-- mods/default/nodes.lua minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = true, groups = {cracky = 3, stone = 1}, drop = { items = { {items = {"default:cobble"}}, {items = {"maptools:copper_coin"}, rarity = 30}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_stone.png"}, is_ground_content = true, groups = {crumbly = 1, cracky = 3, stone = 1}, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"maptools:copper_coin"}, rarity = 20}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:coal_lump"}}, {items = {"maptools:copper_coin"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_with_coal", { description = "Coal Ore", tiles = {"default_desert_stone.png^default_mineral_coal.png"}, is_ground_content = true, groups = {crumbly = 1, cracky = 3}, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"default:coal_lump"}}, {items = {"maptools:copper_coin"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_coin", { description = "Stone with Coin", tiles = {"default_stone.png^maptools_gold_coin.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"maptools:gold_coin"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:iron_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_copper", { description = "Copper Ore", tiles = {"default_stone.png^default_mineral_copper.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:copper_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_with_copper", { description = "Copper Ore", tiles = {"default_desert_stone.png^default_mineral_copper.png"}, is_ground_content = true, groups = {crumbly = 1, cracky = 3}, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"default:copper_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_mese", { description = "Mese Ore", tiles = {"default_stone.png^default_mineral_mese.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:mese_crystal"}}, {items = {"maptools:silver_coin 2", rarity = 75}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:gold_lump"}}, {items = {"maptools:silver_coin", rarity = 80}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_diamond", { description = "Diamond Ore", tiles = {"default_stone.png^default_mineral_diamond.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:diamond"}}, {items = {"maptools:silver_coin 1"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrick", { description = "Stone Brick", tiles = {"default_stone_brick.png"}, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stonebrick", { description = "Desert Stone Brick", tiles = {"default_desert_stone_brick.png"}, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, groups = {crumbly = 3, soil = 1}, drop = { items = { {items = {"default:dirt"}}, }, }, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.8}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with Grass and Footsteps", tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = { items = { {items = {"default:dirt"}}, }, }, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4}, }), }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"}, is_ground_content = true, groups = {crumbly = 3, soil = 1}, drop = { items = { {items = {"default:dirt"}}, {items = {"default:snow"}}, }, }, sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.625}}), }) minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, is_ground_content = true, drop = { items = { {items = {"default:dirt"}}, {items = {"maptools:copper_coin"}, rarity = 32}, }, }, groups = {crumbly = 3, soil = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_abm({ nodenames = {"default:dirt"}, interval = 30, chance = 5, action = function(pos, node) local above = {x = pos.x, y = pos.y + 1, z = pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and pos.y >= 0 and (minetest.get_node_light(above) or 0) >= 12 then if name == "default:snow" or name == "default:snowblock" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) else minetest.set_node(pos, {name = "default:dirt_with_grass"}) end end end }) minetest.register_abm({ nodenames = {"default:dirt_with_grass"}, interval = 30, chance = 2, action = function(pos, node) local above = {x = pos.x, y = pos.y + 1, z = pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then minetest.set_node(pos, {name = "default:dirt"}) end end }) local function sand_on_place(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local pn = placer:get_player_name() if minetest.is_protected(pointed_thing.above, pn) then return itemstack end local node = minetest.get_node(pointed_thing.above) local def = minetest.registered_nodes[node.name] if def and def.buildable_to then minetest.add_node(pointed_thing.above, {name=itemstack:get_name()}) local meta = minetest.get_meta(pointed_thing.above) meta:set_string("owner", pn) nodeupdate(pointed_thing.above) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack else return itemstack end end minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, is_ground_content = true, drop = { items = { {items = {"default:sand"}}, }, }, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), on_place = sand_on_place }) minetest.register_node("default:desert_sand", { description = "Desert Sand", tiles = {"default_desert_sand.png"}, is_ground_content = true, drop = { items = { {items = {"default:desert_sand"}}, }, }, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), on_place = sand_on_place }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, is_ground_content = true, groups = {crumbly = 2, falling_node = 1}, drop = { items = { {items = {"default:gravel"}}, }, }, sounds = default.node_sound_gravel_defaults(), on_place = sand_on_place }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone.png"}, is_ground_content = true, groups = {crumbly = 1, cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstonebrick", { description = "Sandstone Brick", tiles = {"default_sandstone_brick.png"}, is_ground_content = true, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, is_ground_content = true, groups = {crumbly = 3}, drop = { items = { {items = {"default:clay_lump 8"}}, }, }, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:clay_burned", { description = "Burned Clay", tiles = {"default_clay_burned.png"}, is_ground_content = true, groups = {crumbly = 3}, drop = { items = { {items = {"default:clay_lump 8"}}, }, }, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:brick", { description = "Brick Block", tiles = {"default_brick.png"}, is_ground_content = false, groups = {cracky = 3}, drop = "default:clay_brick 9", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, drop = { items = { {items = {"default:tree"}}, }, }, groups = {tree = 1,choppy = 2,oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, paramtype2 = "facedir", is_ground_content = false, drop = { items = { {items = {"default:jungletree"}}, }, }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:junglewood", { description = "Junglewood Planks", tiles = {"default_junglewood.png"}, groups = {choppy = 2,oddly_breakable_by_hand = 2, flammable = 3,wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", tiles = {"default_jungleleaves.png"}, paramtype = "light", waving = 1, is_ground_content = false, walkable = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- Player will get sapling with 1/18 chance: items = {"default:junglesapling"}, rarity = 18, }, { -- Player will get leaves only if he gets no saplings, this is because max_items is 1: items = {"default:jungleleaves"}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:junglesapling", { description = "Jungle Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, }, }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", waving = 1, walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- Player will get sapling with 1/18 chance: items = {"default:sapling"}, rarity = 18, }, { -- Player will get leaves only if he gets no saplings, this is because max_items is 1: items = {"default:leaves"}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, paramtype2 = "facedir", is_ground_content = true, drop = { items = { {items = {"default:cactus"}}, }, }, groups = {snappy = 1, choppy = 3, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375} }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) default.bookshelf_formspec = "size[8,7;]" .. default.gui_slots .. "list[context;books;0, 0.3;8,2;]" .. "list[current_player;main;0,2.85;8,4;]" .. default.get_hotbar_bg(0, 2.85) .. default.get_hotbar_bg(0, 3.85) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, is_ground_content = false, paramtype2 = "facedir", groups = {choppy = 3,oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.bookshelf_formspec) local inv = meta:get_inventory() inv:set_size("books", 8 * 2) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("books") end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local to_stack = inv:get_stack(listname, index) if listname == "books" and to_stack:is_empty() and minetest.get_item_group(stack:get_name(), "book") ~= 0 then return 1 else return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) local to_stack = inv:get_stack(to_list, to_index) if to_list == "books" then if stack:get_name() == "default:book" and to_stack:is_empty() then return 1 else return 0 end end end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in bookshelf at "..minetest.pos_to_string(pos) .. ".") end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to bookshelf at "..minetest.pos_to_string(pos) .. ".") end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from bookshelf at "..minetest.pos_to_string(pos) .. ".") end, }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike_framed_optional", tiles = {"default_glass_frame.png", "default_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3,oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) local fence_wood_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_wood", { description = "Wooden Fence", drawtype = "fencelike", tiles = {"default_wood.png"}, inventory_image = fence_wood_texture, wield_image = fence_wood_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {choppy = 2,oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), }) local fence_cobble_texture = "default_fence_overlay.png^default_cobble.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_cobble", { description = "Cobblestone Fence", drawtype = "fencelike", tiles = {"default_cobble.png"}, inventory_image = fence_cobble_texture, wield_image = fence_cobble_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) local fence_desert_cobble_texture = "default_fence_overlay.png^default_desert_cobble.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_desert_cobble", { description = "Desert Cobblestone Fence", drawtype = "fencelike", tiles = {"default_desert_cobble.png"}, inventory_image = fence_desert_cobble_texture, wield_image = fence_desert_cobble_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) local fence_steelblock_texture = "default_fence_overlay.png^default_steel_block.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_steelblock", { description = "Steel Block Fence", drawtype = "fencelike", tiles = {"default_steel_block.png"}, inventory_image = fence_steelblock_texture, wield_image = fence_steelblock_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), }) local fence_brick_texture = "default_fence_overlay.png^default_brick.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_brick", { description = "Brick Fence", drawtype = "fencelike", tiles = {"default_brick.png"}, inventory_image = fence_brick_texture, wield_image = fence_brick_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "nodebox", tiles = {"default_ladder_new.png"}, inventory_image = "default_ladder_new_inv.png", wield_image = "default_ladder_new_inv.png", paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", climbable = true, node_box = { type = "wallmounted", wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5}, wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5}, wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375}, }, selection_box = {type = "wallmounted"}, groups = {choppy = 2,oddly_breakable_by_hand = 3, flammable = 2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:wood", { description = "Wooden Planks", tiles = {"default_wood.png"}, groups = {choppy = 2,oddly_breakable_by_hand = 2, flammable = 3,wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:cloud", { description = "Cloud", sunlight_propagates = true, tiles = {"default_cloud.png"}, sounds = default.node_sound_defaults(), groups = {not_in_creative_inventory = 1}, }) minetest.register_node("default:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { image = "default_water_flowing_animated.png", backface_culling=false, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, { image = "default_water_flowing_animated.png", backface_culling=true, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 2, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, freezemelt = "default:snow", post_effect_color = {a = 120, r = 20, g = 60, b = 80}, groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1}, }) minetest.register_node("default:water_source", { description = "Water Source", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = { {name = "default_water_source_animated.png", animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}} }, special_tiles = { -- New-style water source material (mostly unused) { name = "default_water_source_animated.png", animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}, backface_culling = false, } }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 2, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, freezemelt = "default:ice", post_effect_color = {a = 120, r = 20, g = 60, b = 80}, groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1}, }) --[[ function default.get_water_area_p0p1(pos) local p0 = { x = math.floor(pos.x / water.D) * water.D, y = math.floor(pos.y / water.D) * water.D, z = math.floor(pos.z / water.D) * water.D, } local p1 = { x = p0.x + water.D - 1, y = p0.y + water.D - 1, z = p0.z + water.D - 1 } return p0, p1 end water = {} water.D = 4 water.sounds = {} function default.update_water_sounds_around(pos) local p0, p1 = default.get_water_area_p0p1(pos) local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2} local water_p = minetest.find_nodes_in_area(p0, p1, {"default:water_flowing"}) -- print("number of flames at "..minetest.pos_to_string(p0).."/" -- ..minetest.pos_to_string(p1)..": "..#flames_p) local should_have_sound = (#water_p >= 20) local wanted_sound = nil if #water_p >= 20 then wanted_sound = {name = "waterfall"} end local p0_hash = minetest.hash_node_position(p0) local sound = water.sounds[p0_hash] if not sound then if should_have_sound then water.sounds[p0_hash] = { handle = minetest.sound_play(wanted_sound, {pos = cp, loop = true, max_hear_distance = 16}), name = wanted_sound.name, } end else if not wanted_sound then minetest.sound_stop(sound.handle) water.sounds[p0_hash] = nil elseif sound.name ~= wanted_sound.name then minetest.sound_stop(sound.handle) water.sounds[p0_hash] = { handle = minetest.sound_play(wanted_sound, {pos = cp, loop = true, max_hear_distance = 16}), name = wanted_sound.name, } end end end minetest.register_abm({ nodenames = {"default:water_flowing"}, interval = 2, chance = 1, action = function(pos, node) default.update_water_sounds_around(pos) end }) --]] minetest.register_node("default:lava_flowing", { description = "Flowing Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { name = "default_lava_flowing_animated.png", backface_culling = false, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5} }, { name = "default_lava_flowing_animated.png", backface_culling = true, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5} }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 2, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 8, post_effect_color = {a = 220, r = 250, g = 70, b = 20}, groups = {lava = 3, liquid = 2, hot = 3, igniter = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:lava_source", { description = "Lava Source", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tiles = { {name = "default_lava_source_animated.png", animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 3.0}} }, special_tiles = { -- New-style lava source material (mostly unused) { name = "default_lava_source_animated.png", animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 3.0}, backface_culling = false, } }, paramtype = "light", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 2, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 8, post_effect_color = {a = 220, r = 250, g = 70, b = 20}, groups = {lava = 3, liquid = 2, hot = 3, igniter = 1}, }) --[[ function default.get_lava_area_p0p1(pos) local p0 = { x = math.floor(pos.x / lava.D) * lava.D, y = math.floor(pos.y / lava.D) * lava.D, z = math.floor(pos.z / lava.D) * lava.D, } local p1 = { x = p0.x + lava.D - 1, y = p0.y + lava.D - 1, z = p0.z + lava.D - 1 } return p0, p1 end lava = {} lava.D = 4 lava.sounds = {} function default.update_lava_sounds_around(pos) local p0, p1 = default.get_lava_area_p0p1(pos) local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2} local lava_p = minetest.find_nodes_in_area(p0, p1, {"default:lava_flowing"}) -- print("number of flames at "..minetest.pos_to_string(p0).."/" -- ..minetest.pos_to_string(p1)..": "..#flames_p) local should_have_sound = (#lava_p >= 40) local wanted_sound = nil if #lava_p >= 40 then wanted_sound = {name = "lava"} end local p0_hash = minetest.hash_node_position(p0) local sound = lava.sounds[p0_hash] if not sound then if should_have_sound then lava.sounds[p0_hash] = { handle = minetest.sound_play(wanted_sound, {pos = cp, loop = true}), name = wanted_sound.name, } end else if not wanted_sound then minetest.sound_stop(sound.handle) lava.sounds[p0_hash] = nil elseif sound.name ~= wanted_sound.name then minetest.sound_stop(sound.handle) lava.sounds[p0_hash] = { handle = minetest.sound_play(wanted_sound, {pos = cp, loop = true}), name = wanted_sound.name, } end end end minetest.register_abm({ nodenames = {"default:lava_flowing"}, interval = 2, chance = 1, action = function(pos, node) default.update_lava_sounds_around(pos) end }) --]] minetest.register_node("default:acid_flowing", { description = "Flowing Acid", inventory_image = minetest.inventorycube("default_acid.png"), drawtype = "flowingliquid", tiles = {"default_acid.png"}, special_tiles = { { image = "default_acid_flowing_animated.png", backface_culling=false, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, { image = "default_acid_flowing_animated.png", backface_culling=true, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 2, liquidtype = "flowing", liquid_alternative_flowing = "default:acid_flowing", liquid_alternative_source = "default:acid_source", liquid_viscosity = 1, damage_per_second = 3, post_effect_color = {a = 120, r = 50, g = 90, b = 30}, groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:acid_source", { description = "Acid Source", inventory_image = minetest.inventorycube("default_acid.png"), drawtype = "liquid", tiles = { {name = "default_acid_source_animated.png", animation={type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5}} }, special_tiles = { -- New-style acid source material (mostly unused) { name = "default_acid_source_animated.png", animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}, backface_culling = false, } }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 2, liquidtype = "source", liquid_alternative_flowing = "default:acid_flowing", liquid_alternative_source = "default:acid_source", liquid_viscosity = 1, damage_per_second = 3, post_effect_color = {a = 120, r = 50, g = 90, b = 30}, groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1}, }) minetest.register_node("default:torch", { description = "Torch", drawtype = "nodebox", tiles = { {name = "default_torch_new_top.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0}}, {name = "default_torch_new_bottom.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0}}, {name = "default_torch_new_side.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0}}, }, inventory_image = "default_torch_new_inv.png", wield_image = "default_torch_new_inv.png", wield_scale = {x = 1, y = 1, z = 1.25}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = default.LIGHT_MAX - 1, node_box = { type = "wallmounted", wall_top = {-0.0625, -0.0625, -0.0625, 0.0625, 0.5 , 0.0625}, wall_bottom = {-0.0625, -0.5 , -0.0625, 0.0625, 0.0625, 0.0625}, wall_side = {-0.5 , -0.5 , -0.0625, -0.375, 0.0625, 0.0625}, }, selection_box = { type = "wallmounted", wall_top = {-0.25, -0.0625, -0.25, 0.25, 0.5 , 0.25}, wall_bottom = {-0.25, -0.5 , -0.25, 0.25, 0.0625, 0.25}, wall_side = {-0.25, -0.5 , -0.25, -0.5, 0.0625, 0.25}, }, groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1, hot = 2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:sign_wall", { description = "Sign", drawtype = "nodebox", tiles = {"default_sign_new.png"}, inventory_image = "default_sign_new_inv.png", wield_image = "default_sign_new_inv.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, node_box = { type = "wallmounted", wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, }, selection_box = {type = "wallmounted"}, groups = {choppy = 2, dig_immediate = 2, attached_node = 1}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) -- local n = minetest.get_node(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "\"\"") end, on_receive_fields = function(pos, formname, fields, sender) -- print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) if minetest.is_protected(pos, sender:get_player_name()) then minetest.record_protection_violation(pos, sender:get_player_name()) return end local meta = minetest.get_meta(pos) fields.text = fields.text or "" minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text.. "\" to sign at "..minetest.pos_to_string(pos) .. ".") meta:set_string("text", fields.text) meta:set_string("infotext", "\"" .. fields.text .. "\"") end, }) default.chest_formspec = "size[8,9]" .. default.gui_slots .. "list[current_name;main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,4;]" .. default.get_hotbar_bg(0, 4.85) .. default.get_hotbar_bg(0, 5.85) function default.get_locked_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]" .. default.gui_slots .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,4;]" .. default.get_hotbar_bg(0, 4.85) .. default.get_hotbar_bg(0, 5.85) return formspec end minetest.register_node("default:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {choppy = 2,oddly_breakable_by_hand = 2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.chest_formspec) meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos) .. ".") end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos) .. ".") end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos) .. ".") end, }) local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") and player:get_player_name() ~= minetest.setting_get("name") then return false end return true end minetest.register_node("default:chest_locked", { description = "Locked Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, paramtype2 = "facedir", groups = {choppy = 2,oddly_breakable_by_hand = 2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.get_locked_chest_formspec(pos)) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Locked Chest (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.get_locked_chest_formspec(pos)) meta:set_string("owner", "") meta:set_string("infotext", "Locked Chest") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and has_locked_chest_privilege(meta, player) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos) .. ".") return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos) .. ".") return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos) .. ".") return 0 end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in locked chest at "..minetest.pos_to_string(pos) .. ".") end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to locked chest at "..minetest.pos_to_string(pos) .. ".") end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from locked chest at "..minetest.pos_to_string(pos) .. ".") end, }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = true, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble_cooled", { description = "Cobblestone (cooled)", tiles = {"default_cobble.png"}, is_ground_content = true, drop = "default:cobble", groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_cobble", { description = "Desert Cobblestone", tiles = {"default_desert_cobble.png"}, is_ground_content = true, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = true, drop = { items = { {items = {"default:mossycobble"}}, --{items = {"maptools:silver_coin"}, rarity = 64}, }, }, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:coalblock", { description = "Coal Block", tiles = {"default_coal_block.png"}, is_ground_content = true, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles = {"default_steel_block.png"}, is_ground_content = true, groups = {cracky = 1, level = 2, ingot_block = 1}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:copperblock", { description = "Copper Block", tiles = {"default_copper_block.png"}, is_ground_content = true, groups = {cracky = 1, level = 2, ingot_block = 1}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:bronzeblock", { description = "Bronze Block", tiles = {"default_bronze_block.png"}, is_ground_content = true, groups = {cracky = 1, level = 2, ingot_block = 1}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:mese", { description = "Mese Block", tiles = {"default_mese_block.png"}, is_ground_content = true, drop = { items = { {items = {"default:mese"}}, -- {items = {"maptools:silver_coin"}, rarity = 32}, }, }, groups = {cracky = 1, level = 2, fall_damage_add_percent = -75}, sounds = default.node_sound_wood_defaults(), -- Intended. }) minetest.register_alias("default:mese_block", "default:mese") local function die_later(digger) digger:set_hp(0) end minetest.register_node("default:meze", { description = "Meze Block", tiles = {"default_meze_block.png"}, is_ground_content = true, drop = "", groups = {cracky = 1, level = 2, fall_damage_add_percent = -75}, sounds = default.node_sound_wood_defaults(), -- Intended. on_dig = function(pos, node, digger) if digger and minetest.setting_getbool("enable_damage") and not minetest.setting_getbool("creative_mode") then minetest.after(3, die_later, digger) minetest.chat_send_player(digger:get_player_name(), "You feel like you did a mistake.") minetest.node_dig(pos, node, digger) elseif digger then minetest.node_dig(pos, node, digger) end end, }) minetest.register_alias("default:meze_block", "default:meze") minetest.register_node("default:goldblock", { description = "Gold Block", tiles = {"default_gold_block.png"}, is_ground_content = true, groups = {cracky = 1, ingot_block = 1}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamond_block.png"}, is_ground_content = true, groups = {cracky = 1, level = 3}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:obsidian_glass", { description = "Obsidian Glass", drawtype = "glasslike_framed_optional", tiles = {"default_obsidian_glass_frame.png", "default_obsidian_glass_detail.png"}, paramtype = "light", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), groups = {cracky = 3,oddly_breakable_by_hand = 3}, }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) minetest.register_node("default:obsidian_cooled", { description = "Obsidian (cooled)", tiles = {"default_obsidian.png"}, is_ground_content = true, drop = "default:obsidian", sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) minetest.register_node("default:obsidianbrick", { description = "Obsidian Brick", tiles = {"default_obsidian_brick.png"}, sounds = default.node_sound_stone_defaults(), groups = {cracky=1,level=2}, }) minetest.register_node("default:nyancat", { description = "Nyan Cat", tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, paramtype = "light", paramtype2 = "facedir", light_source = default.LIGHT_MAX - 1, groups = {cracky = 2}, is_ground_content = false, post_effect_color = {a = 128, r= 255, g= 128, b= 255}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:nyancat_rainbow", { description = "Nyan Cat Rainbow", drawtype = "glasslike", tiles = {"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90", "default_nc_rb.png", "default_nc_rb.png"}, paramtype = "light", paramtype2 = "facedir", light_source = default.LIGHT_MAX - 1, sunlight_propagates = true, walkable = false, use_texture_alpha = true, climbable = true, groups = {cracky = 2}, is_ground_content = false, post_effect_color = {a = 128, r= 255, g= 128, b= 255}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) if placer:is_player() then minetest.set_node(pos, {name = "default:apple", param2= 1}) end end, }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", waving = 1, walkable = false, is_ground_content = true, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:grass_1", { description = "Grass", drawtype = "plantlike", tiles = {"default_grass_1.png"}, inventory_image = "default_grass_3.png", -- Use texture of a taller grass stage in inventory wield_image = "default_grass_3.png", paramtype = "light", walkable = false, is_ground_content = true, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- Place a random grass node: local stack = ItemStack("default:grass_" .. math.random(1, 5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) minetest.register_node("default:grass_2", { description = "Grass", drawtype = "plantlike", tiles = {"default_grass_2.png"}, inventory_image = "default_grass_2.png", wield_image = "default_grass_2.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, drop = "default:grass_1", groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, }, }) minetest.register_node("default:grass_3", { description = "Grass", drawtype = "plantlike", tiles = {"default_grass_3.png"}, inventory_image = "default_grass_3.png", wield_image = "default_grass_3.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, drop = "default:grass_1", groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, }, }) minetest.register_node("default:grass_4", { description = "Grass", drawtype = "plantlike", tiles = {"default_grass_4.png"}, inventory_image = "default_grass_4.png", wield_image = "default_grass_4.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, drop = "default:grass_1", groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, }, }) minetest.register_node("default:grass_5", { description = "Grass", drawtype = "plantlike", tiles = {"default_grass_5.png"}, inventory_image = "default_grass_5.png", wield_image = "default_grass_5.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, drop = "default:grass_1", groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, }, }) minetest.register_node("default:ice", { description = "Ice", drawtype = "glasslike", tiles = {"default_ice.png"}, is_ground_content = true, paramtype = "light", use_texture_alpha = true, freezemelt = "default:water_source", post_effect_color = {a = 120, r = 120, g = 160, b = 180}, groups = {cracky = 3, melts = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:snow", { description = "Snow", tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", is_ground_content = true, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, leveled = 7, drawtype = "nodebox", freezemelt = "default:water_flowing", node_box = { type = "leveled", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, }, }, groups = {crumbly = 3, falling_node = 1, melts = 1, float = 1}, sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.7}}), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) pos.y = pos.y + 1 minetest.remove_node(pos) end end, }) minetest.register_alias("snow", "default:snow") minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, is_ground_content = true, freezemelt = "default:water_source", groups = {crumbly = 3, melts = 1}, sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.625}}), }) minetest.register_node("default:pine_needles",{ description = "Pine Needles", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_pine_needles.png"}, waving = 1, paramtype = "light", groups = {snappy=3,leafdecay=3,leaves=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {"default:pine_sapling"}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {"default:pine_needles"}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:pine_sapling", { description = "Pine Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_pine_sapling.png"}, inventory_image = "default_pine_sapling.png", wield_image = "default_pine_sapling.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:pinetree", { description = "Pine Tree", tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:pinewood", { description = "Pinewood Planks", tiles = {"default_pinewood.png"}, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) if minetest.setting_getbool("xray") then -- Nodes to make partially see-through: minetest.override_item("default:stone_with_coal", {tiles = {"default_mineral_coal.png"}}) minetest.override_item("default:stone_with_iron", {tiles = {"default_mineral_iron.png"}}) minetest.override_item("default:stone_with_copper", {tiles = {"default_mineral_copper.png"}}) minetest.override_item("default:stone_with_gold", {tiles = {"default_mineral_gold.png"}}) minetest.override_item("default:stone_with_mese", {tiles = {"default_mineral_mese.png"}}) minetest.override_item("default:stone_with_diamond", {tiles = {"default_mineral_diamond.png"}}) minetest.override_item("default:stone_with_coin", {tiles = {"maptools_gold_coin.png"}}) -- Nodes to hide: minetest.override_item("default:stone", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:dirt", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:dirt_with_grass", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:dirt_with_grass_footsteps", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:dirt_with_snow", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:water_source", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:water_flowing", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:leaves", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:jungleleaves", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:gravel", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:sand", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:desert_sand", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:desert_stone", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:cobble", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:desert_cobble", {drawtype = "airlike", pointable = false,}) end