-- Bushes Mod by Mossmanikin, Evergreen, & Neuromancer
-- The initial code for this was taken from Mossmanikin's Grasses Mod, then heavilly modified by Neuromancer for this mod.
-- Mossmanikin also greatly helped with providing samples for coding.
-- bush leaf textures are cc-by-sa 3.0.  from VannessaE's moretrees mod.  (Leaf texture created by RealBadAngel or VanessaE)
-- Branch textures created by Neuromancer.
-- Licence for Code and Non-Bush leaf code is WTFPL.

  abstract_bushes = {}

  minetest.register_node("bushes:youngtree2_bottom", {
	description = "Young Tree 2 (bottom)",
 drawtype="nodebox",
 tiles = {"bushes_youngtree2trunk.png"},
 	inventory_image = "bushes_youngtree2trunk_inv.png",
	wield_image = "bushes_youngtree2trunk_inv.png",
paramtype = "light",
	walkable = false,
	is_ground_content = true,
node_box = {
	type = "fixed",
	fixed = {
		--{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1
		{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
	}
},
	groups = {snappy=3,flammable=2},
	sounds = default.node_sound_leaves_defaults(),
	drop = 'default:stick'
})

  local BushBranchCenter 			= { {1,1}, {3,2} }
for i in pairs(BushBranchCenter) do
	local Num 		= BushBranchCenter[i][1]
	local TexNum 	= BushBranchCenter[i][2]
	minetest.register_node("bushes:bushbranches"..Num, {
		description = "Bush Branches "..Num,
		drawtype = "nodebox",
		tiles = {
			"bushes_leaves_"..TexNum..".png",
			"bushes_branches_center_"..TexNum..".png"
		},
		node_box = {
			type = "fixed",
			fixed = {
				{0, -1/2, -1/2, -1/4, 1/2, 1/2},
				{0, -1/2, -1/2, 1/4, 1/2, 1/2}
			},
		},
		selection_box = {
			type = "fixed",
			fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
		},
		inventory_image = "bushes_branches_center_"..TexNum..".png",
		paramtype = "light",
			paramtype2 = "facedir",
				sunlight_propagates = true,
		groups = {
		--	tree=1, -- MM: disabled because some recipes use group:tree for trunks
			snappy=3,
			flammable=2,
			leaves=1
		},
		sounds = default.node_sound_leaves_defaults(),
		drop = 'default:stick 4'
	})
end

local BushBranchSide 			= { {2,1}, {4,2} }
for i in pairs(BushBranchSide) do
	local Num 		= BushBranchSide[i][1]
	local TexNum 	= BushBranchSide[i][2]
	minetest.register_node("bushes:bushbranches"..Num, {
		description = "Bush Branches "..Num,
		drawtype = "nodebox",
		tiles = {
--[[top]] 	"bushes_leaves_"..TexNum..".png",
--[[bottom]]"bushes_branches_center_"..TexNum..".png",
--[[right]]	"bushes_branches_left_"..TexNum..".png",
--[[left]]	"bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here,
--[[back]]	"bushes_branches_center_"..TexNum..".png",--     unless U really want 'em 2 B different
--[[front]]	"bushes_branches_right_"..TexNum..".png"
		},
		node_box = {
			type = "fixed",
			fixed = {
--				{ left	 , bottom  , front, right   , top     , back    }
				{0.137748,-0.491944, 0.5  ,-0.125000,-0.179444,-0.007790}, --NodeBox 1
				{0.262748,-0.185995, 0.5  ,-0.237252, 0.126505,-0.260269}, --NodeBox 2
				{0.500000, 0.125000, 0.5  ,-0.500000, 0.500000,-0.500000}, --NodeBox 3
			},
		},
		selection_box = {
			type = "fixed",
			fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
		},
		inventory_image = "bushes_branches_right_"..TexNum..".png",
		paramtype = "light",
			paramtype2 = "facedir",
				sunlight_propagates = true,
		groups = {
		--	tree=1, -- MM: disabled because some recipes use group:tree for trunks
			snappy=3,
			flammable=2,
			leaves=1
		},
		sounds = default.node_sound_leaves_defaults(),
		drop = 'default:stick 3'
	})
end

local BushLeafNode 			= { {1}, {2}}
for i in pairs(BushLeafNode) do
	local Num = BushLeafNode[i][1]
	minetest.register_node("bushes:BushLeaves"..Num, {
		description = "Bush Leaves "..Num,
		drawtype = "allfaces_optional",
		tiles = {"bushes_leaves_"..Num..".png"},
		paramtype = "light",
		groups = {	-- MM: Should we add leafdecay?
			snappy=3,
			flammable=2,
			attached_node=1
		},
		sounds = default.node_sound_leaves_defaults(),
	})
end

abstract_bushes.grow_bush = function(pos)
	local leaf_type = math.random(1,2)
	local bush_side_height = math.random(0,1)
		local chance_of_bush_node_right = math.random(1,10)
		if chance_of_bush_node_right> 5 then
			local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
			abstract_bushes.grow_bush_node(right_pos,3,leaf_type)
		end
		local chance_of_bush_node_left = math.random(1,10)
		if chance_of_bush_node_left> 5 then
			bush_side_height = math.random(0,1)
			local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
			abstract_bushes.grow_bush_node(left_pos,1,leaf_type)
		end
		local chance_of_bush_node_front = math.random(1,10)
		if chance_of_bush_node_front> 5 then
			bush_side_height = math.random(0,1)
			local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
			abstract_bushes.grow_bush_node(front_pos,2,leaf_type)
		end
		local chance_of_bush_node_back = math.random(1,10)
		if chance_of_bush_node_back> 5 then
			bush_side_height = math.random(0,1)
			local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
			abstract_bushes.grow_bush_node(back_pos,0,leaf_type)
		end

abstract_bushes.grow_bush_node(pos,5,leaf_type)
end

abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)


	local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
	local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}

	local bush_branch_type = 2

	-- MM: I'm not sure if it's slower now than before...
	if dir ~= 5 and leaf_type == 1 then
		bush_branch_type = 2
	end
	if dir ~= 5 and leaf_type == 2 then
		bush_branch_type = 4
	end
	if dir == 5 and leaf_type == 1 then
		bush_branch_type = 1
		dir = 1
	end
	if dir == 5 and leaf_type == 2 then
		bush_branch_type = 3
		dir = 1
	end

	if minetest.get_node(right_here).name == "air"  -- instead of check_air = true,
	or minetest.get_node(right_here).name == "default:junglegrass" then
		minetest.set_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
						--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
		minetest.set_node(above_right_here, {name="bushes:BushLeaves"..leaf_type})
		local chance_of_high_leaves = math.random(1,10)
		if chance_of_high_leaves> 5 then
			local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
							--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
			minetest.set_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type})
		end
	end
end


biome_lib:register_generate_plant({
    surface = {
		"default:dirt_with_grass",
		"stoneage:grass_with_silex",
		"sumpf:peat",
		"sumpf:sumpf",
		"default:dirt_with_dry_grass"
	},
    max_count = 15,  --10,15
    rarity = 101 - 4,  --3,4
    min_elevation = 1, -- above sea level
	plantlife_limit = -0.9,
  },
  abstract_bushes.grow_bush
)

 abstract_bushes.grow_youngtree2 = function(pos)
	local height = math.random(4,5)
	return abstract_bushes.grow_youngtree_node2(pos,height)
end

abstract_bushes.grow_youngtree_node2 = function(pos, height)


	local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
	local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
	local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
	local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z}

	if minetest.get_node(right_here).name == "air"  -- instead of check_air = true,
	or minetest.get_node(right_here).name == "default:junglegrass" then
		if height == 4 then
				local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1}
				local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1}
				minetest.set_node(right_here, {name="bushes:youngtree2_bottom"})
				minetest.set_node(above_right_here, {name="bushes:youngtree2_bottom"})
				minetest.set_node(two_above_right_here, {name="bushes:bushbranches2"  , param2=2})
				minetest.set_node(two_above_right_here_south, {name="bushes:bushbranches2"  , param2=0})
				minetest.set_node(three_above_right_here, {name="bushes:BushLeaves1" })
				minetest.set_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
		end

	end
end

biome_lib:register_generate_plant({
    surface = {
		"default:dirt_with_grass",
		"stoneage:grass_with_silex",
		"sumpf:peat",
		"sumpf:sumpf",
		"default:dirt_with_dry_grass"
	},
    max_count = 55,  --10,15
    rarity = 101 - 4,  --3,4
    min_elevation = 1, -- above sea level
	plantlife_limit = -0.9,
  },
  abstract_bushes.grow_youngtree2
)

		--http://dev.minetest.net/Node_Drawtypes