--Sprint mod for Minetest by GunshipPenguin --Configuration variables, these are all explained in README.md local SPRINT_SPEED = 1.35 local SPRINT_JUMP = 1.1 local SPRINT_STAMINA = 10 local SPRINT_TIMEOUT = 0.5 local SPRINT_WARN = true STOP_ON_CLICK = true --If true, sprinting will stop when either the left mouse button or the right mouse button is pressed local players = {} minetest.register_on_joinplayer(function(player) players[player:get_player_name()] = {state = 0, timeOut = 0, stamina = SPRINT_STAMINA, moving = false} end) minetest.register_on_leaveplayer(function(player) playerName = player:get_player_name() players[playerName] = nil end) minetest.register_globalstep(function(dtime) --Get the gametime local gameTime = minetest.get_gametime() --Loop through all connected players for playerName,playerInfo in pairs(players) do local player = minetest.get_player_by_name(playerName) if player ~= nil then --Check if they are moving or not players[playerName]["moving"] = player:get_player_control()["up"] -- s'arrete si le joueur fait un clique gauche ou droit if player:get_player_control()["RMB"] or player:get_player_control()["LMB"] and STOP_ON_CLICK == true then players[playerName]["state"] = 0 player:set_physics_override({speed=1.0, jump=1.0}) end --If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0 if playerInfo["state"] == 2 then if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then players[playerName]["timeOut"] = nil setState(playerName, 0) end --If the player is sprinting, create particles behind him/her elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then local numParticles = math.random(1, 2) local playerPos = player:getpos() local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) if playerNode["name"] ~= "air" then for i=1, numParticles, 1 do minetest.add_particle({ pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, vel = {x=0, y=5, z=0}, acc = {x=0, y=-13, z=0}, expirationtime = math.random(), size = math.random()+0.5, collisiondetection = true, vertical = false, texture = "default_dirt.png", }) end end end --Adjust player states if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped setState(playerName, 0) elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving setState(playerName, 1) elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed setState(playerName, 2) elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting setState(playerName, 3) end --Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero if playerInfo["state"] == 3 then playerInfo["stamina"] = playerInfo["stamina"] - dtime if playerInfo["stamina"] <= 0 then playerInfo["stamina"] = 0 setState(playerName, 0) if SPRINT_WARN then minetest.chat_send_player(playerName, "Votre sprint s'arrete, plus d'endurance ! Your sprint stamina has run out !") end end --Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then playerInfo["stamina"] = playerInfo["stamina"] + dtime end end end end) function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting) local player = minetest.get_player_by_name(playerName) local gameTime = minetest.get_gametime() if players[playerName] then players[playerName]["state"] = state if state == 0 then--Stopped player:set_physics_override({speed=1.0,jump=1.0}) elseif state == 2 then --Primed players[playerName]["timeOut"] = gameTime elseif state == 3 then --Sprinting player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP}) end return true end return false end