-- mods/default/nodes.lua --[[ Node name convention: Although many node names are in combined-word form, the required form for new node names is words separated by underscores. If both forms are used in written language (for example pinewood and pine wood) the underscore form should be used. --]] --[[ Index: Stone ----- (1. Material 2. Cobble variant 3. Brick variant 4. Modified forms) default:stone default:cobble default:stonebrick default:stone_block default:mossycobble default:desert_stone default:desert_cobble default:desert_stonebrick default:desert_stone_block default:sandstone default:sandstonebrick default:sandstone_block default:obsidian default:obsidian_cooled default:obsidianbrick default:obsidian_block Soft / Non-Stone ---------------- (1. Material 2. Modified forms) default:dirt default:dirt_with_grass default:dirt_with_grass_footsteps default:dirt_with_dry_grass default:dirt_with_snow default:sand default:desert_sand default:gravel default:clay default:clay_burned default:snow default:snowblock default:ice Trees ----- (1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits) default:tree default:wood default:leaves default:sapling default:apple default:jungletree default:junglewood default:jungleleaves default:junglesapling default:pine_tree default:pine_wood default:pine_needles default:pine_sapling default:acacia_tree default:acacia_wood default:acacia_leaves default:acacia_sapling default:aspen_tree default:aspen_wood default:aspen_leaves default:aspen_sapling default:cherry_tree default:cherry_log default:cherry_plank default:cherry_blossom_leaves default:cherry_leaves_deco Ores ---- (1. In stone 2. Blocks) default:stone_with_coal default:desert_stone_with_coal default:coalblock default:stone_with_iron default:steelblock default:stone_with_copper default:desert_stone_with_copper default:copperblock default:stone_with_tin default:desert_stone_with_tin default:tinblock default:bronzeblock default:stone_with_silver default:desert_stone_with_silver default:silverblock default:stone_with_mithril default:mithrilblock default:stone_with_gold default:goldblock default:stone_with_mese default:mese default:meze default:stone_with_diamond default:diamondblock default:stone_with_coin Plantlife (non-cubic) --------------------- default:cactus default:papyrus default:dry_shrub default:junglegrass default:grass_1 default:grass_2 default:grass_3 default:grass_4 default:grass_5 default:dry_grass_1 default:dry_grass_2 default:dry_grass_3 default:dry_grass_4 default:dry_grass_5 Liquids ------- (1. Source 2. Flowing) default:water_source default:water_flowing default:river_water_source default:river_water_flowing default:lava_source default:lava_flowing default:acid_source default:acid_flowing default:sand_source default:sand_flowing Tools / "Advanced" crafting / Non-"natural" ------------------------------------------- default:torch default:chest default:chest_locked default:bookshelf default:sign_wall_wood default:sign_wall_steel default:ladder_wood default:ladder_steel default:ladder_obsidian default:fence_wood default:fence_acacia_wood default:fence_junglewood default:fence_pine_wood default:fence_aspen_wood default:fence_cobble default:fence_desert_cobble default:fence_steelblock default:fence_brick default:glass default:obsidian_glass default:rail default:brick default:meselamp Misc ---- default:cloud default:nyancat default:nyancat_rainbow --]] -- -- Stone -- minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, groups = {cracky = 3, stone = 1}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = false, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble_cooled", { description = "Cobblestone (cooled)", tiles = {"default_cobble.png"}, is_ground_content = true, drop = "default:cobble", groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrick", { description = "Stone Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_stone_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_block", { description = "Stone Block", tiles = {"default_stone_block.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 1}, drop = { items = { {items = {"default:mossycobble"}}, --{items = {"maptools:silver_coin"}, rarity = 64}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_stone.png"}, groups = {cracky = 3, stone = 1}, drop = 'default:desert_cobble', legacy_mineral = true, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"maptools:copper_coin"}, rarity = 20}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_cobble", { description = "Desert Cobblestone", tiles = {"default_desert_cobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stonebrick", { description = "Desert Stone Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_desert_stone_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_block", { description = "Desert Stone Block", tiles = {"default_desert_stone_block.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone.png"}, groups = {crumbly = 1, cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstonebrick", { description = "Sandstone Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_sandstone_brick.png"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstone_block", { description = "Sandstone Block", tiles = {"default_sandstone_block.png"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) minetest.register_node("default:obsidian_cooled", { description = "Obsidian (cooled)", tiles = {"default_obsidian.png"}, is_ground_content = true, drop = "default:obsidian", sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) minetest.register_node("default:obsidianbrick", { description = "Obsidian Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_obsidian_brick.png"}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) minetest.register_node("default:obsidian_block", { description = "Obsidian Block", tiles = {"default_obsidian_block.png"}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) -- -- Soft / Non-Stone -- minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, groups = {crumbly = 3, soil = 1}, drop = { items = { {items = {"default:dirt"}}, {items = {"maptools:copper_coin"}, rarity = 32}, }, }, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with Grass and Footsteps", tiles = {"default_grass.png^default_footprint.png", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("default:dirt_with_dry_grass", { description = "Dirt with Dry Grass", tiles = {"default_dry_grass.png", "default_dirt.png", {name = "default_dirt.png^default_dry_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4}, }), }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", {name = "default_dirt.png^default_snow_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1}, drop = { items = { {items = {"default:dirt"}}, {items = {"default:snow"}}, }, }, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, }), }) minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, is_ground_content = true, drop = { items = { {items = {"default:sand"}}, }, }, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:desert_sand", { description = "Desert Sand", tiles = {"default_desert_sand.png"}, drop = { items = { {items = {"default:desert_sand"}}, }, }, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, groups = {crumbly = 2, falling_node = 1}, sounds = default.node_sound_gravel_defaults(), drop = { max_items = 1, items = { {items = {'default:flint'}, rarity = 16}, {items = {'default:gravel'}} } } }) minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, is_ground_content = true, groups = {crumbly=3}, drop = { items = { {items = {"default:clay_lump 8"}}, }, }, stack_max = 200, -- /MFF(Mg|07/24/25) sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:clay_burned", { description = "Burned Clay", tiles = {"default_clay_burned.png"}, is_ground_content = true, groups = {crumbly = 3}, drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:snow", { description = "Snow", tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", paramtype = "light", buildable_to = true, floodable = true, walkable = false, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, }, }, groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2} }), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) end end, }) minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, groups = {crumbly = 3, puts_out_fire = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2} }), }) minetest.register_node("default:ice", { description = "Ice", tiles = {"default_ice.png"}, is_ground_content = false, paramtype = "light", groups = {cracky = 3, puts_out_fire = 1}, sounds = default.node_sound_glass_defaults(), }) -- -- Trees -- minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:wood", { description = "Wooden Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = default.grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 6, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_leaves.png"}, special_tiles = {"default_leaves_simple.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) if placer:is_player() then minetest.set_node(pos, {name = "default:apple", param2 = 1}) end end, }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:junglewood", { description = "Junglewood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_junglewood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_jungleleaves.png"}, special_tiles = {"default_jungleleaves_simple.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {'default:junglesapling'}, rarity = 20}, {items = {'default:jungleleaves'}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:junglesapling", { description = "Jungle Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = default.grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:junglesapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 15, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("default:pine_tree", { description = "Pine Tree", tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:pine_wood", { description = "Pine Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_pine_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:pine_needles",{ description = "Pine Needles", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_pine_needles.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:pine_sapling"}, rarity = 20}, {items = {"default:pine_needles"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:pine_sapling", { description = "Pine Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_pine_sapling.png"}, inventory_image = "default_pine_sapling.png", wield_image = "default_pine_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = default.grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:pine_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 12, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("default:acacia_tree", { description = "Acacia Tree", tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png", "default_acacia_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:acacia_wood", { description = "Acacia Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_acacia_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:acacia_leaves", { description = "Acacia Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_acacia_leaves.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:acacia_sapling"}, rarity = 20}, {items = {"default:acacia_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:acacia_sapling", { description = "Acacia Tree Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_acacia_sapling.png"}, inventory_image = "default_acacia_sapling.png", wield_image = "default_acacia_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = default.grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:acacia_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -4, y = 1, z = -4}, {x = 4, y = 6, z = 4}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("default:aspen_tree", { description = "Aspen Tree", tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png", "default_aspen_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:aspen_wood", { description = "Aspen Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_aspen_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:aspen_leaves", { description = "Aspen Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_aspen_leaves.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:aspen_sapling"}, rarity = 20}, {items = {"default:aspen_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:aspen_sapling", { description = "Aspen Tree Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_aspen_sapling.png"}, inventory_image = "default_aspen_sapling.png", wield_image = "default_aspen_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, on_timer = default.grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) -- From BFD, cherry tree minetest.register_node("default:cherry_tree", { description = "Cherry Log", tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"}, is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), drop = "default:cherry_log" }) minetest.register_node("default:cherry_log", { description = "Cherry Log", tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, }) minetest.register_node("default:cherry_plank", { description = "Cherry Planks", tiles = {"default_wood_cherry_planks.png"}, sounds = default.node_sound_wood_defaults(), groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1}, }) minetest.register_node("default:cherry_blossom_leaves", { description = "Cherry Blossom Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_cherry_blossom_leaves.png"}, paramtype = "light", waving = 1, is_ground_content = false, groups = {snappy=3, leafdecay=3, leafdecay_drop = 1, flammable=2, leaves=1}, drop = { max_items = 1, items = { { items = {'default:cherry_sapling'}, rarity = 32, }, { items = {'default:cherry_blossom_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:cherry_leaves_deco") local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:cherry_blossom_leaves".." "..itemstack:get_count()-(1-ret:get_count())) end, }) minetest.register_node("default:cherry_leaves_deco", { description = "Cherry Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_cherry_blossom_leaves.png"}, paramtype = "light", waving=1, is_ground_content = false, groups = {snappy=3, flammable=2, leaves=1}, sounds = default.node_sound_leaves_defaults(), drop = {'default:cherry_blossom_leaves'}, }) minetest.register_node("default:cherry_sapling", { description = "Cherry Sapling", waving = 1, visual_scale = 1.0, inventory_image = "default_cherry_sapling.png", wield_image = "default_cherry_sapling.png", drawtype = "plantlike", paramtype = "light", tiles = {"default_cherry_sapling.png"}, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) -- -- Ores -- minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:coal_lump"}}, {items = {"maptools:copper_coin"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_with_coal", { description = "Coal Ore", tiles = {"default_desert_stone.png^default_mineral_coal.png"}, is_ground_content = true, groups = {crumbly = 1, cracky = 3}, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"default:coal_lump"}}, {items = {"maptools:copper_coin"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:coalblock", { description = "Coal Block", tiles = {"default_coal_block.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, groups = {cracky = 2}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:iron_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles = {"default_steel_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_copper", { description = "Copper Ore", tiles = {"default_stone.png^default_mineral_copper.png"}, is_ground_content = true, groups = {cracky = 2}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:copper_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_with_copper", { description = "Copper Ore", tiles = {"default_desert_stone.png^default_mineral_copper.png"}, is_ground_content = true, groups = {crumbly = 1, cracky = 3}, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"default:copper_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:copperblock", { description = "Copper Block", tiles = {"default_copper_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:bronzeblock", { description = "Bronze Block", tiles = {"default_bronze_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_tin", { description = "Tin Ore", tiles = {"default_stone.png^default_mineral_tin.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:tin_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_with_tin", { description = "Tin Ore", tiles = {"default_desert_stone.png^default_mineral_tin.png"}, is_ground_content = true, groups = {crumbly = 1, cracky = 3}, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"default:tin_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:tinblock", { description = "Tin Block", tiles = {"default_tin_block.png"}, is_ground_content = false, groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_silver", { description = "Silver Ore", tiles = {"default_stone.png^default_mineral_silver.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:silver_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_with_silver", { description = "Silver Ore", tiles = {"default_desert_stone.png^default_mineral_silver.png"}, is_ground_content = true, groups = {crumbly = 1, cracky = 3}, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"default:silver_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:silverblock", { description = "Silver Block", tiles = {"default_silver_block.png"}, is_ground_content = false, groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_mese", { description = "Mese Ore", tiles = {"default_stone.png^default_mineral_mese.png"}, groups = {cracky = 1}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:mese_crystal"}}, {items = {"maptools:silver_coin 2", rarity = 75}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mese", { description = "Mese Block", tiles = {"default_mese_block.png"}, paramtype = "light", is_ground_content = true, drop = { items = { {items = {"default:mese"}}, -- {items = {"maptools:silver_coin"}, rarity = 32}, }, }, groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), light_source = 3, }) local function die_later(digger) digger:set_hp(0) end minetest.register_node("default:meze", { description = "Meze Block", tiles = {"default_meze_block.png"}, is_ground_content = true, drop = "", groups = {cracky = 1, level = 2, fall_damage_add_percent = -75}, sounds = default.node_sound_wood_defaults(), -- Intended. on_dig = function(pos, node, digger) if digger and minetest.setting_getbool("enable_damage") and not minetest.setting_getbool("creative_mode") then minetest.after(3, die_later, digger) minetest.chat_send_player(digger:get_player_name(), "You feel like you did a mistake.") minetest.node_dig(pos, node, digger) elseif digger then minetest.node_dig(pos, node, digger) end end, }) minetest.register_alias("default:meze_block", "default:meze") minetest.register_node("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, groups = {cracky = 2}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:gold_lump"}}, {items = {"maptools:silver_coin", rarity = 80}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:goldblock", { description = "Gold Block", tiles = {"default_gold_block.png"}, is_ground_content = false, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_mithril", { description = "Mithril Ore", tiles = {"default_stone.png^default_mineral_mithril.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:mithril_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mithrilblock", { description = "Mithril Block", tiles = {"default_mithril_block.png"}, is_ground_content = false, groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_diamond", { description = "Diamond Ore", tiles = {"default_stone.png^default_mineral_diamond.png"}, groups = {cracky = 1}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:diamond"}}, {items = {"maptools:silver_coin 1"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamond_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 3}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:stone_with_coin", { description = "Stone with Coin", tiles = {"default_stone.png^maptools_gold_coin.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"maptools:gold_coin"}}, }, }, sounds = default.node_sound_stone_defaults(), }) -- -- Plantlife (non-cubic) -- minetest.register_node("default:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, paramtype2 = "facedir", groups = {snappy = 1, choppy = 3, flammable = 2}, drop = { items = { {items = {"default:cactus"}}, }, }, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1, grass = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:grass_1", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_1.png"}, -- Use texture of a taller grass stage in inventory inventory_image = "default_grass_3.png", wield_image = "default_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, grass = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:grass_" .. math.random(1,5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.register_node("default:grass_" .. i, { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_" .. i .. ".png"}, inventory_image = "default_grass_" .. i .. ".png", wield_image = "default_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "default:grass_1", groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1, grass = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end minetest.register_node("default:dry_grass_1", { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_1.png"}, inventory_image = "default_dry_grass_3.png", wield_image = "default_dry_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, dry_grass = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random dry grass node local stack = ItemStack("default:dry_grass_" .. math.random(1, 5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:dry_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.register_node("default:dry_grass_" .. i, { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_" .. i .. ".png"}, inventory_image = "default_dry_grass_" .. i .. ".png", wield_image = "default_dry_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory=1, dry_grass = 1}, drop = "default:dry_grass_1", sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end -- -- Liquids -- minetest.register_node("default:water_source", { description = "Water Source", drawtype = "liquid", tiles = { { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { -- New-style water source material (mostly unused) { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, liquid_range = 6, groups = {water = 3, liquid = 3, puts_out_fire = 1}, }) minetest.register_node("default:water_flowing", { description = "Flowing Water", drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { name = "default_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, liquid_range = 6, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:river_water_source", { description = "River Water Source", drawtype = "liquid", tiles = { { name = "default_river_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { { name = "default_river_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1}, }) minetest.register_node("default:river_water_flowing", { description = "Flowing River Water", drawtype = "flowingliquid", tiles = {"default_river_water.png"}, special_tiles = { { name = "default_river_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_river_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:lava_source", { description = "Lava Source", drawtype = "liquid", tiles = { { name = "default_lava_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, }, special_tiles = { -- New-style lava source material (mostly unused) { name = "default_lava_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, backface_culling = false, }, }, paramtype = "light", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_range = 6, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, hot = 3, igniter = 1}, }) minetest.register_node("default:lava_flowing", { description = "Flowing Lava", drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { name = "default_lava_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, { name = "default_lava_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_range = 6, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, hot = 3, igniter = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:acid_source", { description = "Acid Source", inventory_image = minetest.inventorycube("default_acid.png"), drawtype = "liquid", tiles = { {name = "default_acid_source_animated.png", animation={type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5}} }, special_tiles = { -- New-style acid source material (mostly unused) { name = "default_acid_source_animated.png", animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}, backface_culling = false, } }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 2, liquidtype = "source", liquid_alternative_flowing = "default:acid_flowing", liquid_alternative_source = "default:acid_source", liquid_viscosity = 1, liquid_range = 4, damage_per_second = 3, post_effect_color = {a = 120, r = 50, g = 90, b = 30}, groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1}, }) minetest.register_node("default:acid_flowing", { description = "Flowing Acid", inventory_image = minetest.inventorycube("default_acid.png"), drawtype = "flowingliquid", tiles = {"default_acid.png"}, special_tiles = { { image = "default_acid_flowing_animated.png", backface_culling=false, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, { image = "default_acid_flowing_animated.png", backface_culling=true, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 2, liquidtype = "flowing", liquid_alternative_flowing = "default:acid_flowing", liquid_alternative_source = "default:acid_source", liquid_viscosity = 1, liquid_range = 4, damage_per_second = 3, post_effect_color = {a = 120, r = 50, g = 90, b = 30}, groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:sand_source", { description = "Sand Source", inventory_image = minetest.inventorycube("default_sand.png"), drawtype = "liquid", tiles = {"default_sand.png"}, alpha = 255, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 4, liquidtype = "source", liquid_alternative_flowing = "default:sand_flowing", liquid_alternative_source = "default:sand_source", liquid_viscosity = 20, liquid_renewable = false, post_effect_color = {a = 250, r = 0, g = 0, b = 0}, groups = {liquid = 3}, }) minetest.register_node("default:sand_flowing", { description = "Flowing Sand", inventory_image = minetest.inventorycube("default_sand.png"), drawtype = "flowingliquid", tiles = {"default_sand.png"}, special_tiles = { { image = "default_sand_flowing_animated.png", backface_culling=false, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, { image = "default_sand_flowing_animated.png", backface_culling=true, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, }, alpha = 255, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 4, liquidtype = "flowing", liquid_alternative_flowing = "default:sand_flowing", liquid_alternative_source = "default:sand_source", liquid_viscosity = 20, post_effect_color = {a = 250, r = 0, g = 0, b = 0}, groups = {liquid = 3, not_in_creative_inventory = 1}, }) -- -- Tools / "Advanced" crafting / Non-"natural" -- minetest.register_node("default:torch", { description = "Torch", drawtype = "nodebox", tiles = { { name = "default_torch_new_top.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, { name="default_torch_new_bottom.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, { name="default_torch_new_side.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, }, inventory_image = "default_torch_new_inv.png", wield_image = "default_torch_new_inv.png", wield_scale = {x = 1, y = 1, z = 1.25}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = default.LIGHT_MAX - 1, node_box = { type = "wallmounted", wall_top = {-0.0625, -0.0625, -0.0625, 0.0625, 0.5 , 0.0625}, wall_bottom = {-0.0625, -0.5 , -0.0625, 0.0625, 0.0625, 0.0625}, wall_side = {-0.5 , -0.5 , -0.0625, -0.375, 0.0625, 0.0625}, }, selection_box = { type = "wallmounted", wall_top = {-0.25, -0.0625, -0.25, 0.25, 0.5 , 0.25}, wall_bottom = {-0.25, -0.5 , -0.25, 0.25, 0.0625, 0.25}, wall_side = {-0.25, -0.5 , -0.25, -0.5, 0.0625, 0.25}, }, groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1, hot = 2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) local chest_formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_name;main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_name;main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) local function get_locked_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local function has_locked_chest_privilege(meta, player) local name = "" if player then if minetest.check_player_privs(player:get_player_name(), {protection_bypass = true}) then return true end name = player:get_player_name() end if name ~= meta:get_string("owner") then return false end return true end minetest.register_node("default:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves " .. stack:get_name() .. " to chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes " .. stack:get_name() .. " from chest at " .. minetest.pos_to_string(pos)) end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops+1] = "default:chest" minetest.remove_node(pos) return drops end, }) minetest.register_node("default:chest_locked", { description = "Locked Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Locked Chest (owned by " .. meta:get_string("owner") .. ")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Locked Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and has_locked_chest_privilege(meta, player) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then return 0 end return stack:get_count() end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves " .. stack:get_name() .. " to locked chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes " .. stack:get_name() .. " from locked chest at " .. minetest.pos_to_string(pos)) end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local meta = minetest.get_meta(pos) if has_locked_chest_privilege(meta, clicker) then minetest.show_formspec( clicker:get_player_name(), "default:chest_locked", get_locked_chest_formspec(pos) ) end return itemstack end, on_blast = function() end, }) local bookshelf_formspec = "size[8,7;]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[context;books;0,0.3;8,2;]" .. "list[current_player;main;0,2.85;8,1;]" .. "list[current_player;main;0,4.08;8,3;8]" .. "listring[context;books]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,2.85) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", bookshelf_formspec) local inv = meta:get_inventory() inv:set_size("books", 8 * 2) end, can_dig = function(pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("books") end, allow_metadata_inventory_put = function(pos, listname, index, stack) if minetest.get_item_group(stack:get_name(), "book") ~= 0 then return stack:get_count() end return 0 end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in bookshelf at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to bookshelf at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "books", drops) drops[#drops+1] = "default:bookshelf" minetest.remove_node(pos) return drops end, }) local function register_sign(material, desc, def) minetest.register_node("default:sign_wall_" .. material, { description = desc .. " Sign", drawtype = "nodebox", tiles = {"default_sign_wall_" .. material .. ".png"}, inventory_image = "default_sign_" .. material .. ".png", wield_image = "default_sign_" .. material .. ".png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, node_box = { type = "wallmounted", wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, }, groups = def.groups, legacy_wallmounted = true, sounds = def.sounds, on_construct = function(pos) --local n = minetest.get_node(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "\"\"") end, on_receive_fields = function(pos, formname, fields, sender) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) local player_name = sender:get_player_name() if minetest.is_protected(pos, player_name) then minetest.record_protection_violation(pos, player_name) return end local meta = minetest.get_meta(pos) if not fields.text then return end minetest.log("action", (player_name or "") .. " wrote \"" .. fields.text .. "\" to sign at " .. minetest.pos_to_string(pos)) meta:set_string("text", fields.text) meta:set_string("infotext", '"' .. fields.text .. '"') end, }) end register_sign("wood", "Wooden", { sounds = default.node_sound_wood_defaults(), groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3} }) register_sign("steel", "Steel", { sounds = default.node_sound_defaults(), groups = {cracky = 2, attached_node = 1} }) minetest.register_node("default:ladder_wood", { description = "Wooden Ladder", drawtype = "signlike", tiles = {"default_ladder_wood.png"}, inventory_image = "default_ladder_wood.png", wield_image = "default_ladder_wood.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:ladder_obsidian", { description = "Obsidian Ladder", drawtype = "signlike", tiles = {"default_ladder_obsidian.png"}, inventory_image = "default_ladder_obsidian.png", wield_image = "default_ladder_obsidian.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:ladder_steel", { description = "Steel Ladder", drawtype = "signlike", tiles = {"default_ladder_steel.png"}, inventory_image = "default_ladder_steel.png", wield_image = "default_ladder_steel.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) default.register_fence("default:fence_wood", { description = "Wooden Fence", texture = "default_fence_wood.png", material = "default:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_acacia_wood", { description = "Acacia Fence", texture = "default_fence_acacia_wood.png", material = "default:acacia_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_junglewood", { description = "Junglewood Fence", texture = "default_fence_junglewood.png", material = "default:junglewood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_pine_wood", { description = "Pine Fence", texture = "default_fence_pine_wood.png", material = "default:pine_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_aspen_wood", { description = "Aspen Fence", texture = "default_fence_aspen_wood.png", material = "default:aspen_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_cobble", { description = "Cobble Fence", texture = "default_fence_cobble.png", material = "default:cobble", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_desert_cobble", { description = "Desert Cobble Fence", texture = "default_fence_desert_cobble.png", material = "default:desert_cobble", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_steelblock", { description = "Steel Block Fence", texture = "default_fence_steelblock.png", material = "default:steelblock", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_brick", { description = "Brick Fence", texture = "default_fence_brick.png", material = "default:brick", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:obsidian_glass", { description = "Obsidian Glass", drawtype = "glasslike_framed_optional", tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, paramtype = "light", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), groups = {cracky = 3, oddly_breakable_by_hand = 3}, }) minetest.register_node("default:rail", { description = "Rail", drawtype = "raillike", tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy = 2, dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("rail")}, }) minetest.register_node("default:brick", { description = "Brick Block", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_brick.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:meselamp", { description = "Mese Lamp", drawtype = "glasslike", tiles = {"default_meselamp.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), light_source = default.LIGHT_MAX, }) -- -- Misc -- minetest.register_node("default:cloud", { description = "Cloud", tiles = {"default_cloud.png"}, is_ground_content = false, sounds = default.node_sound_defaults(), groups = {not_in_creative_inventory = 1}, }) minetest.register_node("default:nyancat", { description = "Nyan Cat", tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, paramtype2 = "facedir", groups = {cracky = 2}, is_ground_content = false, post_effect_color = {a = 128, r= 255, g= 128, b= 255}, legacy_facedir_simple = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:nyancat_rainbow", { description = "Nyan Cat Rainbow", drawtype = "glasslike", tiles = { "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90", "default_nc_rb.png", "default_nc_rb.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky = 2}, sunlight_propagate = true, walkable = false, use_texture_alpha = true, climbable = true, is_ground_content = false, post_effect_color = {a = 128, r= 255, g= 128, b= 255}, sounds = default.node_sound_defaults(), })