-- Wolf by KrupnoPavel mobs:register_mob("mobs:wolf", { -- animal, monster, npc, barbarian type = "monster", -- agressive, does 4 damage to player when hit passive = false, attack_type = "dogfight", damage = 5, -- 3 damages if tamed -- health & armor hp_min = 15, hp_max = 20, armor = 200, -- textures and model collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, visual = "mesh", mesh = "mobs_wolf.x", drawtype = "front", textures = { {"mobs_wolf.png"}, }, --visual_size = {x=1,y=1}, --Quel valeur lui mettre ? blood_texture = "mobs_blood.png", -- sounds makes_footstep_sound = true, sounds = { random = "mobs_wolf", attack = "mobs_wolf_attack", }, -- speed and jump walk_velocity = 3, run_velocity = 5, jump = true, view_range = 16, -- drops mese or diamond when dead drops = { {name = "mobs:meat_raw", chance = 1, min = 2, max = 3,}, {name = "maptools:silver_coin", chance = 4, min = 1, max = 1,}, }, -- damaged by water_damage = 0, lava_damage = 5, light_damage = 2, -- model animation animation = { stand_start = 0, stand_end = 14, walk_start = 15, walk_end = 38, run_start = 40, run_end = 63, punch_start = 40, punch_end = 63, speed_normal = 15, speed_run = 15, }, -- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() if item:get_name() == "mobs:meat_raw" then clicker:get_inventory():remove_item("main", "mobs:meat_raw") self.raw_meat_count = (self.raw_meat_count or 0) + 1 if self.raw_meat_count > 4 then local ent = minetest.add_entity(self.object:getpos(), "mobs:dog") self.object:remove() local dog_obj = ent:get_luaentity() if not dog_obj then return end dog_obj.tamed = true dog_obj.owner = clicker:get_player_name() end end end }) mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 10000, 1, 31000) mobs:register_egg("mobs:wolf", "Wolf", "mobs_wolf_inv.png", 1)