minetest.register_craftitem("throwing:arrow_gold", { description = "Golden Arrow", inventory_image = "throwing_arrow_gold.png", }) minetest.register_node("throwing:arrow_gold_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, -- Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, -- Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_gold.png", "throwing_arrow_gold.png", "throwing_arrow_gold_back.png", "throwing_arrow_gold_front.png", "throwing_arrow_gold_2.png", "throwing_arrow_gold.png"}, groups = {not_in_creative_inventory = 1}, }) local THROWING_arrow_gold_ENTITY = { physical = false, timer = 0, visual = "wielditem", visual_size = {x = 0.125, y = 0.125}, textures = {"throwing:arrow_gold_box"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } THROWING_arrow_gold_ENTITY.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.2 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "throwing:arrow_gold_entity" and obj:get_luaentity().name ~= "__builtin:item" then local damage = 5 obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8}) self.object:remove() end else local damage = 5 obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") then minetest.add_item(self.lastpos, "throwing:arrow_gold") end minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("throwing:arrow_gold_entity", THROWING_arrow_gold_ENTITY) minetest.register_craft({ output = "throwing:arrow_gold 16", recipe = { {"default:stick", "default:stick", "default:gold_ingot"}, } }) minetest.register_craft({ output = "throwing:arrow_gold 16", recipe = { {"default:gold_ingot", "default:stick", "default:stick"}, } })