-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.

-- Map Generation
dofile(minetest.get_modpath("flowers").."/mapgen.lua")

-- Aliases for original flowers mod
minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
minetest.register_alias("flowers:flower_rose", "flowers:rose")
minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
minetest.register_alias("flowers:flower_viola", "flowers:viola")

-------------------------------
--- Fleur Simple (une case) ---
-------------------------------

local function add_simple_flower(name, desc, image, color)
	minetest.register_node("flowers:"..name.."", {
		description = desc,
		drawtype = "plantlike",
		tiles = { image..".png" },
		inventory_image = image..".png",
		wield_image = image..".png",
		sunlight_propagates = true,
		paramtype = "light",
		walkable = false,
		stack_max = 64,
		groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color=1},
		sounds = default.node_sound_leaves_defaults(),
		selection_box = {
			type = "fixed",
			fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
		},
	})
end


add_simple_flower("dandelion_yellow", "Yellow Dandelion", "flowers_dandelion_yellow", "color_yellow")
add_simple_flower("geranium", "Blue Geranium", "flowers_geranium", "color_blue")
add_simple_flower("rose", "Rose", "flowers_rose", "color_red") 
add_simple_flower("tulip", "Orange Tulip", "flowers_tulip", "color_orange")

---------------------------------------------
----------------- OLD SYSTEM ----------------
---------------------------------------------

minetest.register_node("flowers:dandelion_white", {
	description = "White Dandelion",
	drawtype = "plantlike",
	tiles = { "flowers_dandelion_white.png" },
	inventory_image = "flowers_dandelion_white.png",
	wield_image = "flowers_dandelion_white.png",
	is_ground_content = true,
	sunlight_propagates = true,
	paramtype = "light",
	walkable = false,
	buildable_to = true,
	groups = {snappy = 3, flammable = 2, flower = 1, flora = 1, attached_node = 1, color_white = 1},
	sounds = default.node_sound_leaves_defaults(),
	selection_box = {
		type = "fixed",
		fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5},
	},
})

minetest.register_node("flowers:viola", {
	description = "Viola",
	drawtype = "plantlike",
	tiles = { "flowers_viola.png" },
	inventory_image = "flowers_viola.png",
	wield_image = "flowers_viola.png",
	is_ground_content = true,
	sunlight_propagates = true,
	paramtype = "light",
	walkable = false,
	buildable_to = true,
	groups = {snappy = 3, flammable = 2, flower = 1, flora = 1, attached_node = 1, color_violet = 1},
	sounds = default.node_sound_leaves_defaults(),
	selection_box = {
		type = "fixed",
		fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
	},
})

minetest.register_node("flowers:lily_pad", {
	description = "Lily Pad",
	drawtype = "nodebox",
	tiles = { "flowers_lily_pad.png" },
	inventory_image = "flowers_lily_pad.png",
	wield_image = "flowers_lily_pad.png",
	wield_scale = {x = 1, y = 1, z = 0.001},
	is_ground_content = true,
	sunlight_propagates = true,
	paramtype = "light",
	walkable = false,
	buildable_to = true,
	groups = {snappy = 3, flammable = 2, flower = 1, flora = 1},
	sounds = default.node_sound_leaves_defaults(),
	node_box = {
		type = "fixed",
		fixed = {-0.5, -0.45, -0.5, 0.5, -0.4375, 0.5},
	},
	selection_box = {
		type = "fixed",
		fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
	},
})

minetest.register_abm({
	nodenames = {"group:flora"},
	neighbors = {"default:dirt_with_grass", "default:desert_sand"},
	interval = 2,
	chance = 500,
	action = function(pos, node)
		pos.y = pos.y - 1
		local under = minetest.get_node(pos)
		pos.y = pos.y + 1
		if under.name == "default:desert_sand" then
			minetest.set_node(pos, {name="default:dry_shrub"})
		elseif under.name ~= "default:dirt_with_grass" then return end
		
		local light = minetest.get_node_light(pos)
		if not light or light < 13 then return end
		
		local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
		local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
		if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then return end
		
		local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
		if #flowers > 3 then return end
		
		local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
		if #seedling > 0 then
			seedling = seedling[math.random(#seedling)]
			seedling.y = seedling.y + 1
			light = minetest.get_node_light(seedling)
			if not light or light < 13 then
				return
			end
			if minetest.get_node(seedling).name == "air" then
				minetest.set_node(seedling, {name=node.name})
			end
		end
	end,
})

if minetest.setting_getbool("log_mods") then
	minetest.log("action", "Carbone: [flowers] loaded.")
end