-- Rat by PilzAdam mobs:register_mob("mobs:rat", { -- animal, monster, npc, barbarian type = "animal", -- not aggressive passive = true, -- health & armor hp_min = 1, hp_max = 4, armor = 200, -- textures and model collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2}, visual = "mesh", mesh = "mobs_rat.x", textures = { {"mobs_rat.png"}, {"mobs_rat_brown.png"}, }, blood_texture = "mobs_blood.png", -- sounds makes_footstep_sound = false, sounds = { random = "mobs_rat", }, -- speed and jump walk_velocity = 1, jump = true, -- no drops drops = {}, -- damaged by water_damage = 0, lava_damage = 4, light_damage = 0, -- right click to pick up rat on_rightclick = function(self, clicker) if clicker:is_player() and clicker:get_inventory() and self.child == false and clicker:get_inventory():room_for_item("main", "mobs:rat") then clicker:get_inventory():add_item("main", "mobs:rat") self.object:remove() end end, }) -- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height mobs:register_spawn("mobs:rat", {"default:stone"}, 20, 0, 10000, 1, 31000) -- register spawn egg mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0) -- cooked rat, yummy! minetest.register_craftitem("mobs:rat_cooked", { description = "Cooked Rat", inventory_image = "mobs_cooked_rat.png", on_use = minetest.item_eat(3), }) minetest.register_craft({ type = "cooking", output = "mobs:rat_cooked", recipe = "mobs:rat", cooktime = 5, })