xof 0303txt 0032

template XSkinMeshHeader {
  <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
  WORD nMaxSkinWeightsPerVertex;
  WORD nMaxSkinWeightsPerFace;
  WORD nBones;
}

template SkinWeights {
  <6f0d123b-bad2-4167-a0d0-80224f25fabb>
  STRING transformNodeName;
  DWORD nWeights;
  array DWORD vertexIndices[nWeights];
  array float weights[nWeights];
  Matrix4x4 matrixOffset;
}

Frame Root {
  FrameTransformMatrix {
     1.000000, 0.000000, 0.000000, 0.000000,
     0.000000, 0.000000, 1.000000, 0.000000,
     0.000000, 1.000000,-0.000000, 0.000000,
     0.000000, 0.000000, 0.000000, 1.000000;;
  }
  Frame Armature {
    FrameTransformMatrix {
       1.000000, 0.000000, 0.000000, 0.000000,
       0.000000, 1.000000, 0.000000, 0.000000,
       0.000000, 0.000000, 1.000000, 0.000000,
       0.004457,-0.009078, 0.009382, 1.000000;;
    }
    Frame Armature_root {
      FrameTransformMatrix {
        -1.000000, 0.000000, 0.000000, 0.000000,
        -0.000000,-0.000000, 1.000000, 0.000000,
         0.000000, 1.000000, 0.000000, 0.000000,
         0.000000, 0.000000, 0.000000, 1.000000;;
      }
      Frame Armature_Right_Hand {
        FrameTransformMatrix {
           0.986046,-0.166475, 0.000000, 0.000000,
          -0.166475,-0.986046,-0.000000, 0.000000,
           0.000000, 0.000000,-1.000000, 0.000000,
          -0.290493, 2.355259, 0.000000, 1.000000;;
        }
      } //End of Armature_Right_Hand
      Frame Armature_Bone_002 {
        FrameTransformMatrix {
           0.984885, 0.173207, 0.000000, 0.000000,
           0.173208,-0.984885,-0.000000, 0.000000,
          -0.000000, 0.000000,-1.000000, 0.000000,
           0.259914, 2.347614, 0.000000, 1.000000;;
        }
      } //End of Armature_Bone_002
      Frame Armature_back {
        FrameTransformMatrix {
           0.999771, 0.021400,-0.000000, 0.000000,
           0.021400,-0.999771,-0.000000, 0.000000,
          -0.000000, 0.000000,-1.000000, 0.000000,
          -0.013083, 2.483388,-0.152575, 1.000000;;
        }
      } //End of Armature_back
      Frame Armature_root_001 {
        FrameTransformMatrix {
           1.000000, 0.000000, 0.000000, 0.000000,
           0.000000, 1.000000,-0.000000, 0.000000,
           0.000000,-0.000000, 1.000000, 0.000000,
           0.108388, 3.011908,-0.000000, 1.000000;;
        }
      } //End of Armature_root_001
      Frame Armature_root_002 {
        FrameTransformMatrix {
           1.000000, 0.000000, 0.000000, 0.000000,
           0.000000, 1.000000,-0.000000, 0.000000,
           0.000000,-0.000000, 1.000000, 0.000000,
          -0.157125, 2.995103,-0.000000, 1.000000;;
        }
      } //End of Armature_root_002
    } //End of Armature_root
    Frame Plane {
      FrameTransformMatrix {
         0.800000, 0.000000, 0.000000, 0.000000,
         0.000000, 1.000000, 0.000000, 0.000000,
         0.000000, 0.000000, 1.000000, 0.000000,
        -0.006223, 0.000000,-0.013009, 1.000000;;
      }
      Mesh { //Plane_009 Mesh
        328;
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        SkinWeights {
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          56;
          64,
          65,
          66,
          67,
          68,
          69,
          70,
          71,
          72,
          73,
          74,
          75,
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          78,
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          80,
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          85,
          86,
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        SkinWeights {
          "Armature_root_001";
          4;
          60,
          61,
          62,
          63;
          1.000000,
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          1.000000;
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        SkinWeights {
          "Armature_root_002";
          4;
          0,
          1,
          2,
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          1.000000,
          1.000000,
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           0.000000, 0.000000,-1.000000, 0.000000,
           0.000000, 1.000000, 0.000000, 0.000000,
           0.150902,-3.008112,-0.000000, 1.000000;;
        }  //End of Armature_root_002 Skin Weights
        SkinWeights {
          "Armature_root";
          64;
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          2,
          3,
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          5,
          6,
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      } //End of Plane_009 Mesh
    } //End of Plane
  } //End of Armature
} //End of Root Frame
AnimationSet {
  Animation {
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    AnimationKey { //Rotation
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  Animation {
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      48;3;    0.000000, 0.000000, 0.000000;;,
      49;3;    0.000000, 0.000000, 0.000000;;;
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    AnimationKey { //Rotation
      0;
      50;
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      1;4;    -0.000000, 0.000000, 0.707107, 0.707107;;,
      2;4;    -0.000000, 0.000000, 0.707107, 0.707107;;,
      3;4;    -0.000000, 0.000000, 0.707107, 0.707107;;,
      4;4;    -0.000000, 0.000000, 0.707107, 0.707107;;,
      5;4;    -0.000000, 0.000000, 0.707107, 0.707107;;,
      6;4;    -0.000000, 0.000000, 0.707107, 0.707107;;,
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      13;4;   -0.000000, 0.000000, 0.707107, 0.707107;;,
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      15;4;   -0.000000, 0.000000, 0.707107, 0.707107;;,
      16;4;   -0.000000, 0.000000, 0.707107, 0.707107;;,
      17;4;   -0.000000, 0.000000, 0.707107, 0.707107;;,
      18;4;   -0.000000, 0.000000, 0.707107, 0.707107;;,
      19;4;   -0.000000, 0.000000, 0.707107, 0.707107;;,
      20;4;   -0.000000, 0.000000, 0.707107, 0.707107;;,
      21;4;   -0.000000, 0.000000, 0.707107, 0.707107;;,
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      26;4;   -0.000000, 0.000000, 0.707107, 0.707107;;,
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      28;4;   -0.000000, 0.000000, 0.707107, 0.707107;;,
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    AnimationKey { //Scale
      1;
      50;
      0;3;     1.000000, 1.000000, 1.000000;;,
      1;3;     1.000000, 1.000000, 1.000000;;,
      2;3;     1.000000, 1.000000, 1.000000;;,
      3;3;     1.000000, 1.000000, 1.000000;;,
      4;3;     1.000000, 1.000000, 1.000000;;,
      5;3;     1.000000, 1.000000, 1.000000;;,
      6;3;     1.000000, 1.000000, 1.000000;;,
      7;3;     1.000000, 1.000000, 1.000000;;,
      8;3;     1.000000, 1.000000, 1.000000;;,
      9;3;     1.000000, 1.000000, 1.000000;;,
      10;3;    1.000000, 1.000000, 1.000000;;,
      11;3;    1.000000, 1.000000, 1.000000;;,
      12;3;    1.000000, 1.000000, 1.000000;;,
      13;3;    1.000000, 1.000000, 1.000000;;,
      14;3;    1.000000, 1.000000, 1.000000;;,
      15;3;    1.000000, 1.000000, 1.000000;;,
      16;3;    1.000000, 1.000000, 1.000000;;,
      17;3;    1.000000, 1.000000, 1.000000;;,
      18;3;    1.000000, 1.000000, 1.000000;;,
      19;3;    1.000000, 1.000000, 1.000000;;,
      20;3;    1.000000, 1.000000, 1.000000;;,
      21;3;    1.000000, 1.000000, 1.000000;;,
      22;3;    1.000000, 1.000000, 1.000000;;,
      23;3;    1.000000, 1.000000, 1.000000;;,
      24;3;    1.000000, 1.000000, 1.000000;;,
      25;3;    1.000000, 1.000000, 1.000000;;,
      26;3;    1.000000, 1.000000, 1.000000;;,
      27;3;    1.000000, 1.000000, 1.000000;;,
      28;3;    1.000000, 1.000000, 1.000000;;,
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      30;3;    1.000000, 1.000000, 1.000000;;,
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      48;3;    1.000000, 1.000000, 1.000000;;,
      49;3;    1.000000, 1.000000, 1.000000;;;
    }
  }
  Animation {
    {Armature_Right_Hand}
    AnimationKey { //Position
      2;
      50;
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      1;3;    -0.290493, 2.355259, 0.000000;;,
      2;3;    -0.290493, 2.355259, 0.000000;;,
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      48;3;   -0.290496, 2.355065,-0.001203;;,
      49;3;   -0.290496, 2.355065,-0.001203;;;
    }
    AnimationKey { //Rotation
      0;
      50;
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      1;4;    -0.000000, 0.996505,-0.083529, 0.000000;;,
      2;4;    -0.000000, 0.996505,-0.083529, 0.000000;;,
      3;4;    -0.000000, 0.996505,-0.083529, 0.000000;;,
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      14;4;   -0.000000, 0.996505,-0.083529, 0.000000;;,
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      44;4;   -0.720450, 0.688444,-0.057925, 0.049433;;,
      45;4;   -0.730469, 0.678404,-0.057277, 0.050273;;,
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      47;4;   -0.726631, 0.682531,-0.057574, 0.049950;;,
      48;4;   -0.711052, 0.698746,-0.058686, 0.048638;;,
      49;4;   -0.703772, 0.706324,-0.059206, 0.048025;;;
    }
    AnimationKey { //Scale
      1;
      50;
      0;3;     1.000000, 1.000000, 1.000000;;,
      1;3;     1.000000, 1.000000, 1.000000;;,
      2;3;     1.000000, 1.000000, 1.000000;;,
      3;3;     1.000000, 1.000000, 1.000000;;,
      4;3;     1.000000, 1.000000, 1.000000;;,
      5;3;     1.000000, 1.000000, 1.000000;;,
      6;3;     1.000000, 1.000000, 1.000000;;,
      7;3;     1.000000, 1.000000, 1.000000;;,
      8;3;     1.000000, 1.000000, 1.000000;;,
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      10;3;    1.000000, 1.000000, 1.000000;;,
      11;3;    1.000000, 1.000000, 1.000000;;,
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      48;3;    1.000000, 1.000000, 1.000000;;,
      49;3;    1.000000, 1.000000, 1.000000;;;
    }
  }
  Animation {
    {Armature_Bone_002}
    AnimationKey { //Position
      2;
      50;
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      1;3;     0.259914, 2.347614, 0.000000;;,
      2;3;     0.259914, 2.347614, 0.000000;;,
      3;3;     0.259914, 2.347614, 0.000000;;,
      4;3;     0.259914, 2.347614, 0.000000;;,
      5;3;     0.259914, 2.347614, 0.000000;;,
      6;3;     0.259914, 2.347614, 0.000000;;,
      7;3;     0.259914, 2.347614, 0.000000;;,
      8;3;     0.259914, 2.347614, 0.000000;;,
      9;3;     0.259914, 2.347614, 0.000000;;,
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      48;3;    0.259911, 2.347809, 0.001203;;,
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    AnimationKey { //Rotation
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    AnimationKey { //Scale
      1;
      50;
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  }
  Animation {
    {Armature_back}
    AnimationKey { //Position
      2;
      50;
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      49;3;   -0.013083, 2.483388,-0.152575;;;
    }
    AnimationKey { //Rotation
      0;
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      49;4;    0.056620, 0.996515, 0.010664, 0.001165;;;
    }
    AnimationKey { //Scale
      1;
      50;
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      49;3;    1.000000, 1.000000, 1.000000;;;
    }
  }
  Animation {
    {Armature_root_001}
    AnimationKey { //Position
      2;
      50;
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    }
    AnimationKey { //Rotation
      0;
      50;
      0;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      1;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      2;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      3;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      4;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      5;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      6;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      7;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      8;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      9;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      10;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      11;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      12;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      13;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      14;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      15;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      16;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      17;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      18;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      19;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      20;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      21;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      22;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      23;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      24;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      25;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      26;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      27;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      28;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      29;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      30;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      31;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      32;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      33;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      34;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
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      42;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
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      47;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      48;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      49;4;   -1.000000, 0.000000, 0.000000, 0.000000;;;
    }
    AnimationKey { //Scale
      1;
      50;
      0;3;     1.000000, 1.000000, 1.000000;;,
      1;3;     1.000000, 1.000000, 1.000000;;,
      2;3;     1.000000, 1.000000, 1.000000;;,
      3;3;     1.000000, 1.000000, 1.000000;;,
      4;3;     1.000000, 1.000000, 1.000000;;,
      5;3;     1.000000, 1.000000, 1.000000;;,
      6;3;     1.000000, 1.000000, 1.000000;;,
      7;3;     1.000000, 1.000000, 1.000000;;,
      8;3;     1.000000, 1.000000, 1.000000;;,
      9;3;     1.000000, 1.000000, 1.000000;;,
      10;3;    1.000000, 1.000000, 1.000000;;,
      11;3;    1.000000, 1.000000, 1.000000;;,
      12;3;    1.000000, 1.000000, 1.000000;;,
      13;3;    1.000000, 1.000000, 1.000000;;,
      14;3;    1.000000, 1.000000, 1.000000;;,
      15;3;    1.000000, 1.000000, 1.000000;;,
      16;3;    1.000000, 1.000000, 1.000000;;,
      17;3;    1.000000, 1.000000, 1.000000;;,
      18;3;    1.000000, 1.000000, 1.000000;;,
      19;3;    1.000000, 1.000000, 1.000000;;,
      20;3;    1.000000, 1.000000, 1.000000;;,
      21;3;    1.000000, 1.000000, 1.000000;;,
      22;3;    1.000000, 1.000000, 1.000000;;,
      23;3;    1.000000, 1.000000, 1.000000;;,
      24;3;    1.000000, 1.000000, 1.000000;;,
      25;3;    1.000000, 1.000000, 1.000000;;,
      26;3;    1.000000, 1.000000, 1.000000;;,
      27;3;    1.000000, 1.000000, 1.000000;;,
      28;3;    1.000000, 1.000000, 1.000000;;,
      29;3;    1.000000, 1.000000, 1.000000;;,
      30;3;    1.000000, 1.000000, 1.000000;;,
      31;3;    1.000000, 1.000000, 1.000000;;,
      32;3;    1.000000, 1.000000, 1.000000;;,
      33;3;    1.000000, 1.000000, 1.000000;;,
      34;3;    1.000000, 1.000000, 1.000000;;,
      35;3;    1.000000, 1.000000, 1.000000;;,
      36;3;    1.000000, 1.000000, 1.000000;;,
      37;3;    1.000000, 1.000000, 1.000000;;,
      38;3;    1.000000, 1.000000, 1.000000;;,
      39;3;    1.000000, 1.000000, 1.000000;;,
      40;3;    1.000000, 1.000000, 1.000000;;,
      41;3;    1.000000, 1.000000, 1.000000;;,
      42;3;    1.000000, 1.000000, 1.000000;;,
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      44;3;    1.000000, 1.000000, 1.000000;;,
      45;3;    1.000000, 1.000000, 1.000000;;,
      46;3;    1.000000, 1.000000, 1.000000;;,
      47;3;    1.000000, 1.000000, 1.000000;;,
      48;3;    1.000000, 1.000000, 1.000000;;,
      49;3;    1.000000, 1.000000, 1.000000;;;
    }
  }
  Animation {
    {Armature_root_002}
    AnimationKey { //Position
      2;
      50;
      0;3;    -0.157125, 2.995103,-0.000000;;,
      1;3;    -0.157125, 2.995103,-0.000000;;,
      2;3;    -0.157125, 2.995103,-0.000000;;,
      3;3;    -0.157125, 2.995103,-0.000000;;,
      4;3;    -0.157125, 2.995103,-0.000000;;,
      5;3;    -0.157125, 2.995103,-0.000000;;,
      6;3;    -0.157125, 2.995103,-0.000000;;,
      7;3;    -0.157125, 2.995103,-0.000000;;,
      8;3;    -0.157125, 2.995103,-0.000000;;,
      9;3;    -0.157125, 2.995103,-0.000000;;,
      10;3;   -0.157125, 2.995103,-0.000000;;,
      11;3;   -0.157125, 2.995103,-0.000000;;,
      12;3;   -0.157125, 2.995103,-0.000000;;,
      13;3;   -0.157125, 2.995103,-0.000000;;,
      14;3;   -0.157125, 2.995103,-0.000000;;,
      15;3;   -0.157125, 2.995103,-0.000000;;,
      16;3;   -0.157125, 2.995103,-0.000000;;,
      17;3;   -0.157125, 2.995103,-0.000000;;,
      18;3;   -0.157125, 2.995103,-0.000000;;,
      19;3;   -0.157125, 2.995103,-0.000000;;,
      20;3;   -0.157125, 2.995103,-0.000000;;,
      21;3;   -0.157125, 2.995103,-0.000000;;,
      22;3;   -0.157125, 2.995103,-0.000000;;,
      23;3;   -0.157125, 2.995103,-0.000000;;,
      24;3;   -0.157125, 2.995103,-0.000000;;,
      25;3;   -0.157125, 2.995103,-0.000000;;,
      26;3;   -0.157125, 2.995103,-0.000000;;,
      27;3;   -0.157125, 2.995103,-0.000000;;,
      28;3;   -0.157125, 2.995103,-0.000000;;,
      29;3;   -0.157125, 2.995103,-0.000000;;,
      30;3;   -0.157125, 2.995103,-0.000000;;,
      31;3;   -0.157125, 2.995103,-0.000000;;,
      32;3;   -0.157125, 2.995103,-0.000000;;,
      33;3;   -0.157125, 2.995103,-0.000000;;,
      34;3;   -0.157125, 2.995103,-0.000000;;,
      35;3;   -0.157125, 2.995103,-0.000000;;,
      36;3;   -0.157125, 2.995103,-0.000000;;,
      37;3;   -0.157125, 2.995103,-0.000000;;,
      38;3;   -0.154231, 2.998278,-0.000000;;,
      39;3;   -0.162599, 2.996521,-0.000000;;,
      40;3;   -0.164846, 2.997358,-0.000000;;,
      41;3;   -0.148014, 3.013568,-0.000000;;,
      42;3;   -0.158211, 2.983142,-0.000000;;,
      43;3;   -0.160326, 2.976145,-0.000000;;,
      44;3;   -0.163588, 2.992257,-0.000000;;,
      45;3;   -0.148538, 2.988948,-0.000000;;,
      46;3;   -0.155088, 2.985346,-0.000000;;,
      47;3;   -0.146063, 2.997540,-0.000000;;,
      48;3;   -0.146706, 2.989561,-0.000000;;,
      49;3;   -0.157125, 2.995103,-0.000000;;;
    }
    AnimationKey { //Rotation
      0;
      50;
      0;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      1;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      2;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      3;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      4;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      5;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      6;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      7;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      8;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      9;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      10;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      11;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      12;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      13;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      14;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      15;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      16;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      17;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      18;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      19;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      20;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      21;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      22;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      23;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
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      25;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      26;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      27;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      28;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      29;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
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      48;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      49;4;   -1.000000, 0.000000, 0.000000, 0.000000;;;
    }
    AnimationKey { //Scale
      1;
      50;
      0;3;     1.000000, 1.000000, 1.000000;;,
      1;3;     1.000000, 1.000000, 1.000000;;,
      2;3;     1.000000, 1.000000, 1.000000;;,
      3;3;     1.000000, 1.000000, 1.000000;;,
      4;3;     1.000000, 1.000000, 1.000000;;,
      5;3;     1.000000, 1.000000, 1.000000;;,
      6;3;     1.000000, 1.000000, 1.000000;;,
      7;3;     1.000000, 1.000000, 1.000000;;,
      8;3;     1.000000, 1.000000, 1.000000;;,
      9;3;     1.000000, 1.000000, 1.000000;;,
      10;3;    1.000000, 1.000000, 1.000000;;,
      11;3;    1.000000, 1.000000, 1.000000;;,
      12;3;    1.000000, 1.000000, 1.000000;;,
      13;3;    1.000000, 1.000000, 1.000000;;,
      14;3;    1.000000, 1.000000, 1.000000;;,
      15;3;    1.000000, 1.000000, 1.000000;;,
      16;3;    1.000000, 1.000000, 1.000000;;,
      17;3;    1.000000, 1.000000, 1.000000;;,
      18;3;    1.000000, 1.000000, 1.000000;;,
      19;3;    1.000000, 1.000000, 1.000000;;,
      20;3;    1.000000, 1.000000, 1.000000;;,
      21;3;    1.000000, 1.000000, 1.000000;;,
      22;3;    1.000000, 1.000000, 1.000000;;,
      23;3;    1.000000, 1.000000, 1.000000;;,
      24;3;    1.000000, 1.000000, 1.000000;;,
      25;3;    1.000000, 1.000000, 1.000000;;,
      26;3;    1.000000, 1.000000, 1.000000;;,
      27;3;    1.000000, 1.000000, 1.000000;;,
      28;3;    1.000000, 1.000000, 1.000000;;,
      29;3;    1.000000, 1.000000, 1.000000;;,
      30;3;    1.000000, 1.000000, 1.000000;;,
      31;3;    1.000000, 1.000000, 1.000000;;,
      32;3;    1.000000, 1.000000, 1.000000;;,
      33;3;    1.000000, 1.000000, 1.000000;;,
      34;3;    1.000000, 1.000000, 1.000000;;,
      35;3;    1.000000, 1.000000, 1.000000;;,
      36;3;    1.000000, 1.000000, 1.000000;;,
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      48;3;    1.000000, 1.000000, 1.000000;;,
      49;3;    1.000000, 1.000000, 1.000000;;;
    }
  }
  Animation {
    {Plane}
    AnimationKey { //Position
      2;
      50;
      0;3;    -0.006223, 0.000000,-0.013009;;,
      1;3;    -0.006223, 0.000000,-0.013009;;,
      2;3;    -0.006223, 0.000000,-0.013009;;,
      3;3;    -0.006223, 0.000000,-0.013009;;,
      4;3;    -0.006223, 0.000000,-0.013009;;,
      5;3;    -0.006223, 0.000000,-0.013009;;,
      6;3;    -0.006223, 0.000000,-0.013009;;,
      7;3;    -0.006223, 0.000000,-0.013009;;,
      8;3;    -0.006223, 0.000000,-0.013009;;,
      9;3;    -0.006223, 0.000000,-0.013009;;,
      10;3;   -0.006223, 0.000000,-0.013009;;,
      11;3;   -0.006223, 0.000000,-0.013009;;,
      12;3;   -0.006223, 0.000000,-0.013009;;,
      13;3;   -0.006223, 0.000000,-0.013009;;,
      14;3;   -0.006223, 0.000000,-0.013009;;,
      15;3;   -0.006223, 0.000000,-0.013009;;,
      16;3;   -0.006223, 0.000000,-0.013009;;,
      17;3;   -0.006223, 0.000000,-0.013009;;,
      18;3;   -0.006223, 0.000000,-0.013009;;,
      19;3;   -0.006223, 0.000000,-0.013009;;,
      20;3;   -0.006223, 0.000000,-0.013009;;,
      21;3;   -0.006223, 0.000000,-0.013009;;,
      22;3;   -0.006223, 0.000000,-0.013009;;,
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      25;3;   -0.006223, 0.000000,-0.013009;;,
      26;3;   -0.006223, 0.000000,-0.013009;;,
      27;3;   -0.006223, 0.000000,-0.013009;;,
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      32;3;   -0.006223, 0.000000,-0.013009;;,
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      37;3;   -0.006223, 0.000000,-0.013009;;,
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      41;3;   -0.006223, 0.000000,-0.013009;;,
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      44;3;   -0.006223, 0.000000,-0.013009;;,
      45;3;   -0.006223, 0.000000,-0.013009;;,
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      47;3;   -0.006223, 0.000000,-0.013009;;,
      48;3;   -0.006223, 0.000000,-0.013009;;,
      49;3;   -0.006223, 0.000000,-0.013009;;;
    }
    AnimationKey { //Rotation
      0;
      50;
      0;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      1;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      2;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      3;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      4;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      5;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      6;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      7;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
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      9;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
      10;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      11;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      12;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      13;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      14;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      15;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
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      29;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      30;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      31;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      32;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      33;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      34;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      35;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      36;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      37;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      38;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      39;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      40;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      41;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      42;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      43;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      44;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      45;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      46;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      47;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      48;4;   -1.000000, 0.000000, 0.000000, 0.000000;;,
      49;4;   -1.000000, 0.000000, 0.000000, 0.000000;;;
    }
    AnimationKey { //Scale
      1;
      50;
      0;3;     0.800000, 1.000000, 1.000000;;,
      1;3;     0.800000, 1.000000, 1.000000;;,
      2;3;     0.800000, 1.000000, 1.000000;;,
      3;3;     0.800000, 1.000000, 1.000000;;,
      4;3;     0.800000, 1.000000, 1.000000;;,
      5;3;     0.800000, 1.000000, 1.000000;;,
      6;3;     0.800000, 1.000000, 1.000000;;,
      7;3;     0.800000, 1.000000, 1.000000;;,
      8;3;     0.800000, 1.000000, 1.000000;;,
      9;3;     0.800000, 1.000000, 1.000000;;,
      10;3;    0.800000, 1.000000, 1.000000;;,
      11;3;    0.800000, 1.000000, 1.000000;;,
      12;3;    0.800000, 1.000000, 1.000000;;,
      13;3;    0.800000, 1.000000, 1.000000;;,
      14;3;    0.800000, 1.000000, 1.000000;;,
      15;3;    0.800000, 1.000000, 1.000000;;,
      16;3;    0.800000, 1.000000, 1.000000;;,
      17;3;    0.800000, 1.000000, 1.000000;;,
      18;3;    0.800000, 1.000000, 1.000000;;,
      19;3;    0.800000, 1.000000, 1.000000;;,
      20;3;    0.800000, 1.000000, 1.000000;;,
      21;3;    0.800000, 1.000000, 1.000000;;,
      22;3;    0.800000, 1.000000, 1.000000;;,
      23;3;    0.800000, 1.000000, 1.000000;;,
      24;3;    0.800000, 1.000000, 1.000000;;,
      25;3;    0.800000, 1.000000, 1.000000;;,
      26;3;    0.800000, 1.000000, 1.000000;;,
      27;3;    0.800000, 1.000000, 1.000000;;,
      28;3;    0.800000, 1.000000, 1.000000;;,
      29;3;    0.800000, 1.000000, 1.000000;;,
      30;3;    0.800000, 1.000000, 1.000000;;,
      31;3;    0.800000, 1.000000, 1.000000;;,
      32;3;    0.800000, 1.000000, 1.000000;;,
      33;3;    0.800000, 1.000000, 1.000000;;,
      34;3;    0.800000, 1.000000, 1.000000;;,
      35;3;    0.800000, 1.000000, 1.000000;;,
      36;3;    0.800000, 1.000000, 1.000000;;,
      37;3;    0.800000, 1.000000, 1.000000;;,
      38;3;    0.800000, 1.000000, 1.000000;;,
      39;3;    0.800000, 1.000000, 1.000000;;,
      40;3;    0.800000, 1.000000, 1.000000;;,
      41;3;    0.800000, 1.000000, 1.000000;;,
      42;3;    0.800000, 1.000000, 1.000000;;,
      43;3;    0.800000, 1.000000, 1.000000;;,
      44;3;    0.800000, 1.000000, 1.000000;;,
      45;3;    0.800000, 1.000000, 1.000000;;,
      46;3;    0.800000, 1.000000, 1.000000;;,
      47;3;    0.800000, 1.000000, 1.000000;;,
      48;3;    0.800000, 1.000000, 1.000000;;,
      49;3;    0.800000, 1.000000, 1.000000;;;
    }
  }
} //End of AnimationSet