-- Wolf (from Mobs_plus) mobs:register_mob("mobs:wolf", { -- animal, monster, npc, barbarian type = "monster", -- agressive, does 4 damage to player when hit passive = false, attack_type = "dogfight", damage = 5, -- health & armor hp_min = 15, hp_max = 20, armor = 200, -- textures and model collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, visual = "mesh", mesh = "mobs_wolf.x", drawtype = "front", available_textures = { total = 1, texture_1 = {"mobs_wolf.png"}, }, --visual_size = {x=1,y=1}, --Quel valeur lui mettre ? blood_texture = "mobs_blood.png", -- Continuer d'organiser le code à partir d'ici -- makes_footstep_sound = true, view_range = 16, walk_velocity = 3, run_velocity = 5, damage = 4, drops = { {name = "mobs:meat_raw", chance = 1, min = 2, max = 3,}, {name = "maptools:copper_coin", chance = 2, min = 1, max = 4,}, }, light_resistant = false, water_damage = 1, lava_damage = 5, light_damage = 2, on_rightclick = nil, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 14, walk_start = 15, walk_end = 38, run_start = 40, run_end = 63, punch_start = 40, punch_end = 63, }, sounds = { random = "mobs_wolf", }, jump = true, }) mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 10000, 1, 31000)