--[[ Solar Mana mod [solarmana] ========================== A mana regeneration controller: only regenerate mana in sunlight. Copyright (C) 2015 Ben Deutsch This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ]] local time_total_regen_check = 0.5 local time_next_regen_check = time_total_regen_check -- TODO: make this globally accessible local mana_from_node = { ['default:goldblock'] = 5, ['runes:rune_simple_heal'] = 1, ['runes:rune_improved_heal'] = 3, ['runes:rune_perfect_heal'] = 8, ['default:wood'] = 1, ['default:junglewood'] = 1, ['default:pinewood'] = 1, ['group:wood'] = 1, } -- just for debugging: see below local time_total_mana_reset = 10.0 local time_next_mana_reset = time_total_mana_reset minetest.register_globalstep(function(dtime) -- We do not care if this does not run as often as possible, -- as all it does is change the regeneration to a fixed number time_next_regen_check = time_next_regen_check - dtime if time_next_regen_check < 0.0 then time_next_regen_check = time_total_regen_check for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local pos = player:getpos() local pos_y = pos.y -- the middle of the block with the player's head pos.y = math.floor(pos_y) + 1.5 local node = minetest.get_node(pos) -- Currently uses 'get_node_light' to determine whether -- a node is "in sunlight". local light_day = minetest.get_node_light(pos, 0.5) local light_night = minetest.get_node_light(pos, 0.0) local light_now = minetest.get_node_light(pos) or 0 local regen_to = 0 -- simplest version checks for "full sunlight now" if light_now >= 15 then regen_to = 1 end -- we can get a bit more lenience by testing whether -- * a node is "affected by sunlight" (day > night) -- * the node is "bright enough now" -- However: you could deny yourself mana regeneration -- with torches :-/ --[[ if light_day > light_night and light_now > 12 then regen_to = 1 end --]] -- next, check the block we're standing on. pos.y = math.floor(pos_y) - 0.5 node = minetest.get_node(pos) if mana_from_node[node.name] then regen_to = math.max(regen_to, mana_from_node[node.name]) --print("Regen to "..regen_to.." : "..node.name) end for key, value in pairs(mana_from_node) do if key:split(":")[1] == "group" then groupname = key:split(":")[2] if minetest.get_node_group(node.name, groupname) > 0 then regen_to = math.max(regen_to, value) -- We get the greater one (if the node is part of 2 or more groups) end end end mana.setregen(name, regen_to) --print("Regen to "..regen_to.." : "..light_day.."/"..light_now.."/"..light_night) end end --[[ Comment this in for testing if you have no mana sink time_next_mana_reset = time_next_mana_reset - dtime if time_next_mana_reset < 0.0 then time_next_mana_reset = time_total_mana_reset mana.set('singleplayer', 100) print("Resetting mana") end --]] end)