-- Dungeon Master by PilzAdam -- Node which cannot be destroyed by DungeonMasters' fireballs local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"} mobs:register_mob("mobs:dungeon_master", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, shoots fireballs at player, deal 13 damages passive = false, damage = 13, attack_type = "shoot", shoot_interval = 2.5, arrow = "mobs:fireball", shoot_offset = 0, -- health & armor hp_min = 50, hp_max = 60, armor = 60, -- textures and model collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7}, visual = "mesh", mesh = "mobs_dungeon_master.x", textures = { {"mobs_dungeon_master.png"}, {"mobs_dungeon_master_cobblestone.png"}, {"mobs_dungeon_master_strangewhite.png"}, }, visual_size = {x=8, y=8}, blood_texture = "mobs_blood.png", -- sounds makes_footstep_sound = true, sounds = { random = "mobs_dungeonmaster", attack = "mobs_fireball", }, -- speed and jump walk_velocity = 1, run_velocity = 2, jump = false, view_range = 16, -- drops mese or diamond when dead drops = { {name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3,}, {name = "default:diamond", chance = 5, min = 1, max = 3,}, {name = "default:mese_crystal", chance = 2, min = 1, max = 3,}, {name = "default:diamond_block", chance = 30, min = 1, max = 1,}, {name = "maptools:gold_coin", chance = 15, min = 1, max = 2,}, {name = "maptools:silver_coin", chance = 1, min = 2, max = 10,}, }, -- damaged by water_damage = 1, lava_damage = 1, light_damage = 0, -- model animation animation = { stand_start = 0, stand_end = 19, walk_start = 20, walk_end = 35, punch_start = 36, punch_end = 48, speed_normal = 15, speed_run = 15, }, }) -- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 7000, 1, -100) -- register spawn egg mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1) -- fireball (weapon) mobs:register_arrow("mobs:fireball", { visual = "sprite", visual_size = {x=1, y=1}, textures = {"mobs_fireball.png"}, velocity = 6, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=13}, }, 0) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=8}, }, 0) end, -- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) hit_node = function(self, pos, node) local pos = vector.round(pos) local radius = 1 local vm = VoxelManip() local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius)) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() local p = {} local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") local c_obsidian = minetest.get_content_id("default:obsidian") local c_brick = minetest.get_content_id("default:obsidianbrick") for z = -radius, radius do for y = -radius, radius do local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) for x = -radius, radius do p.x = pos.x + x p.y = pos.y + y p.z = pos.z + z if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then local n = minetest.get_node(p).name -- do NOT destroy protection nodes but DO destroy nodes in protected area if not n:find("protector:") then -- and not minetest.is_protected(p, "") then local excluding = minetest.get_item_group(n, "unbreakable") == 1 or n:split(":")[1] == "nether" or next(areas:getAreasAtPos(p)) ~= nil for _,i in ipairs(excluded) do if i == n then excluding = true end end --if p.y < -19600 and including and n:split(":")[1] == "nether" then if excluding then return end if n == "default:chest" then meta = minetest.get_meta(p) inv = meta:get_inventory() for i = 1,32 do m_stack = inv:get_stack("main",i) obj = minetest.add_item(pos,m_stack) if obj then obj:setvelocity({x=math.random(-2,1), y=7, z=math.random(-2,1)}) end end end if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then minetest.set_node(p, {name="fire:basic_flame"}) else minetest.remove_node(p) end if n == "doors:door_wood_b_1" then minetest.remove_node({x=p.x,y=p.y+1,z=p.z}) elseif n == "doors:door_wood_t_1" then minetest.remove_node({x=p.x,y=p.y-1,z=p.z}) end end end vi = vi + 1 end end end end })