hunger = {} hunger.food = {} HUNGER_TICK = 300 -- time in seconds after that 1 hunger point is taken HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected HUNGER_EXHAUST_LVL = 100 -- at what exhaustion player saturation gets lowered -- change here for more slower/faster saturation HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK HUNGER_STARVE_LVL = 2 -- level of staturation that causes starving HUNGER_MAX = 20 -- maximum level of saturation local modpath = minetest.get_modpath("hunger") dofile(modpath .. "/functions.lua") dofile(modpath .. "/food.lua") dofile(modpath .. "/legacy.lua") -- Callbacks if minetest.setting_getbool("enable_damage") then minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("hunger", 1) local name = player:get_player_name() hunger[name] = {} hunger[name].lvl = hunger.read(player) hunger[name].exhaus = 0 local lvl = hunger[name].lvl if lvl > 20 then lvl = 20 end minetest.after(0.8, function() hud.change_item(player, "hunger", {offset = "item", item_name = "air"}) hud.change_item(player, "hunger", {number = lvl, max = 20}) end) end) -- for exhaustion minetest.register_on_placenode(hunger.handle_node_actions) minetest.register_on_dignode(hunger.handle_node_actions) minetest.register_on_item_eat(hunger.eat) minetest.register_on_respawnplayer(function(player) hunger.update_hunger(player, 20) end) end