shapes = { { { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } }, { { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} }, { x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } }, { { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} }, { x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } }, { { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} }, { x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } }, { { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} }, { x = {0, 1, 2, 2}, y = {1, 1, 1, 2} }, { x = {1, 1, 0, 1}, y = {0, 1, 2, 2} }, { x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } }, { { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} }, { x = {0, 1, 2, 0}, y = {1, 1, 1, 2} }, { x = {0, 1, 1, 1}, y = {0, 0, 1, 2} }, { x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } }, { { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} }, { x = {1, 1, 1, 2}, y = {0, 1, 2, 1} }, { x = {0, 1, 2, 1}, y = {1, 1, 1, 2} }, { x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } } colors = { "cyan.png", "magenta.png", "red.png", "blue.png", "green.png", "orange.png", "yellow.png" } background = "image[0,0;3.55,6.66;black.png]" buttons = "button[3,5;0.6,0.6;left;◄]" .."button[3.6,5;0.6,0.6;rotateleft;L]" .."button[4.2,5;0.6,0.6;drop;▼]" .."button[4.8,5;0.6,0.6;rotateright;R]" .."button[5.4,5;0.6,0.6;right;►]" .."button[3.5,3.3;2,2;new;New Game]" formsize = "size[5.9,5.7]" boardx, boardy = 0, 0 sizex, sizey, size = 0.29, 0.29, 0.31 local comma = "," local semi = ";" local close = "]" local concat = table.concat local insert = table.insert draw_shape = function(id, x, y, rot, posx, posy) local d = shapes[id][rot] local scr = {} for i=1,4 do local tmp = { "image[", (d.x[i]+x)*sizex+posx, comma, (d.y[i]+y)*sizey+posy, semi, size, comma, size, semi, colors[id], close } scr[#scr+1] = concat(tmp) end return concat(scr) end function step(pos, fields) local meta = minetest.get_meta(pos) local t = minetest.deserialize(meta:get_string("tetris")) local nex = math.random(7) local function new_game(pos) t = { board = {}, boardstring = "", previewstring = draw_shape(nex, 0, 0, 1, 4, 1), score = 0, cur = nex, nex = nex, x=4, y=0, rot=1 } local timer = minetest.get_node_timer(pos) timer:set(0.3, 0) end local function update_boardstring() local scr = {} for i, line in pairs(t.board) do for _, tile in pairs(line) do local tmp = { "image[", tile[1]*sizex+boardx, comma, i*sizey+boardy, semi, size, comma, size, semi, colors[tile[2] ], close } scr[#scr+1] = concat(tmp) end end t.boardstring = concat(scr) end local function add() local d = shapes[t.cur][t.rot] for i=1,4 do local l = d.y[i] + t.y if not t.board[l] then t.board[l] = {} end insert(t.board[l], {d.x[i] + t.x, t.cur}) end end local function scroll(l) for i=l, 1, -1 do t.board[i] = t.board[i-1] or {} end end local function check_lines() for i, line in pairs(t.board) do if #line >= 10 then scroll(i) t.score = t.score + 10 end end end local function check_position(x, y, rot) local d = shapes[t.cur][rot] for i=1,4 do local cx, cy = d.x[i]+x, d.y[i]+y if cx < 0 or cx > 9 or cy < 0 or cy > 19 then return false end for _, tile in pairs(t.board[ cy ] or {}) do if tile[1] == cx then return false end end end return true end local function stuck() if check_position(t.x, t.y+1, t.rot) then return false end return true end local function tick() if stuck() then if t.y <= 0 then return false end add() check_lines() update_boardstring() t.cur, t.nex = t.nex, nex t.x, t.y, t.rot = 4, 0, 1 t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6) else t.y = t.y + 1 end return true end local function move(dx, dy) local newx, newy = t.x+dx, t.y+dy if not check_position(newx, newy, t.rot) then return end t.x, t.y = newx, newy end local function rotate(dr) local no = #(shapes[t.cur]) local newrot = (t.rot+dr) % no if newrot<1 then newrot = newrot+no end if not check_position(t.x, t.y, newrot) then return end t.rot = newrot end local function key() if fields.left then move(-1, 0) end if fields.rotateleft then rotate(-1) end if fields.drop then t.score = t.score + 1 move(0, 3) end if fields.rotateright then rotate(1) end if fields.right then move(1, 0) end end local run = true if fields then if fields.new then new_game(pos) else key(fields) end else run = tick() end local scr = { formsize, background, t.boardstring, t.previewstring, draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy), "label[3.8,0.1;Next...]label[3.8,3;Score: ", t.score, close, buttons } meta:set_string("formspec", concat(scr).. default.gui_bg .. default.gui_bg_img .. default.gui_slots) meta:set_string("tetris", minetest.serialize(t)) return run end arcade = { description="Arcade", drawtype = "mesh", mesh = "arcade.obj", tiles = {"arcade.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3}, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5} }, collision_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5} }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formsize.."button[2,2.5;2,2;new;New Game]".. default.gui_bg .. default.gui_bg_img .. default.gui_slots) end, on_timer = function(pos) return step(pos, nil) end, on_receive_fields = function(pos, formanme, fields, sender) step(pos, fields) end, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then minetest.chat_send_player(placer:get_player_name(), "No room for place the Arcade !" ) return end local dir = placer:get_look_dir() local node = { name="tetris:arcade", param1=0, param2 = minetest.dir_to_facedir(dir)} minetest.set_node(pos, node) itemstack:take_item() end, } minetest.register_node("tetris:arcade", arcade) minetest.register_craft({ output = "tetris:arcade", recipe = { {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, {"default:steel_ingot","plasmascreen:screen5","mesecons:wire_00000000_off"}, {"default:steel_ingot","mesecons:wire_00000000_off","default:steel_ingot"}, }, })