arrows = { {"throwing:arrow", "throwing:arrow_entity"}, {"throwing:arrow_gold", "throwing:arrow_gold_entity"}, {"throwing:arrow_fire", "throwing:arrow_fire_entity"}, {"throwing:arrow_teleport", "throwing:arrow_teleport_entity"}, {"throwing:arrow_dig", "throwing:arrow_dig_entity"}, {"throwing:arrow_dig_admin", "throwing:arrow_dig_admin_entity"}, {"throwing:arrow_build", "throwing:arrow_build_entity"} } local throwing_shoot_arrow = function(itemstack, player) for _,arrow in ipairs(arrows) do if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then if not minetest.setting_getbool("creative_mode") then player:get_inventory():remove_item("main", arrow[1]) end local playerpos = player:getpos() local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) local dir = player:get_look_dir() obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19}) obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3}) obj:setyaw(player:get_look_yaw()+math.pi) minetest.sound_play("throwing_sound", {pos=playerpos, gain = 0.5}) if obj:get_luaentity().player == "" then obj:get_luaentity().player = player end obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() return true end end return false end minetest.register_tool("throwing:bow_wood", { description = "Wooden Bow", inventory_image = "throwing_bow_wood.png", on_use = function(itemstack, user, pointed_thing) if throwing_shoot_arrow(itemstack, user, pointed_thing) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/25) end end return itemstack end, }) minetest.register_craft({ output = "throwing:bow_wood", recipe = { {"farming:cotton", "default:wood", ""}, {"farming:cotton", "", "default:wood"}, {"farming:cotton", "default:wood", ""}, } }) minetest.register_tool("throwing:bow_stone", { description = "Stone Bow", inventory_image = "throwing_bow_stone.png", on_use = function(itemstack, user, pointed_thing) if throwing_shoot_arrow(item, user, pointed_thing) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/75) end end return itemstack end, }) minetest.register_craft({ output = "throwing:bow_stone", recipe = { {"farming:cotton", "default:cobble", ""}, {"farming:cotton", "", "default:cobble"}, {"farming:cotton", "default:cobble", ""}, } }) minetest.register_tool("throwing:bow_steel", { description = "Steel Bow", inventory_image = "throwing_bow_steel.png", on_use = function(itemstack, user, pointed_thing) if throwing_shoot_arrow(item, user, pointed_thing) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/200) end end return itemstack end, }) minetest.register_craft({ output = "throwing:bow_steel", recipe = { {"farming:cotton", "default:steel_ingot", ""}, {"farming:cotton", "", "default:steel_ingot"}, {"farming:cotton", "default:steel_ingot", ""}, } }) minetest.register_tool("throwing:bow_bronze", { description = "Bronze Bow", inventory_image = "throwing_bow_bronze.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) if throwing_shoot_arrow(item, user, pointed_thing) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/250) end end return itemstack end, }) minetest.register_craft({ output = "throwing:bow_bronze", recipe = { {"farming:cotton", "default:bronze_ingot", ""}, {"farming:cotton", "", "default:bronze_ingot"}, {"farming:cotton", "default:bronze_ingot", ""}, } }) minetest.register_tool("throwing:bow_mese", { description = "Mese Bow", inventory_image = "throwing_bow_mese.png", on_use = function(itemstack, user, pointed_thing) if throwing_shoot_arrow(item, user, pointed_thing) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/350) end end return itemstack end, }) minetest.register_craft({ output = "throwing:bow_mese", recipe = { {"farming:cotton", "default:mese_crystal", ""}, {"farming:cotton", "", "default:mese_crystal"}, {"farming:cotton", "default:mese_crystal", ""}, } }) minetest.register_tool("throwing:bow_diamond", { description = "Diamond Bow", inventory_image = "throwing_bow_diamond.png", on_use = function(itemstack, user, pointed_thing) if throwing_shoot_arrow(item, user, pointed_thing) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/500) end end return itemstack end, }) minetest.register_craft({ output = "throwing:bow_diamond", recipe = { {"farming:cotton", "default:diamond", ""}, {"farming:cotton", "", "default:diamond"}, {"farming:cotton", "default:diamond", ""}, } }) dofile(minetest.get_modpath("throwing") .. "/arrow.lua") dofile(minetest.get_modpath("throwing") .. "/golden_arrow.lua") dofile(minetest.get_modpath("throwing") .. "/fire_arrow.lua") dofile(minetest.get_modpath("throwing") .. "/teleport_arrow.lua") dofile(minetest.get_modpath("throwing") .. "/dig_arrow.lua") dofile(minetest.get_modpath("throwing") .. "/dig_arrow_admin.lua") dofile(minetest.get_modpath("throwing") .. "/build_arrow.lua") if minetest.setting_getbool("log_mods") then minetest.log("action", "Carbone: [throwing] loaded.") end