function spears_shot (itemstack, player) local spear = itemstack:get_name() .. '_entity' local playerpos = player:getpos() local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear) local dir = player:get_look_dir() local sp = 14 local dr = .3 local gravity = 9.8 obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp}) obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr}) obj:setyaw(player:get_look_yaw()+math.pi) obj:get_luaentity().wear = itemstack:get_wear() obj:get_luaentity().player = player:get_player_name() obj:get_luaentity().lastpos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z} minetest.sound_play("spears_sound", {pos=playerpos}) return true end function spears_set_entity(kind, eq, toughness) local SPEAR_ENTITY={ physical = false, visual = "wielditem", visual_size = {x=0.15, y=0.1}, textures = {"spears:spear_" .. kind}, lastpos={}, collisionbox = {0,0,0,0,0,0}, player = "", wear = 0, on_punch = function(self, puncher) if puncher then if puncher:is_player() then local stack = {name='spears:spear_' .. kind, wear=self.wear+65535/toughness} local inv = puncher:get_inventory() if inv:room_for_item("main", stack) then inv:add_item("main", stack) self.object:remove() end end end end, } SPEAR_ENTITY.on_step = function(self, dtime) local pos = self.object:getpos() local node = minetest.get_node(pos) if not self.wear then self.object:remove() return end local newpos = self.object:getpos() if self.lastpos.x ~= nil then for _, pos in pairs(spears_get_trajectoire(self, newpos)) do local node = minetest.get_node(pos) if node.name ~= "air" and not string.find(node.name, 'water_') and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'fire:') then if self.wear+65535/toughness < 65535 then local spear_item = minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}) if spear_item then spear_item:get_luaentity().item_drop_min_tstamp = minetest.get_us_time() + 3000000 end end self.object:remove() return end local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do local objpos = obj:getpos() if spears_is_player(self.player, obj) or spears_is_entity(obj) then if spears_touch(pos, objpos) then local puncher = self.object if self.player and minetest.get_player_by_name(self.player) then puncher = minetest.get_player_by_name(self.player) end --local speed = vector.length(self.object:getvelocity()) --MFF crabman(28/09/2015) damage valeur equal eq local damage = eq --((speed + eq +5)^1.2)/10 --MFF crabman(28/09/2015) damage valeur equal eq obj:punch(puncher, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) if self.wear+65535/toughness < 65535 then local spear_item = minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}) if spear_item then spear_item:get_luaentity().item_drop_min_tstamp = minetest.get_us_time() + 3000000 end end self.object:remove() return end end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end end self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z} end return SPEAR_ENTITY end function spears_is_player(name, obj) return (obj:is_player() and obj:get_player_name() ~= name) end function spears_is_entity(obj) return (obj:get_luaentity() ~= nil and not string.find(obj:get_luaentity().name, "spears:") and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= "gauges:hp_bar" and obj:get_luaentity().name ~= "signs:text") end function spears_get_trajectoire(self, newpos) if self.lastpos.x == nil then return {newpos} end local coord = {} local nx = (newpos["x"] - self.lastpos["x"])/3 local ny = (newpos["y"] - self.lastpos["y"])/3 local nz = (newpos["z"] - self.lastpos["z"])/3 if nx and ny and nz then table.insert(coord, {x=self.lastpos["x"]+nx, y=self.lastpos["y"]+ny ,z=self.lastpos["z"]+nz }) table.insert(coord, {x=newpos["x"]-nx, y=newpos["y"]-ny ,z=newpos["z"]-nz }) end table.insert(coord, newpos) return coord end function spears_touch(pos, objpos) local rx = pos.x - objpos.x local ry = pos.y - (objpos.y+1) local rz = pos.z - objpos.z if (ry < 1 and ry > -1) and (rx < 0.4 and rx > -0.4) and (rz < 0.4 and rz > -0.4) then return true end return false end