-- Sheep by PilzAdam mobs:register_mob("mobs:sheep", { -- animal, monster, npc, barbarian type = "animal", -- not aggressive passive = true, -- health & armor hp_min = 10, hp_max = 15, armor = 200, -- textures and model collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, visual = "mesh", mesh = "mobs_sheep.x", textures = { {"mobs_sheep.png"}, }, blood_texture = "mobs_blood.png", visual_size = {x=1,y=1}, -- specific texture and mesh for gotten gotten_texture = {"mobs_sheep_shaved.png"}, gotten_mesh = "mobs_sheep_shaved.x", -- sounds makes_footstep_sound = true, sounds = { random = "mobs_sheep", }, -- speed and jump walk_velocity = 1, jump = true, -- drops raw meat when dead drops = { {name = "mobs:meat_raw", chance = 1, min = 2, max = 3}, {name = "wool:white", chance = 1, min = 1, max = 1}, }, -- damaged by water_damage = 1, lava_damage = 5, light_damage = 0, -- model animation animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 80, walk_start = 81, walk_end = 100, }, -- follows wheat follow = "farming:wheat", view_range = 8, -- replace grass/wheat with air (eat) replace_rate = 50, replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"}, replace_with = "air", -- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() if item:get_name() == "farming:wheat" then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end if self.child == true then self.hornytimer = self.hornytimer + 10 return end self.food = (self.food or 0) + 1 if self.food >= 8 then self.food = 0 if self.hornytimer == 0 then self.horny = true end self.gotten = false -- can be shaved again self.tamed = true self.object:set_properties({ textures = {"mobs_sheep.png"}, mesh = "mobs_sheep.x", }) minetest.sound_play("mobs_sheep", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,}) end return end if item:get_name() == "mobs:shears" and self.gotten == false and self.child == false then self.gotten = true -- shaved if minetest.registered_items["wool:white"] then local pos = self.object:getpos() pos.y = pos.y + 0.5 local obj = minetest.add_item(pos, ItemStack("wool:white "..math.random(2,3))) if obj then obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)}) end item:add_wear(650) -- 100 uses clicker:set_wielded_item(item) end self.object:set_properties({ textures = {"mobs_sheep_shaved.png"}, mesh = "mobs_sheep_shaved.x", }) end if item:get_name() == "mobs:magic_lasso" and clicker:is_player() and clicker:get_inventory() and self.child == false and clicker:get_inventory():room_for_item("main", "mobs:sheep") then clicker:get_inventory():add_item("main", "mobs:sheep") self.object:remove() item:add_wear(3000) -- 22 uses print ("wear", item:get_wear()) clicker:set_wielded_item(item) end end, }) -- spawn on default;green grass between 20 and 8 light, 1 in 9000 chance, 1 sheep in area up to 31000 in height mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000) -- register spawn egg mobs:register_egg("mobs:sheep", "Sheep", "wool_white.png", 1) -- shears (right click sheep to shear wool) minetest.register_tool("mobs:shears", { description = "Steel Shears (right-click sheep to shear)", inventory_image = "mobs_shears.png", tool_capabilities = { full_punch_interval = 1, max_drop_level=1, groupcaps={ snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=0}, } }) minetest.register_craft({ output = 'mobs:shears', recipe = { {'', 'default:steel_ingot', ''}, {'', 'group:stick', 'default:steel_ingot'}, } })