-- Goat by DonBatman mobs:register_mob("mobs:goat", { -- animal, monster, npc, barbarian type = "animal", -- aggressive, does 5 damage to player when threatened passive = false, attack_type = "dogfight", damage = 4, -- health & armor hp_min = 15, hp_max = 20, armor = 200, -- textures and model collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.75, 0.3}, visual = "mesh", mesh = "mobs_goat.b3d", drawtype = "front", textures = { {"mobs_goat_white.png"}, {"mobs_goat_brown.png"}, {"mobs_goat_grey.png"}, }, blood_texture = "mobs_blood.png", visual_size = {x=2,y=2}, -- sounds makes_footstep_sound = true, sounds = { random = "mobs_sheep", }, -- speed and jump walk_velocity = 1.5, run_velocity = 3, jump = true, -- drops raw meat when dead drops = { {name = "mobs:meat_raw", chance = 1, min = 2, max = 4}, {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, }, -- damaged by water_damage = 1, lava_damage = 5, light_damage = 0, -- model animation animation = { speed_normal = 15, speed_run = 15, stand_start = 1, stand_end = 60, -- head down/up walk_start = 122, walk_end = 182, -- walk run_start = 122, run_end = 182, -- walk punch_start = 183, punch_end = 267, -- attack }, -- follows wheat follow = "farming:wheat", view_range = 8, -- replace grass/wheat with air (eat) replace_rate = 50, replace_what = {"group:flora"}, replace_with = "air", }) -- spawn on dirt_with_grass between -1 and 20 light, 1 in 20000 chance, 1 goat in area up to 31000 in height mobs:spawn_specific("mobs:goat", {"default:dirt_with_grass"}, {"air"}, -1, 20, 30, 10000, 1, -31000, 31000, true) -- register spawn egg mobs:register_egg("mobs:goat", "Goat", "default_grass.png", 1)