--= Carrot (Original textures from PixelBox texture pack)
-- https://forum.minetest.net/viewtopic.php?id=4990

minetest.register_craftitem("farming:carrot", {
	description = "Carrot",
	inventory_image = "farming_carrot.png",
	on_place = function(itemstack, placer, pointed_thing)
		return farming.place_seed(itemstack, placer, pointed_thing, "farming:carrot_1")
	end,
	on_use = minetest.item_eat(4),
})

-- Golden Carrot

minetest.register_craftitem("farming:carrot_gold", {
	description = "Golden Carrot",
	inventory_image = "farming_carrot_gold.png",
	on_use = minetest.item_eat(6),
})

minetest.register_craft({
	output = "farming:carrot_gold",
	recipe = {
		{"", "default:gold_lump", ""},
		{"default:gold_lump", "farming:carrot", "default:gold_lump"},
		{"", "default:gold_lump", ""},
	}
})

-- Define Carrot growth stages

minetest.register_node("farming:carrot_1", {
	drawtype = "plantlike",
	tiles = {"farming_carrot_1.png"},
	paramtype = "light",
	sunlight_propagates = true,
	walkable = false,
	buildable_to = true,
	drop = "",
	selection_box = farming.select,
	groups = {
		snappy = 3, flammable = 2, plant = 1, attached_node = 1,
		not_in_creative_inventory = 1, growing = 1
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("farming:carrot_2", {
	drawtype = "plantlike",
	tiles = {"farming_carrot_2.png"},
	paramtype = "light",
	sunlight_propagates = true,
	walkable = false,
	buildable_to = true,
	drop = "",
	selection_box = farming.select,
	groups = {
		snappy = 3, flammable = 2, plant = 1, attached_node = 1,
		not_in_creative_inventory = 1, growing = 1
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("farming:carrot_3", {
	drawtype = "plantlike",
	tiles = {"farming_carrot_3.png"},
	paramtype = "light",
	sunlight_propagates = true,
	walkable = false,
	buildable_to = true,
	drop = "",
	selection_box = farming.select,
	groups = {
		snappy = 3, flammable = 2, plant = 1, attached_node = 1,
		not_in_creative_inventory = 1, growing = 1
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("farming:carrot_4", {
	drawtype = "plantlike",
	tiles = {"farming_carrot_4.png"},
	paramtype = "light",
	sunlight_propagates = true,
	walkable = false,
	buildable_to = true,
	drop = "",
	selection_box = farming.select,
	groups = {
		snappy = 3, flammable = 2, plant = 1, attached_node = 1,
		not_in_creative_inventory = 1, growing = 1
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("farming:carrot_5", {
	drawtype = "plantlike",
	tiles = {"farming_carrot_5.png"},
	paramtype = "light",
	sunlight_propagates = true,
	waving = 1,
	walkable = false,
	buildable_to = true,
	drop = "",
	selection_box = farming.select,
	groups = {
		snappy = 3, flammable = 2, plant = 1, attached_node = 1,
		not_in_creative_inventory = 1, growing = 1
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("farming:carrot_6", {
	drawtype = "plantlike",
	tiles = {"farming_carrot_6.png"},
	paramtype = "light",
	sunlight_propagates = true,
	waving = 1,
	walkable = false,
	buildable_to = true,
	drop = "",
	selection_box = farming.select,
	groups = {
		snappy = 3, flammable = 2, plant = 1, attached_node = 1,
		not_in_creative_inventory = 1, growing = 1
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("farming:carrot_7", {
	drawtype = "plantlike",
	tiles = {"farming_carrot_7.png"},
	paramtype = "light",
	sunlight_propagates = true,
	waving = 1,
	walkable = false,
	buildable_to = true,
	drop = {
		items = {
			{items = {'farming:carrot'}, rarity = 1},
			{items = {'farming:carrot 2'}, rarity = 3},
		}
	},
	selection_box = farming.select,
	groups = {
		snappy = 3, flammable = 2, plant = 1, attached_node = 1,
		not_in_creative_inventory = 1, growing = 1
	},
	sounds = default.node_sound_leaves_defaults(),
})

-- Last stage of growth does not have growing group so abm never checks these

minetest.register_node("farming:carrot_8", {
	drawtype = "plantlike",
	tiles = {"farming_carrot_8.png"},
	paramtype = "light",
	sunlight_propagates = true,
	waving = 1,
	walkable = false,
	buildable_to = true,
	drop = {
		items = {
			{items = {'farming:carrot 2'}, rarity = 1},
			{items = {'farming:carrot 3'}, rarity = 2},
		}
	},
	selection_box = farming.select,
	groups = {
		snappy = 3, flammable = 2, plant = 1, attached_node = 1,
		not_in_creative_inventory = 1
	},
	sounds = default.node_sound_leaves_defaults(),
})