inventory_icon = {} inventory_icon.hudids = {} inventory_icon.COLORIZE_STRING = "[colorize:#A00000:192" function inventory_icon.get_inventory_state(inv, listname) local size = inv:get_size(listname) local occupied = 0 for i=1,size do local stack = inv:get_stack(listname, i) if not stack:is_empty() then occupied = occupied + 1 end end return occupied, size end function inventory_icon.replace_icon(name) return "inventory_icon_"..name end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() inventory_icon.hudids[name] = {} local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main") local icon if occupied >= size then icon = "inventory_icon_backpack_full.png" else icon = "inventory_icon_backpack_free.png" end inventory_icon.hudids[name].main = {} inventory_icon.hudids[name].main.icon = player:hud_add({ hud_elem_type = "image", position = {x=1,y=1}, scale = {x=1,y=1}, offset = {x=-32,y=-32}, text = icon, }) inventory_icon.hudids[name].main.text = player:hud_add({ hud_elem_type = "text", position = {x=1,y=1}, scale = {x=1,y=1}, offset = {x=-36,y=-20}, alignment = {x=0,y=0}, number = 0xFFFFFF, text = string.format("%d/%d", occupied, size) }) if minetest.get_modpath("unified_inventory") ~= nil then inventory_icon.hudids[name].bags = {} local bags_inv = minetest.get_inventory({type = "detached", name = name.."_bags"}) for i=1,4 do local bag = bags_inv:get_stack("bag"..i, 1) local scale, text, icon if bag:is_empty() then scale = { x = 0, y = 0 } text = "" icon = "inventory_icon_bags_small.png" else scale = { x = 1, y = 1 } local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents") text = string.format("%d/%d", occupied, size) icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image) if occupied >= size then icon = icon .. "^" .. inventory_icon.COLORIZE_STRING end end inventory_icon.hudids[name].bags[i] = {} inventory_icon.hudids[name].bags[i].icon = player:hud_add({ hud_elem_type = "image", position = {x=1,y=1}, scale = scale, size = { x=32, y=32 }, offset = {x=-36,y=-32 -40*i}, text = icon, }) inventory_icon.hudids[name].bags[i].text = player:hud_add({ hud_elem_type = "text", position = {x=1,y=1}, scale = scale, offset = {x=-36,y=-20 -40*i}, alignment = {x=0,y=0}, number = 0xFFFFFF, text = text, }) end end end) minetest.register_on_leaveplayer(function(player) inventory_icon.hudids[player:get_player_name()] = nil end) local function tick() minetest.after(1, tick) for playername,hudids in pairs(inventory_icon.hudids) do local player = minetest.get_player_by_name(playername) if player then local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main") local icon, color if occupied >= size then icon = "inventory_icon_backpack_full.png" else icon = "inventory_icon_backpack_free.png" end player:hud_change(hudids.main.icon, "text", icon) player:hud_change(hudids.main.text, "text", string.format("%d/%d", occupied, size)) if minetest.get_modpath("unified_inventory") ~= nil then local bags_inv = minetest.get_inventory({type = "detached", name = playername.."_bags"}) for i=1,4 do local bag = bags_inv:get_stack("bag"..i, 1) local scale, text, icon if bag:is_empty() then scale = { x = 0, y = 0 } text = "" icon = "inventory_icon_bags_small.png" else scale = { x = 1, y = 1 } local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents") text = string.format("%d/%d", occupied, size) icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image) if occupied >= size then icon = icon .. "^" .. inventory_icon.COLORIZE_STRING end end player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon) player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale) player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text) player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale) end end end end end tick()