local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second local craft_time = 1 local function count_index(invlist) local index = {} for _, stack in pairs(invlist) do if not stack:is_empty() then local stack_name = stack:get_name() index[stack_name] = (index[stack_name] or 0) + stack:get_count() end end return index end local function get_item_info(stack) local name = stack:get_name() local def = minetest.registered_items[name] local description = def and def.description or "Unknown item" return description, name end local function get_craft(pos, inventory, hash) local hash = hash or minetest.hash_node_position(pos) local craft = autocrafterCache[hash] if not craft then local recipe = inventory:get_list("recipe") local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe}) craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input} autocrafterCache[hash] = craft end return craft end local function autocraft(inventory, craft) if not craft then return false end local output_item = craft.output.item -- check if we have enough room in dst if not inventory:room_for_item("dst", output_item) then return false end local consumption = craft.consumption local inv_index = count_index(inventory:get_list("src")) -- check if we have enough material available for itemname, number in pairs(consumption) do if (not inv_index[itemname]) or inv_index[itemname] < number then return false end end -- consume material for itemname, number in pairs(consumption) do for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max inventory:remove_item("src", ItemStack(itemname)) end end -- craft the result into the dst inventory and add any "replacements" as well inventory:add_item("dst", output_item) for i = 1, 9 do inventory:add_item("dst", craft.decremented_input.items[i]) end return true end -- returns false to stop the timer, true to continue running -- is started only from start_autocrafter(pos) after sanity checks and cached recipe local function run_autocrafter(pos, elapsed) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local craft = get_craft(pos, inventory) local output_item = craft.output.item -- only use crafts that have an actual result if output_item:is_empty() then meta:set_string("infotext", "unconfigured Autocrafter: unknown recipe") return false end for step = 1, math.floor(elapsed/craft_time) do local continue = autocraft(inventory, craft) if not continue then return false end end return true end local function start_crafter(pos) local meta = minetest.get_meta(pos) if meta:get_int("enabled") == 1 then local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(craft_time) end end end local function after_inventory_change(pos) start_crafter(pos) end -- note, that this function assumes allready being updated to virtual items -- and doesn't handle recipes with stacksizes > 1 local function after_recipe_change(pos, inventory) local meta = minetest.get_meta(pos) -- if we emptied the grid, there's no point in keeping it running or cached if inventory:is_empty("recipe") then minetest.get_node_timer(pos):stop() autocrafterCache[minetest.hash_node_position(pos)] = nil meta:set_string("infotext", "unconfigured Autocrafter") inventory:set_stack("output", 1, "") return end local recipe_changed = false local recipe = inventory:get_list("recipe") local hash = minetest.hash_node_position(pos) local craft = autocrafterCache[hash] if craft then -- check if it changed local cached_recipe = craft.recipe for i = 1, 9 do if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then autocrafterCache[hash] = nil -- invalidate recipe craft = nil break end end end craft = craft or get_craft(pos, inventory, hash) local output_item = craft.output.item local description, name = get_item_info(output_item) meta:set_string("infotext", string.format("'%s' Autocrafter (%s)", description, name)) inventory:set_stack("output", 1, output_item) after_inventory_change(pos) end -- clean out unknown items and groups, which would be handled like unknown items in the crafting grid -- if minetest supports query by group one day, this might replace them -- with a canonical version instead local function normalize(item_list) for i = 1, #item_list do local name = item_list[i] if not minetest.registered_items[name] then item_list[i] = "" end end return item_list end local function on_output_change(pos, inventory, stack) if not stack then inventory:set_list("output", {}) inventory:set_list("recipe", {}) else local input = minetest.get_craft_recipe(stack:get_name()) if not input.items or input.type ~= "normal" then return end local items, width = normalize(input.items), input.width local item_idx, width_idx = 1, 1 for i = 1, 9 do if width_idx <= width then inventory:set_stack("recipe", i, items[item_idx]) item_idx = item_idx + 1 else inventory:set_stack("recipe", i, ItemStack("")) end width_idx = (width_idx < 3) and (width_idx + 1) or 1 end -- we'll set the output slot in after_recipe_change to the actual result of the new recipe end after_recipe_change(pos, inventory) end -- returns false if we shouldn't bother attempting to start the timer again after this local function update_meta(meta, enabled) local state = enabled and "on" or "off" meta:set_int("enabled", enabled and 1 or 0) local fs = "size[8,11]".. "list[context;recipe;0,0;3,3;]".. "image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]".. "list[context;output;3,1;1,1;]".. "image_button[3,2;1,0.6;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" .. "list[context;src;0,4.5;8,3;]".. "list[context;dst;4,0;4,3;]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. default.get_hotbar_bg(0,8) .. "list[current_player;main;0,8;8,4;]" .. "listring[current_player;main]".. "listring[context;src]" .. "listring[current_player;main]".. "listring[context;dst]" .. "listring[current_player;main]" if minetest.get_modpath("digilines") then fs = fs.."field[1,3.5;4,1;channel;Channel;${channel}]" fs = fs.."button_exit[5,3.2;2,1;save;Save]" end meta:set_string("formspec",fs) -- toggling the button doesn't quite call for running a recipe change check -- so instead we run a minimal version for infotext setting only -- this might be more written code, but actually executes less local output = meta:get_inventory():get_stack("output", 1) if output:is_empty() then -- doesn't matter if paused or not meta:set_string("infotext", "unconfigured Autocrafter") return false end local description, name = get_item_info(output) local infotext = enabled and string.format("'%s' Autocrafter (%s)", description, name) or string.format("paused '%s' Autocrafter", description) meta:set_string("infotext", infotext) return enabled end -- 1st version of the autocrafter had actual items in the crafting grid -- the 2nd replaced these with virtual items, dropped the content on update and set "virtual_items" to string "1" -- the third added an output inventory, changed the formspec and added a button for enabling/disabling -- so we work out way backwards on this history and update each single case to the newest version local function upgrade_autocrafter(pos, meta) local meta = meta or minetest.get_meta(pos) local inv = meta:get_inventory() if inv:get_size("output") == 0 then -- we are version 2 or 1 inv:set_size("output", 1) -- migrate the old autocrafters into an "enabled" state update_meta(meta, true) if meta:get_string("virtual_items") == "1" then -- we are version 2 -- we allready dropped stuff, so lets remove the metadatasetting (we are not being called again for this node) meta:set_string("virtual_items", "") else -- we are version 1 local recipe = inv:get_list("recipe") if not recipe then return end for idx, stack in ipairs(recipe) do if not stack:is_empty() then minetest.add_item(pos, stack) stack:set_count(1) stack:set_wear(0) inv:set_stack("recipe", idx, stack) end end end -- update the recipe, cache, and start the crafter autocrafterCache[minetest.hash_node_position(pos)] = nil after_recipe_change(pos, inv) end end minetest.register_node("pipeworks:autocrafter", { description = "Autocrafter", drawtype = "normal", tiles = {"pipeworks_autocrafter.png"}, groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1}, tube = {insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local added = inv:add_item("src", stack) after_inventory_change(pos) return added end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("src", stack) end, input_inventory = "dst", connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}}, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("src", 3*8) inv:set_size("recipe", 3*3) inv:set_size("dst", 4*3) inv:set_size("output", 1) update_meta(meta, false) end, on_receive_fields = function(pos, formname, fields, sender) if not pipeworks.may_configure(pos, sender) then return end local meta = minetest.get_meta(pos) if fields.on then update_meta(meta, false) minetest.get_node_timer(pos):stop() elseif fields.off then if update_meta(meta, true) then start_crafter(pos) end elseif fields.save then meta:set_string("channel", fields.channel) end end, can_dig = function(pos, player) upgrade_autocrafter(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return (inv:is_empty("src") and inv:is_empty("dst")) end, after_place_node = pipeworks.scan_for_tube_objects, after_dig_node = function(pos) pipeworks.scan_for_tube_objects(pos) end, on_destruct = function(pos) autocrafterCache[minetest.hash_node_position(pos)] = nil end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if not pipeworks.may_configure(pos, player) then return 0 end upgrade_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() if listname == "recipe" then stack:set_count(1) inv:set_stack(listname, index, stack) after_recipe_change(pos, inv) return 0 elseif listname == "output" then on_output_change(pos, inv, stack) return 0 end after_inventory_change(pos) return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not pipeworks.may_configure(pos, player) then minetest.log("action", string.format("%s attempted to take from autocrafter at %s", player:get_player_name(), minetest.pos_to_string(pos))) return 0 end upgrade_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() if listname == "recipe" then inv:set_stack(listname, index, ItemStack("")) after_recipe_change(pos, inv) return 0 elseif listname == "output" then on_output_change(pos, inv, nil) return 0 end after_inventory_change(pos) return stack:get_count() end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if not pipeworks.may_configure(pos, player) then return 0 end upgrade_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "output" then on_output_change(pos, inv, stack) return 0 elseif from_list == "output" then on_output_change(pos, inv, nil) if to_list ~= "recipe" then return 0 end -- else fall through to recipe list handling end if from_list == "recipe" or to_list == "recipe" then if from_list == "recipe" then inv:set_stack(from_list, from_index, ItemStack("")) end if to_list == "recipe" then stack:set_count(1) inv:set_stack(to_list, to_index, stack) end after_recipe_change(pos, inv) return 0 end after_inventory_change(pos) return count end, on_timer = run_autocrafter, digiline = { receptor = {}, effector = { action = function(pos,node,channel,msg) local meta = minetest.get_meta(pos) if channel ~= meta:get_string("channel") then return end if type(msg) == "table" then if #msg < 3 then return end local inv = meta:get_inventory() for y=0,2,1 do for x=1,3,1 do local slot = y*3+x if minetest.registered_items[msg[y+1][x]] then inv:set_stack("recipe",slot,ItemStack(msg[y+1][x])) else inv:set_stack("recipe",slot,ItemStack("")) end end end after_recipe_change(pos,inv) elseif msg == "off" then update_meta(meta, false) minetest.get_node_timer(pos):stop() elseif msg == "on" then if update_meta(meta, true) then start_crafter(pos) end elseif msg == "single" then run_autocrafter(pos,1) end end, }, }, }) minetest.register_craft( { output = "pipeworks:autocrafter 2", recipe = { { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" }, { "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" }, { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" } }, })