------------------- -- Player Classes -- -- NOTE: This is a very simple interface for classes, more features will be -- added depending on the various mechanisms we will need -- Global namespace pclasses = {} -- API pclasses.api = {} pclasses.api.util = {} -- Configuration pclasses.conf = {} pclasses.conf.default_class = "adventurer" pclasses.conf.superuser_class = "admin" pclasses.conf.save_interval = 3 * 60 pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses" pclasses.conf.gravefile = minetest.get_worldpath() .. "/graveyards" -- Classes pclasses.classes = {} -- Data pclasses.data = {} pclasses.data.players = {} pclasses.data.reserved_items = {} pclasses.data.hud_ids = {} -- HUD maybe? dofile(minetest.get_modpath("pclasses") .. "/api.lua") dofile(minetest.get_modpath("pclasses") .. "/inventory.lua") dofile(minetest.get_modpath("pclasses") .. "/nodes.lua") function pclasses.data.load() local file = io.open(pclasses.conf.datafile, "r") if file then local loaded = minetest.deserialize(file:read("*all")) file:close() if loaded then pclasses.data.players = loaded.players or pclasses.data.players minetest.log("action", "[PClasses] Loaded data") end end end function pclasses.data.save() local file, err = io.open(pclasses.conf.datafile, "w") if file then file:write(minetest.serialize({ players = pclasses.data.players, })) file:close() --minetest.log("action", "[PClasses] Saved data") else minetest.log("error", "[PClasses] Data save failed: open failed: " .. err) end end local function data_save_loop() pclasses.data.save() minetest.after(pclasses.conf.save_interval, data_save_loop) end pclasses.data.load() ------------------ -- Default class -- if pclasses.conf.default_class then dofile(minetest.get_modpath("pclasses") .. "/" .. pclasses.conf.default_class .. ".lua") end minetest.register_on_joinplayer(function(player) minetest.after(5, function(player) local pname = player:get_player_name() pclasses.api.create_graveyard_inventory(player) --create inventory before local cname = pclasses.api.get_player_class(pname) if cname ~= nil and pclasses.api.get_class_by_name(cname) then pclasses.api.set_player_class(pname, cname) elseif pclasses.api.get_class_by_name(pclasses.conf.default_class) then pclasses.api.set_player_class(pname, pclasses.conf.default_class) end end, player) end) minetest.register_on_shutdown(function() pclasses.data.save() end) data_save_loop()