Areas mod for Minetest 0.4.8+ ============================= - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Configuration ------------- If you wish to specify configuration options, such as whether players are allowed to protect their own areas with /protect (Disabled by default), you should check config.lua and set the appropriate settings in your minetest.conf. Tutorial -------- To protect an area you must first set the corner positions of the area. In order to set the corner positions you run: 1. "/area\_pos set" punch the two border nodes. 2. "/area\_pos set1/2" punch only the first or second border node. 3. "/area\_pos1/2" set position one or two to your current position. 4. "/area\_pos1/2 X Y Z" set position one or two to the specified coordinates. Once you have set the border positions you can protect the area by running: 1. "/set\_owner <OwnerName> <AreaName>" -- If you are a administrator or moderator with the "areas" privilege. 2. "/protect <AreaName>" -- If the server administraor has enabled area self-protection. The area name is used so that you can easily find the area that you want when using a command like /list\_areas. It is not used for any other purpose. For example: /set\_owner SomePlayer Diamond city Now that you own an area you may want to add sub-owners to it. You can do this with the /add\_owner command. Anyone with an area can use the add\_owner command on their areas. Before using the add\_owner command you have to select the corners of the sub-area as you did for set\_owner. If your markers are still around your original area and you want to grant access to your entire area you will not have to re-set them. You can also use select\_area to place the markers at the corners of an existing area. The add\_owner command expects three arguments: 1. The id of the parent area. (The area that you want it to be a sub-area of) 2. The name of the player that will own the sub-area. 3. The name of the sub-area. For example: /add\_owner 123 BobTheBuilder Diamond lighthouse Chat commands ------------- * /protect <AreaName> Protects an area for yourself. (If self-protection is enabled) * /set\_owner <OwnerName> <AreaName> Protects an area. (Requires the "areas" privilege) * /add\_owner <ParentID> <OwnerName> <ChildName> Grants another player control over part (or all) of an area. * /rename\_area <ID> <NewName> Renames an existing area, useful after converting from node_ownership when all areas are unnamed. * /list\_areas Lists all of the areas that you own. (Or all of them if you have the "areas" privilege) * /find\_areas <Regex> Finds areas using a Lua regular expresion. For example: /find_areas [Cc]astle To find castles. * /remove\_area <ID> Removes an area that you own. Any sub-areas of that area are made sub-areas of the removed area's parent, if it exists. Otherwise they will have no parent. * /recursive\_remove\_areas <ID> Removes an area and all sub-areas of it. * /change\_owner <ID> <NewOwner> Change the owner of an area. * /select\_area <ID> Sets the area positions to those of an existing area. * /area\_pos {set,set1,set2,get} Sets the area positions by punching nodes or shows the current area positions. * /area\_pos1 \[X,Y,Z|X Y Z\] Sets area position one to your position or the one supplied. * /area\_pos2 \[X,Y,Z|X Y Z\] Sets area position two to your position or the one supplied. * `/area_open ` -- Sets the area open, anyone can interact. * `/area_openfarming ` -- Sets the area openfarming, anyone can interact only farming mod. License ------- Copyright (C) 2013 ShadowNinja Licensed under the GNU LGPL version 2.1 or higher. See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt