-- Naturally spawning blocks minetest.register_node("darkage:chalk", { description = "Chalk", tiles = {"darkage_chalk.png"}, is_ground_content = true, drop = "darkage:chalk_powder 4", groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:marble", { description = "Marble", tiles = {"darkage_marble.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:serpentine", { description = "Serpentine", tiles = {"darkage_serpentine.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:mud", { description = "Mud", tiles = {"darkage_mud_top.png", "darkage_mud.png"}, is_ground_content = true, groups = {crumbly=3}, drop = "darkage:mud_lump 4", sounds = default.node_sound_dirt_defaults({ footstep = "", }), }) minetest.register_node("darkage:schist", { description = "Schist", tiles = {"darkage_schist.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:shale", { description = "Shale", tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"}, is_ground_content = true, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:silt", { description = "Silt", tiles = {"darkage_silt.png"}, is_ground_content = true, groups = {crumbly=3}, drop = "darkage:silt_lump 4", sounds = default.node_sound_dirt_defaults({ footstep = "", }), }) minetest.register_node("darkage:slate", { description = "Slate", tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"}, is_ground_content = true, drop = "darkage:slate_cobble", groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:ors", { description = "Old Red Sandstone", tiles = {"darkage_ors.png"}, is_ground_content = true, drop = "darkage:ors_cobble", groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:gneiss", { description = "Gneiss", tiles = {"darkage_gneiss.png"}, is_ground_content = true, groups = {cracky=3}, drop = "darkage:gneiss_cobble", sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:basalt", { description = "Basalt", tiles = {"darkage_basalt.png"}, is_ground_content = true, drop = "darkage:basalt_cobble", groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) -- Cobble minetest.register_node("darkage:slate_cobble", { description = "Slate Cobble", tiles = {"darkage_slate_cobble.png"}, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:ors_cobble", { description = "Old Red Sandstone Cobble", tiles = {"darkage_ors_cobble.png"}, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:gneiss_cobble", { description = "Gneiss Cobble", tiles = {"darkage_gneiss_cobble.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:basalt_cobble", { description = "Basalt Cobble", tiles = {"darkage_basalt_cobble.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) -- Brick minetest.register_node("darkage:slate_brick", { description = "Slate Brick", tiles = {"darkage_slate_brick.png"}, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:ors_brick", { description = "Old Red Sandstone Brick", tiles = {"darkage_ors_brick.png"}, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:gneiss_brick", { description = "Gneiss Brick", tiles = {"darkage_gneiss_brick.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:basalt_brick", { description = "Basalt Brick", tiles = {"darkage_basalt_brick.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:stone_brick", { description = "Stone Brick", tiles = {"darkage_stone_brick.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) -- Other Blocks --if not farming:straw if minetest.get_modpath("farming") == nil then minetest.register_node("darkage:straw", { description = "Straw", tiles = {"darkage_straw.png"}, groups = {snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("darkage:straw_bale", { description = "Straw Bale", tiles = {"darkage_straw_bale.png"}, drop = "darkage:straw 4", groups = {snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults(), }) else minetest.register_node("darkage:straw_bale", { description = "Straw Bale", tiles = {"darkage_straw_bale.png"}, drop = "farming:straw 4", groups = {snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults(), }) end minetest.register_node("darkage:slate_tile", { description = "Slate Tile", tiles = {"darkage_slate_tile.png"}, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:marble_tile", { description = "Marble Tile", tiles = {"darkage_marble_tile.png"}, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:reinforced_chalk", { description = "Reinforced Chalk", tiles = {"darkage_chalk.png^darkage_reinforce.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:adobe", { description = "Adobe", tiles = {"darkage_adobe.png"}, groups = {crumbly=3}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("darkage:lamp", { description = "Lamp", tiles = {"darkage_lamp.png"}, paramtype = "light", light_source = 18, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("darkage:cobble_with_plaster", { description = "Cobblestone With Plaster", tiles = {"darkage_cobble_with_plaster_D.png", "darkage_cobble_with_plaster_B.png", "darkage_cobble_with_plaster_C.png", "darkage_cobble_with_plaster_A.png", "default_cobble.png", "darkage_chalk.png"}, paramtype2 = "facedir", drop = "default:cobble", groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("darkage:darkdirt", { description = "Dark Dirt", tiles = {"darkage_darkdirt.png"}, groups = {crumbly=2}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("darkage:dry_leaves", { description = "Dry Leaves", tiles = {"darkage_dry_leaves.png"}, paramtype = "light", groups = {snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults() }) -- Storage blocks (boxes, shelves, ect.) minetest.register_node("darkage:box", { description = "Box", tiles = { "darkage_box_top.png","darkage_box_top.png","darkage_box.png"}, paramtype = "light", paramtype2 = "facedir", walkable = true, groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,8]".. "list[current_name;main;0,0;8,3;]".. "list[current_player;main;0,4;8,4;]".. "listring[current_name;main]" .. "listring[current_player;main]") meta:set_string("infotext", "Box") local inv = meta:get_inventory() inv:set_size("main", 16) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in box at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to box at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from box at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("darkage:wood_shelves", { description = "Wooden Shelves", tiles = { "darkage_shelves.png","darkage_shelves.png","darkage_shelves.png", "darkage_shelves.png","darkage_shelves.png","darkage_shelves_front.png"}, paramtype = "light", paramtype2 = "facedir", walkable = true, groups = {snappy = 3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,10]".. "list[context;up;0,0;8,3;]".. "list[context;down;0,3;8,3;]".. "list[current_player;main;0,6;8,4;]".. "listring[context;down]".. "listring[current_player;main]".. "listring[context;up]".. "listring[current_player;main]") meta:set_string("infotext", "Wooden Shelves") local inv = meta:get_inventory() inv:set_size("up", 16) inv:set_size("down", 16) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("shape") and inv:is_empty("out") and inv:is_empty("water") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in shelves at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to shelves at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from shelves at "..minetest.pos_to_string(pos)) end, }) -- Glass / Glow Glass minetest.register_node("darkage:glass", { description = "Medieval Glass", drawtype = "glasslike", tiles = {"darkage_glass.png"}, paramtype = "light", sunlight_propagates = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("darkage:glow_glass", { description = "Medieval Glow Glass", drawtype = "glasslike", tiles = {"darkage_glass.png"}, paramtype = "light", light_source = 18, sunlight_propagates = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) -- Reinforced Wood minetest.register_node("darkage:reinforced_wood", { description = "Reinforced Wood", tiles = {"default_wood.png^darkage_reinforce.png"}, groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("darkage:reinforced_wood_left", { description = "Reinforced Wood Left", tiles = {"darkage_reinforced_wood_left.png"}, groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("darkage:reinforced_wood_right", { description = "Reinforced Wood Right", tiles = {"darkage_reinforced_wood_right.png"}, groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3}, sounds = default.node_sound_wood_defaults() }) -- Wood based deco items minetest.register_node("darkage:wood_bars", { description = "Wooden Bars", drawtype = "glasslike", tiles = {"darkage_wood_bars.png"}, inventory_image = "darkage_wood_bars.png", wield_image = "darkage_wood_bars.png", paramtype = "light", sunlight_propagates = true, groups = {snappy=1,choppy=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:wood_grille", { description = "Wooden Grille", drawtype = "glasslike", tiles = {"darkage_wood_grille.png"}, inventory_image = "darkage_wood_grille.png", wield_image = "darkage_wood_grille.png", paramtype = "light", sunlight_propagates = true, groups = {snappy=1,choppy=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:wood_frame", { description = "Wooden Frame", drawtype = "glasslike", tiles = {"darkage_wood_frame.png"}, inventory_image = "darkage_wood_frame.png", wield_image = "darkage_wood_frame.png", paramtype = "light", sunlight_propagates = true, groups = {snappy=1,choppy=2}, sounds = default.node_sound_stone_defaults() }) -- Metal based deco items minetest.register_node("darkage:chain", { description = "Chain", drawtype = "signlike", tiles = {"darkage_chain.png"}, inventory_image = "darkage_chain.png", wield_image = "darkage_chain.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, selection_box = { type = "wallmounted", }, groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2}, legacy_wallmounted = true }) minetest.register_node("darkage:iron_bars", { description = "Iron Bars", drawtype = "glasslike", tiles = {"darkage_iron_bars.png"}, inventory_image = "darkage_iron_bars.png", wield_image = "darkage_iron_bars.png", paramtype = "light", sunlight_propagates = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:iron_grille", { description = "Iron Grille", drawtype = "glasslike", tiles = {"darkage_iron_grille.png"}, inventory_image = "darkage_iron_grille.png", wield_image = "darkage_iron_grille.png", paramtype = "light", sunlight_propagates = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() })