mobs:register_mob("mobs:mese_dragon", { type = "monster", -- agressive, deals 12 damage to player when hit passive = false, damage = 12, attack_type = "dogshoot", reach = 3, shoot_interval = 2.5, arrow = "mobs:roar_of_the_dragon", --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme" shoot_offset = 2, -- health & armor hp_min = 175, hp_max = 225, armor = 70, -- textures and model collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER visual = "mesh", mesh = "mese_dragon.b3d", rotate = 180, --Needed because B3D bugs textures = { {"mese_dragon.png"}, }, visual_size = {x=8, y=8}, --default (x=10,y=10) blood_texture = "default_mese_crystal_fragment.png", -- sounds makes_footstep_sound = true, sounds = { shoot_attack = "mesed", attack = "mese_dragon", distance = 60, }, -- speed and jump view_range = 20, knock_back = 0, walk_velocity = 1.5, run_velocity = 3.5, pathfinding = false, jump = true, jump_height = 4, fall_damage = 0, fall_speed = -6, stepheight = 1.5, -- drops returnmirror & mese & class items when dead drops = { -- Ressource & Decoration drops {name = "default:mese", chance = 2, min = 2, max = 4}, {name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1}, -- Tools drops {name = "default:pick_mese", chance = 33, min = 1, max = 1}, {name = "default:shovel_mese", chance = 33, min = 1, max = 1}, {name = "default:axe_mese", chance = 33, min = 1, max = 1}, {name = "farming:hoe_mese", chance = 33, min = 1, max = 1}, -- Hunter drops {name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1}, {name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1}, {name = "throwing:arbalest", chance = 33, min = 1, max = 1}, -- Warrior drops {name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1}, {name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1}, {name = "default:sword_mese", chance = 33, min = 1, max = 1}, }, -- damaged by water_damage = 0, lava_damage = 0, light_damage = 0, -- model animation animation = { -- Ajouté avec valeurs farfadet, voir si crachat+griffe possible en une animation d'attaque speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 80, walk_start = 180, walk_end = 200, run_start = 180, run_end = 200, punch_start = 140, punch_end = 170, }, }) -- mese arrow (weapon) --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme" mobs:register_arrow("mobs:mese_arrow", { visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {"default_mese_crystal_fragment.png"}, velocity = 8, --default 6 hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 12}, --Modif MFF }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 12}, --Modif MFF }, nil) end, hit_node = function(self, pos, node) end })