function throwing_register_spear_standard (kind, desc, eq, toughness, craft) minetest.register_tool("throwing:spear_" .. kind, { description = desc .. " spear", inventory_image = "throwing_spear_" .. kind .. ".png", wield_scale= {x=2,y=1.5,z=1.5}; on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "object" then local damage = ((eq + 20)^1.2)/10 pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/toughness) end else throwing_shoot_spear(itemstack, user) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end end return itemstack end, }) minetest.register_node("throwing:spear_" .. kind .. "_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-60/16, -2/16, 2/16, 4, 1/16, -1/16}, --Spitze {-4, -1/16, 1/16, -62/16, 0, 0}, {-62/16, -1.5/16, 1.5/16, -60/16, 0.5/16, -0.5/16}, } }, tiles = {"throwing_spear_box.png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_SPEAR_ENTITY={ physical = false, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:spear_" .. kind .. "_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, player = "", wear = 0, } THROWING_SPEAR_ENTITY.on_step = function(self, dtime) if not self.wear then self.object:remove() return end local newpos = self.object:getpos() if self.lastpos.x ~= nil then for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do local node = minetest.get_node(pos) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do local objpos = obj:getpos() if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then if (pos.x - objpos.x < 0.5 and pos.x - objpos.x > -0.5) and (pos.z - objpos.z < 0.5 and pos.z - objpos.z > -0.5) then local speed = vector.length(self.object:getvelocity()) local damage = ((speed + eq +5)^1.2)/10 obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""}) --if math.random() < toughness then --minetest.add_item(self.lastpos, 'throwing:spear_' .. kind) --else --minetest.add_item(self.lastpos, 'default:stick') --end self.object:remove() return end end end if node.name ~= "air" and not string.find(node.name, 'flowers:') and not string.find(node.name, 'fire:') and (node.drawtype and not string.find(node.drawtype, 'plantlike')) then minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""}) --if math.random() < toughness then --minetest.add_item(self.lastpos, 'throwing:spear_' .. kind) --else --minetest.add_item(self.lastpos, 'default:stick') --end self.object:remove() return end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end end self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z} end minetest.register_entity("throwing:spear_" .. kind .. "_entity", THROWING_SPEAR_ENTITY) minetest.register_craft({ output = 'throwing:spear_' .. kind, recipe = { {'group:wood', 'group:wood', craft}, } }) minetest.register_craft({ output = 'throwing:spear_' .. kind, recipe = { {craft, 'group:wood', 'group:wood'}, } }) end if not DISABLE_STONE_SPEAR then throwing_register_spear_standard ('stone', 'Stone (Hunter)', 0, 20, 'group:stone') end if not DISABLE_STEEL_SPEAR then throwing_register_spear_standard ('steel', 'Steel (Hunter)', 5, 30, 'default:steel_ingot') end if not DISABLE_DIAMOND_SPEAR then throwing_register_spear_standard ('diamond', 'Diamond (Hunter)', 10, 40, 'default:diamond') end if not DISABLE_OBSIDIAN_SPEAR then throwing_register_spear_standard ('obsidian', 'Obsidian (Hunter)', 15, 30, 'default:obsidian') end if not DISABLE_MITHRIL_SPEAR then throwing_register_spear_standard ('mithril', 'Mithril (Hunter)', 20, 50, 'moreores:mithril_ingot') end