-- Bunny by ExeterDad mobs:register_mob("mobs:bunny", { -- animal, monster, npc type = "animal", -- is it aggressive passive = true, -- health & armor hp_min = 1, hp_max = 4, armor = 200, -- textures and model collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268}, visual = "mesh", mesh = "mobs_bunny.b3d", drawtype = "front", available_textures = { total = 3, texture_1 = {"mobs_bunny_grey.png"}, texture_2 = {"mobs_bunny_brown.png"}, texture_3 = {"mobs_bunny_white.png"}, }, -- sounds sounds = {}, makes_footstep_sound = false, -- speed and jump walk_velocity = 1, jump = true, step = 0.5, -- drops meat when deat drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 2,}, }, -- damaged by water_damage = 1, lava_damage = 1, light_damage = 0, -- model animation animation = { speed_normal = 15, stand_start = 1, stand_end = 15, walk_start = 16, walk_end = 24, }, -- follows carrot from farming redo follow = "farming:carrot", view_range = 8, -- eat carrots replace_rate = 80, replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"}, replace_with = "air", -- right click to pick up rabbit on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() if item:get_name() == "farming_plus:carrot_item" or item:get_name() == "farming:carrot" then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end self.food = (self.food or 0) + 1 if self.food >= 4 then self.food = 0 self.tamed = true end return end if clicker:is_player() and clicker:get_inventory() then clicker:get_inventory():add_item("main", "mobs:bunny") self.object:remove() end end, }) mobs:register_spawn("mobs:bunny", {"default:dirt_with_grass"}, 20, 8, 12000, 1, 31000) mobs:register_egg("mobs:bunny", "Bunny", "mobs_bunny_inv.png", 0)