-- Dungeon Master by PilzAdam -- Node which cannot be destroyed by DungeonMasters' fireballs local excluded = {"nether:netherrack","default:obsidian_glass","maptools:cobble", "maptools:sand", "maptools:desert_sand" } mobs:register_mob("mobs:dungeon_master", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, shoots fireballs at player passive = false, damage = 13, attack_type = "shoot", shoot_interval = 2.5, arrow = "mobs:fireball", shoot_offset = 0, -- health & armor hp_min = 50, hp_max = 60, armor = 60, -- textures and model collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7}, visual = "mesh", mesh = "mobs_dungeon_master.x", drawtype = "front", available_textures = { total = 3, texture_1 = {"mobs_dungeon_master.png"}, texture_2 = {"mobs_dungeon_master_cobblestone.png"}, texture_3 = {"mobs_dungeon_master_strangewhite.png"}, }, visual_size = {x=8, y=8}, blood_texture = "mobs_blood.png", -- sounds makes_footstep_sound = true, sounds = { random = "mobs_dungeonmaster", attack = "mobs_fireball", }, -- speed and jump walk_velocity = 1, run_velocity = 2, jump = true, step = 0.5, view_range = 16, -- drops mese or diamond when dead drops = { {name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3,}, {name = "default:diamond", chance = 5, min = 1, max = 3,}, {name = "default:mese_crystal", chance = 2, min = 1, max = 3,}, {name = "default:diamond_block", chance = 30, min = 1, max = 1,}, {name = "maptools:gold_coin", chance = 15, min = 1, max = 2,}, {name = "maptools:silver_coin", chance = 1, min = 2, max = 10,}, }, -- damaged by water_damage = 1, lava_damage = 1, light_damage = 0, -- model animation animation = { stand_start = 0, stand_end = 19, walk_start = 20, walk_end = 35, punch_start = 36, punch_end = 48, speed_normal = 15, speed_run = 15, }, }) -- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 7000, 1, -100) -- register spawn egg mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1) -- Fireball (dungeon masters weapon) mobs:register_arrow("mobs:fireball", { visual = "sprite", visual_size = {x=1, y=1}, textures = {"mobs_fireball.png"}, velocity = 5, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) local s = self.object:getpos() local p = player:getpos() player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=13}, }, 0) end, -- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) hit_node = function(self, pos, node) for dx=-1,1 do for dy=-1,1 do for dz=-1,1 do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.get_node(p).name local excluding = minetest.registered_nodes[n].groups["unbreakable"] ~= nil or n:split(":")[1] == "nether" for _,i in ipairs(excluded) do if i == n then including = true end end --if p.y < -19600 and including and n:split(":")[1] == "nether" then if excluding then return end if n ~= "default:obsidian" and n ~= "default:obsidianbrick" and not n:find("protector:") then if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then minetest.set_node(p, {name="fire:basic_flame"}) else minetest.set_node(p, {name="air"}) end end end end end end })