----------------------------------------------------------------------------------------------- -- Fishing - Mossmanikin's version - Trophies 0.0.2 -- License (code & textures): WTFPL -- Contains code from: default -- Supports: animal_clownfish, animal_fish_blue_white ----------------------------------------------------------------------------------------------- -- Boilerplate to support localized strings if intllib mod is installed. local S if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end local TRoPHY = { -- MoD iTeM NaMe iCoN {"fishing", "fish_raw", "Fish", "fishing_fish.png"}, {"fishing", "pike", "Northern Pike", "fishing_pike.png"}, {"fishing", "shark", "Shark", "fishing_shark.png"}, {"animal_clownfish", "clownfish", "Clownfish", "animal_clownfish_clownfish_item.png"}, {"animal_fish_blue_white", "fish_blue_white", "Blue white fish", "animal_fish_blue_white_fish_blue_white_item.png"}, } local function has_trophy_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end for i in pairs(TRoPHY) do local MoD = TRoPHY[i][1] local iTeM = TRoPHY[i][2] local NaMe = TRoPHY[i][3] local iCoN = TRoPHY[i][4] minetest.register_node("fishing:trophy_"..iTeM, { description = S(NaMe.." Trophy"), inventory_image = "default_chest_top.png^"..iCoN.."^fishing_trophy_label.png", drawtype = "nodebox", tiles = { "default_chest_top.png", -- top "default_chest_top.png", -- bottom "default_chest_top.png", -- right "default_chest_top.png", -- left "default_chest_top.png", -- back "default_chest_top.png^"..iCoN.."^fishing_trophy_label.png", -- front }, paramtype = "light", paramtype2 = "facedir", walkable = false, node_box = { type = "fixed", fixed = { -- { left , bottom , front , right , top , back } { -1/2 , -1/2 , 7/16 , 1/2 , 1/2 , 1/2 }, } }, selection_box = { type = "fixed", fixed = { { -1/2 , -1/2 , 7/16 , 1/2 , 1/2 , 1/2 }, } }, groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("This Huge "..NaMe.." was caught by the Famous Angler %s !"):format((placer:get_player_name() or ""))) end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", NaMe) meta:set_string("owner", "") end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); return has_trophy_privilege(meta, player) end, }) minetest.register_craft({ type = "shapeless", output = "fishing:trophy_"..iTeM, recipe = {MoD..":"..iTeM, "default:sign_wall"}, }) end