]] local players = {} local staminaHud = {} minetest.register_on_joinplayer(function(player) playerName = player:get_player_name() players[playerName] = { sprinting = false, timeOut = 0, stamina = SPRINT_STAMINA, epressed = false, hud = player:hud_add({ hud_elem_type = "statbar", position = {x=0.5,y=1}, size = {x=24, y=24}, text = "stamina.png", number = 20, alignment = {x=0,y=1}, offset = {x=-320, y=-186}, } ), } end) minetest.register_on_leaveplayer(function(player) playerName = player:get_player_name() players[playerName] = nil end) minetest.register_globalstep(function(dtime) --Get the gametime local gameTime = minetest.get_gametime() --Loop through all connected players for playerName,playerInfo in pairs(players) do local player = minetest.get_player_by_name(playerName) if player ~= nil then --Check if they are pressing the e key players[playerName]["epressed"] = player:get_player_control()["aux1"] --Stop sprinting if the player is pressing the LMB or RMB if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then setSprinting(playerName, false) playerInfo["timeOut"] = 3 end --If the player is sprinting, create particles behind him/her if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then local numParticles = math.random(1, 2) local playerPos = player:getpos() local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) if playerNode["name"] ~= "air" then for i=1, numParticles, 1 do minetest.add_particle({ pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, vel = {x=0, y=5, z=0}, acc = {x=0, y=-13, z=0}, expirationtime = math.random(), size = math.random()+0.5, collisiondetection = true, vertical = false, texture = "default_dirt.png", }) end end end --Adjust player states if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped setSprinting(playerName, true) elseif players[playerName]["epressed"] == false then setSprinting(playerName, false) end if playerInfo["timeOut"] > 0 then playerInfo["timeOut"] = playerInfo["timeOut"] - dtime if playerInfo["timeOut"] < 0 then playerInfo["timeOut"] = 0 end else --Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero if playerInfo["sprinting"] == true then playerInfo["stamina"] = playerInfo["stamina"] - dtime if playerInfo["stamina"] <= 0 then playerInfo["stamina"] = 0 setSprinting(playerName, false) minetest.chat_send_player(playerName, "Your sprint stamina has run out") playerInfo["timeOut"] = 1 end end end --Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then playerInfo["stamina"] = playerInfo["stamina"] + dtime end --Update the players's hud sprint stamina bar local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20 player:hud_change(playerInfo["hud"], "number", numBars) end end end) function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting) local player = minetest.get_player_by_name(playerName) if players[playerName] then players[playerName]["sprinting"] = sprinting if sprinting == true then player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP}) elseif sprinting == false then player:set_physics_override({speed=1.0,jump=1.0}) end return true end return false end