minetest.register_craftitem("throwing:arrow_fire", { description = "Fire Arrow", inventory_image = "throwing_arrow_fire.png", }) minetest.register_node("throwing:arrow_fire_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_fire_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, player = "", } THROWING_ARROW_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then local damage = 4 obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15) minetest.add_item(self.lastpos, 'default:stick') end self.object:remove() return end end end end if self.lastpos.x~=nil then if node.name ~= "air" and node.name ~= "throwing:light" then minetest.set_node(self.lastpos, {name="fire:basic_flame"}) self.object:remove() return end if math.floor(self.lastpos.x+0.5) ~= math.floor(pos.x+0.5) or math.floor(self.lastpos.y+0.5) ~= math.floor(pos.y+0.5) or math.floor(self.lastpos.z+0.5) ~= math.floor(pos.z+0.5) then if minetest.get_node(self.lastpos).name == "throwing:light" then minetest.remove_node(self.lastpos) end if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name="throwing:light"}) end end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity("throwing:arrow_fire_entity", THROWING_ARROW_ENTITY) minetest.register_node("throwing:light", { drawtype = "airlike", paramtype = "light", sunlight_propagates = true, tiles = {"throwing_empty.png"}, light_source = LIGHT_MAX-4, selection_box = { type = "fixed", fixed = { {0,0,0,0,0,0} } }, groups = {not_in_creative_inventory=1} }) minetest.register_abm({ nodenames = {"throwing:light"}, interval = 10, chance = 1, action = function(pos, node) minetest.remove_node(pos) end }) minetest.register_craft({ output = 'throwing:arrow_fire 4', recipe = { {'default:stick', 'default:stick', 'bucket:bucket_lava'}, }, replacements = { {"bucket:bucket_lava", "bucket:bucket_empty"} } }) minetest.register_craft({ output = 'throwing:arrow_fire 4', recipe = { {'bucket:bucket_lava', 'default:stick', 'default:stick'}, }, replacements = { {"bucket:bucket_lava", "bucket:bucket_empty"} } })