function watershed_appletree(x, y, z, area, data) local c_tree = minetest.get_content_id("default:tree") local c_apple = minetest.get_content_id("default:apple") local c_wsappleaf = minetest.get_content_id("watershed:appleleaf") for j = -2, 4 do if j == 3 or j == 4 then for i = -2, 2 do for k = -2, 2 do local vil = area:index(x + i, y + j, z + k) if math.random(64) == 2 then data[vil] = c_apple elseif math.random(5) ~= 2 then data[vil] = c_wsappleaf end end end elseif j == 2 then for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 2 then local vit = area:index(x + i, y + j, z + k) data[vit] = c_tree end end end else local vit = area:index(x, y + j, z) data[vit] = c_tree end end end function watershed_pinetree(x, y, z, area, data) local c_wspitree = minetest.get_content_id("watershed:pinetree") local c_wsneedles = minetest.get_content_id("watershed:needles") local c_snowblock = minetest.get_content_id("default:snowblock") for j = -4, 14 do if j == 3 or j == 6 or j == 9 or j == 12 then for i = -2, 2 do for k = -2, 2 do if math.abs(i) == 2 or math.abs(k) == 2 then if math.random(7) ~= 2 then local vil = area:index(x + i, y + j, z + k) data[vil] = c_wsneedles local vila = area:index(x + i, y + j + 1, z + k) data[vila] = c_snowblock end end end end elseif j == 4 or j == 7 or j == 10 then for i = -1, 1 do for k = -1, 1 do if not (i == 0 and j == 0) then if math.random(11) ~= 2 then local vil = area:index(x + i, y + j, z + k) data[vil] = c_wsneedles local vila = area:index(x + i, y + j + 1, z + k) data[vila] = c_snowblock end end end end elseif j == 13 then for i = -1, 1 do for k = -1, 1 do if not (i == 0 and j == 0) then local vil = area:index(x + i, y + j, z + k) data[vil] = c_wsneedles local vila = area:index(x + i, y + j + 1, z + k) data[vila] = c_wsneedles local vilaa = area:index(x + i, y + j + 2, z + k) data[vilaa] = c_snowblock end end end end local vit = area:index(x, y + j, z) data[vit] = c_wspitree end local vil = area:index(x, y + 15, z) local vila = area:index(x, y + 16, z) local vilaa = area:index(x, y + 17, z) data[vil] = c_wsneedles data[vila] = c_wsneedles data[vilaa] = c_snowblock end function watershed_jungletree(x, y, z, area, data) local c_juntree = minetest.get_content_id("default:jungletree") local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf") local c_vine = minetest.get_content_id("watershed:vine") local top = math.random(17,23) local branch = math.floor(top * 0.6) for j = -5, top do if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then for i = -2, 2 do -- leaves for k = -2, 2 do local vi = area:index(x + i, y + j, z + k) if math.random(5) ~= 2 then data[vi] = c_wsjunleaf end end end elseif j == top - 2 or j == branch then -- branches for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 2 then local vi = area:index(x + i, y + j, z + k) data[vi] = c_juntree end end end end if j >= 0 and j <= top - 3 then -- climbable nodes for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 1 then local vi = area:index(x + i, y + j, z + k) data[vi] = c_vine end end end end if j <= top - 3 then -- trunk local vi = area:index(x, y + j, z) data[vi] = c_juntree end end end function watershed_acaciatree(x, y, z, area, data) local c_wsactree = minetest.get_content_id("watershed:acaciatree") local c_wsacleaf = minetest.get_content_id("watershed:acacialeaf") for j = -3, 6 do if j == 6 then for i = -4, 4 do for k = -4, 4 do if not (i == 0 or k == 0) then if math.random(7) ~= 2 then local vil = area:index(x + i, y + j, z + k) data[vil] = c_wsacleaf end end end end elseif j == 5 then for i = -2, 2, 4 do for k = -2, 2, 4 do local vit = area:index(x + i, y + j, z + k) data[vit] = c_wsactree end end elseif j == 4 then for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 2 then local vit = area:index(x + i, y + j, z + k) data[vit] = c_wsactree end end end else local vit = area:index(x, y + j, z) data[vit] = c_wsactree end end end function watershed_flower(data, vi, noise) local c_danwhi = minetest.get_content_id("flowers:dandelion_white") local c_danyel = minetest.get_content_id("flowers:dandelion_yellow") local c_rose = minetest.get_content_id("flowers:rose") local c_tulip = minetest.get_content_id("flowers:tulip") local c_geranium = minetest.get_content_id("flowers:geranium") local c_viola = minetest.get_content_id("flowers:viola") if noise > 0.8 then data[vi] = c_danwhi elseif noise > 0.4 then data[vi] = c_rose elseif noise > 0 then data[vi] = c_tulip elseif noise > -0.4 then data[vi] = c_danyel elseif noise > -0.8 then data[vi] = c_geranium else data[vi] = c_viola end end function watershed_cactus(x, y, z, area, data) local c_wscactus = minetest.get_content_id("watershed:cactus") for j = -2, 4 do for i = -2, 2 do if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then local vic = area:index(x + i, y + j, z) data[vic] = c_wscactus end end end end function watershed_papyrus(x, y, z, area, data) local c_papyrus = minetest.get_content_id("default:papyrus") local ph = math.random(1, 4) for j = 0, ph do local vip = area:index(x, y + j, z) data[vip] = c_papyrus end end -- Singlenode option local SINGLENODE = true if SINGLENODE then -- Set mapgen parameters minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({mgname="singlenode", flags="nolight"}) end) -- Spawn player function is useless in minetestforfun end -- ABM -- Lava-water cooling minetest.register_abm({ nodenames = {"group:lava"}, neighbors = {"group:water"}, interval = 11, chance = 64, action = function(pos, node, active_object_count, active_object_count_wider) minetest.add_node(pos, {name="default:obsidian"}) minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) end, }) -- Appletree sapling function default.grow_tree(pos) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x=x-2, y=y-2, z=z-2} local pos2 = {x=x+2, y=y+4, z=z+2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data() watershed_appletree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end -- Pine sapling function default.grow_pine_tree(pos) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x=x-2, y=y-4, z=z-2} local pos2 = {x=x+2, y=y+17, z=z+2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data() watershed_pinetree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end -- Acacia sapling is already defined in Moretrees -- Jungletree sapling function default.grow_jungle_tree(pos) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x=x-2, y=y-5, z=z-2} local pos2 = {x=x+2, y=y+23, z=z+2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data() watershed_jungletree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end