------------------
-- Hunter class --
------------------

--
-- See https://github.com/Ombridride/minetest-minetestforfun-server/issues/114
--

pclasses.api.register_class("hunter", {
	on_assigned = function(pname, inform)
		if inform then
			minetest.chat_send_player(pname, "You are now a hunter")
			minetest.sound_play("pclasses_full_hunter", {to_player=pname, gain=1})
		end
		local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
		if reinforced then
			sprint.increase_maxstamina(pname, 40)
		else
			sprint.increase_maxstamina(pname, 30)
		end
		minetest.log("action", "[PClasses] Player " .. pname .. " become a hunter")
	end,
	on_unassigned = function(pname)
		sprint.set_default_maxstamina(pname)
	end,
	switch_params = {
		color = {r = 30, g = 170, b = 00},
		tile = "default_wood.png",
		holo_item = "throwing:bow_minotaur_horn_improved"
	}
})


pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn")
pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_loaded")
pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_improved")
pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_improved_loaded")
pclasses.api.reserve_item("hunter", "throwing:arrow_mithril")
pclasses.api.reserve_item("hunter", "throwing:arbalest_auto")
pclasses.api.reserve_item("hunter", "throwing:arbalest_auto_loaded")
pclasses.api.reserve_item("hunter", "spears:spear_stone")
pclasses.api.reserve_item("hunter", "spears:spear_steel")
pclasses.api.reserve_item("hunter", "spears:spear_obsidian")
pclasses.api.reserve_item("hunter", "spears:spear_diamond")
pclasses.api.reserve_item("hunter", "spears:spear_mithril")

for _, i in pairs({"helmet", "chestplate", "boots", "leggings"}) do
	pclasses.api.reserve_item("hunter", "3d_armor:" .. i .. "_hardenedleather")
	pclasses.api.reserve_item("hunter", "3d_armor:" .. i .. "_reinforcedleather")
end