-- Mese Monster by Zeg9 mobs:register_mob("mobs:mese_monster", { -- animal, monster, npc, barbarian type = "monster", -- agressive, deals 9 damage to player when hit passive = false, damage = 8, attack_type = "shoot", shoot_interval = .5, arrow = "mobs:mese_arrow", shoot_offset = 2, -- health & armor hp_min = 30, hp_max = 40, armor = 80, -- textures and model collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5}, visual = "mesh", mesh = "zmobs_mese_monster.x", textures = { {"zmobs_mese_monster.png"}, }, visual_size = {x=1, y=1}, blood_texture = "default_mese_crystal_fragment.png", -- sounds makes_footstep_sound = false, sounds = { random = "mobs_mesemonster", }, -- speed and jump view_range = 16, walk_velocity = 0.5, run_velocity = 2, jump = true, jump_height = 8, fall_damage = 0, fall_speed = -6, -- drops mese when dead drops = { {name = "default:mese_crystal", chance = 9, min = 1, max = 3,}, {name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9,}, {name = "maptools:silver_coin", chance = 1, min = 1, max = 2,}, {name = "returnmirror:mirror_inactive", chance = 50, min = 1, max = 1,}, }, -- damaged by water_damage = 0, lava_damage = 0, light_damage = 0, -- model animation animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 14, walk_start = 15, walk_end = 38, run_start = 40, run_end = 63, punch_start = 15, punch_end = 38, -- was 40 & 63 }, }) -- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 in area below -25 mobs:spawn_specific("mobs:mese_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 20, 30, 7000, 1, -31000, -125) -- register spawn egg mobs:register_egg("mobs:mese_monster", "Mese Monster", "default_mese_block.png", 1) -- mese arrow (weapon) mobs:register_arrow("mobs:mese_arrow", { visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {"default_mese_crystal_fragment.png"}, velocity = 6, hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=8}, --Modif MFF }, 0) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=4}, --Modif MFF }, 0) end, hit_node = function(self, pos, node) end }) -- 9x mese crystal fragments = 1x mese crystal minetest.register_craft({ output = "default:mese_crystal", recipe = { {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, } })