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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-26 02:30:38 +01:00
server-nalc/mods/ambience/init.lua

691 lines
22 KiB
Lua

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--Ambience Configuration for version .34
--Added Faraway & Ethereal by Amethystium
--Working on:
--removing magic leap when not enough air under feet.
--find out why wind stops while flying
--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
--invoked when staning on a ledge near water.
--reduce redundant code (stopplay and add ambience to list)
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
--for frequencies below use a number between 0 and max_frequency_all
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
local night_frequency = 20 --owls, wolves
local night_volume = 0.9
local night_frequent_frequency = 150 --crickets
local night_frequent_volume = 0.9
local day_frequency = 80 --crow, bluejay, cardinal
local day_volume = 0.9
local day_frequent_frequency = 250 --crow, bluejay, cardinal
local day_frequent_volume = 0.18
local cave_frequency = 10 --bats
local cave_volume = 1.0
local cave_frequent_frequency = 70 --drops of water dripping
local cave_frequent_volume = 1.0
local beach_frequency = 20 --seagulls
local beach_volume = 1.0
local beach_frequent_frequency = 1000 --waves
local beach_frequent_volume = 1.0
local water_frequent_frequency = 1000 --water sounds
local water_frequent_volume = 1.0
local desert_frequency = 20 --coyote
local desert_volume = 1.0
local desert_frequent_frequency = 700 --desertwind
local desert_frequent_volume = 1.0
local swimming_frequent_frequency = 1000 --swimming splashes
local swimming_frequent_volume = 1.0
local water_surface_volume = 1.0 -- sloshing water
local lava_volume = 1.0 --lava
local flowing_water_volume = .4 --waterfall
local splashing_water_volume = 1
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
local music_volume = 0.3
--End of Config
----------------------------------------------------------------------------------------------------
local ambiences
local counter=0--*****************
local SOUNDVOLUME = 1
local MUSICVOLUME = 1
local sound_vol = 1
local volume = {}
local last_x_pos = 0
local last_y_pos = 0
local last_z_pos = 0
local node_under_feet
local node_at_upper_body
local node_at_lower_body
local node_3_under_feet
local played_on_start = false
local world_path = minetest.get_worldpath()
local function load_volumes()
local file, err = io.open(world_path.."/ambience_volumes", "r")
if err then
return
end
for line in file:lines() do
local config_line = string.split(line, ":")
volume[config_line[1]] = {music=config_line[2],sound=config_line[3]}
end
file:close()
end
load_volumes()
local night = {
handler = {},
frequency = night_frequency,
{name="horned_owl", length=3, gain=night_volume},
{name="Wolves_Howling", length=11, gain=night_volume},
{name="ComboWind", length=17, gain=night_volume},
{name="deer", length=8, gain=night_volume*2},
{name="frog", length=1, gain=night_volume}
}
local night_frequent = {
handler = {},
frequency = night_frequent_frequency,
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
}
local day = {
handler = {},
frequency = day_frequency,
{name="Best Cardinal Bird", length=4, gain=day_volume},
{name="craw", length=3, gain=day_volume},
{name="bluejay", length=7, gain=day_volume},
{name="ComboWind", length=17, gain=day_volume},
{name="canadianloon2", length=15, gain=day_volume-0.7},
{name="peacock", length=3, gain=day_volume}
}
local day_frequent = {
handler = {},
frequency = day_frequent_frequency,
{name="robin2", length=16, gain=day_frequent_volume},
{name="birdsongnl", length=13, gain=day_frequent_volume},
{name="bird", length=30, gain=day_frequent_volume},
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
{name="craw", length=3, gain=day_frequent_volume},
{name="bluejay", length=7, gain=day_frequent_volume},
{name="ComboWind", length=17, gain=day_frequent_volume*3}
}
local swimming_frequent = {
handler = {},
frequency = day_frequent_frequency,
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
}
local cave = {
handler = {},
frequency = cave_frequency,
{name="Bats_in_Cave", length=5, gain=cave_volume*0.5}
}
local cave_frequent = {
handler = {},
frequency = cave_frequent_frequency,
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
}
local beach = {
handler = {},
frequency = beach_frequency,
{name="seagull", length=4.5, gain=beach_volume},
{name="gull", length=2, gain=beach_volume}
}
local beach_frequent = {
handler = {},
frequency = beach_frequent_frequency,
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
}
local desert = {
handler = {},
frequency = desert_frequency,
{name="coyote2", length=2.5, gain=desert_volume},
{name="RattleSnake", length=8, gain=desert_volume}
}
local desert_frequent = {
handler = {},
frequency = desert_frequent_frequency,
{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
}
local flying = {
handler = {},
frequency = 1000,
on_start = "nothing_yet",
on_stop = "nothing_yet",
{name="ComboWind", length=17, gain=1}
}
local water = {
handler = {},
frequency = 0,--dolphins dont fit into small lakes
{name="dolphins", length=6, gain=1},
{name="dolphins_screaming", length=16.5, gain=1}
}
local water_frequent = {
handler = {},
frequency = water_frequent_frequency,
on_stop = "drowning_gasp",
--on_start = "Splash",
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
}
local water_surface = {
handler = {},
frequency = 1000,
on_stop = "Splash",
on_start = "Splash",
{name="lake_waves_2_calm", length=9.5, gain=water_surface_volume},
{name="lake_waves_2_variety", length=13.1, gain=water_surface_volume}
}
local splashing_water = {
handler = {},
frequency = 1000,
{name="Splash", length=1.22, gain=splashing_water_volume}
}
local flowing_water = {
handler = {},
frequency = 1000,
{name="small_waterfall", length=14, gain=flowing_water_volume}
}
local flowing_water2 = {
handler = {},
frequency = 1000,
{name="small_waterfall", length=11, gain=flowing_water_volume}
}
local lava = {
handler = {},
frequency = 1000,
{name="earth01a", length=20, gain=lava_volume}
}
local lava2 = {
handler = {},
frequency = 1000,
{name="earth01a", length=15, gain=lava_volume}
}
local play_music = minetest.setting_getbool("music") or false
local music = {
handler = {},
frequency = music_frequency,
is_music=true,
{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
--{name="mtest", length=4*60+33, gain=music_volume},
--{name="echos", length=2*60+26, gain=music_volume},
--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
{name="eastern_feeling", length=3*60+51, gain=music_volume},
--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
{name="dark_ambiance", length=44, gain=music_volume},
{name="Ambivalent", length=2*60+31, gain=music_volume*1.4},
{name="anonnp4014", length=2*60+31, gain=music_volume*1.6},
{name="bensound_deepblue", length=4*60+49, gain=music_volume},
{name="bensound_ofeliasdream", length=4*60+59, gain=music_volume},
{name="bensound_slowmotion", length=3*60+27, gain=music_volume},
{name="rainymemory", length=2*60+8, gain=music_volume}
}
local ambienceList = {
night=night,
night_frequent=night_frequent,
day=day,
day_frequent=day_frequent,
swimming_frequent=swimming_frequent,
cave=cave,
cave_frequent=cave_frequent,
beach=beach,
beach_frequent=beach_frequent,
desert=desert,
desert_frequent=desert_frequent,
flying=flying,
water=water,
water_frequent=water_frequent,
water_surface=water_surface,
splashing_water=splashing_water,
flowing_water=flowing_water,
flowing_water2=flowing_water2,
lava=lava,
lava2=lava2,
music=music,
}
local is_daytime = function()
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
end
local nodes_in_range = function(pos, search_distance, node_name)
local minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
local maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
return #nodes
end
local nodes_in_coords = function(minp, maxp, node_name)
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
return #nodes
end
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
local counter = counter +1
-- minetest.chat_send_all("counter: (" .. counter .. ")")
local minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
local maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
local totalnodes = #nodes
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = totalnodes + #nodes
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = totalnodes + #nodes
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = totalnodes + #nodes
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
if totalnodes >= threshold*2 then
return true
end
return false
end
local get_immediate_nodes = function(pos)
pos.y = pos.y-1
node_under_feet = minetest.env:get_node(pos).name
pos.y = pos.y-3
node_3_under_feet = minetest.env:get_node(pos).name
pos.y = pos.y+3
pos.y = pos.y+2.2
node_at_upper_body = minetest.env:get_node(pos).name
pos.y = pos.y-1.19
node_at_lower_body = minetest.env:get_node(pos).name
pos.y = pos.y+0.99
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
end
local get_ambience = function(player)
local player_is_climbing = false
local player_is_descending = false
local player_is_moving_horiz = false
local standing_in_water = false
local pos = player:getpos()
get_immediate_nodes(pos)
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
player_is_moving_horiz = true
end
if pos.y > last_y_pos+.5 then
player_is_climbing = true
end
if pos.y < last_y_pos-.5 then
player_is_descending = true
end
last_x_pos =pos.x
last_z_pos =pos.z
last_y_pos =pos.y
if string.find(node_at_upper_body, "default:water") then
if music then
return {water=water, water_frequent=water_frequent, music=music}
else
return {water=water, water_frequent=water_frequent}
end
elseif node_at_upper_body == "air" then
if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then
--minetest.chat_send_all("bottom counted as water")
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
--Key: under feet, moving or not
--swimming w, m swimming
--walking in water nw, m splashing
--treading water w, nm sloshing
--standing in water nw, nm beach trumps, then sloshing
if player_is_moving_horiz then
if string.find(node_under_feet, "default:water") then
if music then
return {swimming_frequent=swimming_frequent, music=music}
else
return {swimming_frequent}
end
else --didn't find water under feet: walking in water
if music then
return {splashing_water=splashing_water, music=music}
else
return {splashing_water}
end
end
else--player is not moving: treading water
if string.find(node_under_feet, "default:water") then
if music then
return {water_surface=water_surface, music=music}
else
return {water_surface}
end
else --didn't find water under feet
standing_in_water = true
end
end
end
end
-- minetest.chat_send_all("----------")
-- if not player_is_moving_horiz then
-- minetest.chat_send_all("not moving horiz")
-- else
-- minetest.chat_send_all("moving horiz")
-- end
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
-- minetest.chat_send_all("nuf:" ..node_under_feet)
-- minetest.chat_send_all("----------")
-- if player_is_moving_horiz then
-- minetest.chat_send_all("playermoving")
-- end
-- if player_is_climbing then
-- minetest.chat_send_all("player Climbing")
-- end
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
-- minetest.chat_send_all("nuf:" ..node_under_feet)
-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
--
--local air_or_ignore = {air=true,ignore=true}
-- minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3}
-- maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3}
--local air_under_player = nodes_in_coords(minp, maxp, "air")
--local ignore_under_player = nodes_in_coords(minp, maxp, "ignore")
--local air_plus_ignore_under = air_under_player + ignore_under_player
-- minetest.chat_send_all("airUnder:" ..air_under_player)
-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player)
-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under)
-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)")
--minetest.chat_send_all(air_or_ignore[node_under_feet])
-- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
-- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then
--minetest.chat_send_all("flying!!!!")
-- if music then
-- return {flying=flying, music=music}
-- else
--- return {flying}
-- end
-- end
--minetest.chat_send_all("not flying!!!!")
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
if music then
return {lava=lava, lava2=lava2, music=music}
else
return {lava=lava}
end
end
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
if music then
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
else
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
end
end
--if we are near sea level and there is lots of water around the area
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
if music then
return {beach=beach, beach_frequent=beach_frequent, music=music}
else
return {beach=beach, beach_frequent=beach_frequent}
end
end
if standing_in_water then
if music then
return {water_surface=water_surface, music=music}
else
return {water_surface}
end
end
local desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
if desert_in_range >250 then
if music then
return {desert=desert, desert_frequent=desert_frequent, music=music}
else
return {desert=desert, desert_frequent=desert_frequent}
end
end
-- pos.y = pos.y-2
-- nodename = minetest.env:get_node(pos).name
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
if player:getpos().y < 0 then
if music then
return {cave=cave, cave_frequent=cave_frequent, music=music}
else
return {cave=cave, cave_frequent=cave_frequent}
end
end
if is_daytime() then
if music then
return {day=day, day_frequent=day_frequent, music=music}
else
return {day=day, day_frequent=day_frequent}
end
else
if music then
return {night=night, night_frequent=night_frequent, music=music}
else
return {night=night, night_frequent=night_frequent}
end
end
end
-- start playing the sound, set the handler and delete the handler after sound is played
local play_sound = function(player, list, number, is_music)
local player_name = player:get_player_name()
if list.handler[player_name] == nil then
local gain = 1.0
if list[number].gain ~= nil then
if is_music then
gain = list[number].gain*volume[player_name].music
--minetest.chat_send_all("gain music: " .. gain )
else
gain = list[number].gain*volume[player_name].sound
--minetest.chat_send_all("gain sound: " .. gain )
end
end
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
if handler ~= nil then
list.handler[player_name] = handler
minetest.after(list[number].length, function(args)
local list = args[1]
local player_name = args[2]
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end, {list, player_name})
end
end
end
-- stops all sounds that are not in still_playing
local stop_sound = function(still_playing, player)
local player_name = player:get_player_name()
for key,value in pairs(ambienceList) do
if still_playing[key] == nil then
if value.handler[player_name] ~= nil then
if value.on_stop ~= nil then
minetest.sound_play(value.on_stop, {to_player=player_name,gain=volume[player_name].sound})
end
minetest.sound_stop(value.handler[player_name])
value.handler[player_name] = nil
end
end
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer+dtime
if timer < 1 then
return
end
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
ambiences = get_ambience(player)
stop_sound(ambiences, player)
for _,ambience in pairs(ambiences) do
if math.random(1, 1000) <= ambience.frequency then
-- if(played_on_start) then
-- -- minetest.chat_send_all("playedOnStart " )
-- else
-- -- minetest.chat_send_all("FALSEplayedOnStart " )
-- end
if ambience.on_start ~= nil and played_on_start == false then
played_on_start = true
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
-- minetest.chat_send_all("ambience: " ..ambience )
-- if ambience.on_start ~= nil and played_on_start_flying == false then
-- played_on_start_flying = true
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
-- end
local is_music =false
if ambience.is_music ~= nil then
is_music = true
end
play_sound(player, ambience, math.random(1, #ambience),is_music)
end
end
end
end)
minetest.register_on_joinplayer(
function(player)
if volume[player:get_player_name()] == nil then
volume[player:get_player_name()] = {music=MUSICVOLUME, sound=SOUNDVOLUME}
end
end)
minetest.register_chatcommand(
"volume",
{
description = "View sliders to set sound a music volume",
func = function(name,param)
minetest.show_formspec(
name,
"ambience:volume",
"size[6,3.5]" ..
"label[0,0.5;Music]" ..
"scrollbar[0,1;5.8,0.4;horizontal;music;" .. volume[name].music * 1000 .. "]" ..
"label[0,1.5;Sound]" ..
"scrollbar[0,2;5.8,0.4;horizontal;sound;" .. volume[name].sound * 1000 .. "]" ..
"button_exit[2,2.8;2,0.8;quit;Done]"
)
end,
})
minetest.register_on_player_receive_fields(
function(player, formname, fields)
if formname ~= "ambience:volume" then
return false
end
minetest.log(dump(fields))
if fields.quit ~= "true" then
volume[player:get_player_name()].music = tonumber(string.split(fields.music,":")[2]) / 1000
volume[player:get_player_name()].sound = tonumber(string.split(fields.sound,":")[2]) / 1000
end
if fields.quit then
local file, err = io.open(world_path.."/ambience_volumes", "w")
if not err then
for item in pairs(volume) do
file:write(item..":"..volume[item].music..":"..volume[item].sound.."\n")
end
file:close()
end
end
return true
end)
minetest.register_chatcommand(
"svol",
{
params = "<svol>",
description = "set volume of sounds, default 1 normal volume.",
privs = {server=true},
func = function(name, param)
SOUNDVOLUME = param
-- local player = minetest.env:get_player_by_name(name)
-- ambiences = get_ambience(player)
-- stop_sound({}, player)
minetest.chat_send_player(name, "Sound volume set.")
end,
})
minetest.register_chatcommand(
"mvol",
{
params = "<mvol>",
description = "set volume of music, default 1 normal volume.",
privs = {server=true},
func = function(name, param)
MUSICVOLUME = param
-- local player = minetest.env:get_player_by_name(name)
-- stop_sound({}, player)
-- ambiences = get_ambience(player)
minetest.chat_send_player(name, "Music volume set.")
end,
})