server-nalc/mods/pclasses/nodes.lua

138 lines
4.0 KiB
Lua
Executable File

minetest.register_entity("pclasses:item", {
initial_properties = {
hp_max = 1,
physical = false,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = false,
},
itemname = '',
class = '',
set_class = function(self, class)
self.class = class
end,
set_item = function(self, itemstring)
self.itemname = itemstring
local itemname = itemstring
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
local prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
}
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.50, y=0.50}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.25, y=0.25}
prop.automatic_rotate = math.pi * 0.10
end
self.object:set_properties(prop)
end,
on_rightclick = function(self, clicker)
action_timers.wrapper(
clicker:get_player_name(),
"class switch",
"class_switch_" .. clicker:get_player_name(),
3600,
pclasses.api.set_player_class,
{clicker:get_player_name(), self.class, true}
)
end,
on_activate = function(self, staticdata)
local tab = minetest.deserialize(staticdata)
if tab then
self.itemname = tab.itemname
self.class = tab.class
else
self.itemname = staticdata:split("|")[1]
self.class = staticdata:split("|")[2]
end
self.object:set_armor_groups({immortal=1})
self:set_item(self.itemname)
end,
get_staticdata = function(self)
return minetest.serialize({itemname = self.itemname, class = self.class})
end,
})
function pclasses.register_class_switch(cname, params)
local color = params.color or { r = 255, g = 255, b = 255 }
local txtcolor = string.format("#%02x%02x%02x", color.r, color.g, color.b)
local overlay = "pclasses_class_switch_orb_overlay.png"
local holo_item = params.holo_item or "default:diamond"
minetest.register_node(":pclasses:class_switch_" .. cname, {
description = "Class switch orb (" .. cname .. ")",
tiles = {(params.tile or overlay) .. "^[colorize:" .. txtcolor .. ":200"},
drawtype = "nodebox",
node_box = { type = "fixed", fixed = {
{-7/16, -8/16, -7/16, 7/16, -7/16, 7/16}, -- bottom plate
{-6/16, -7/16, -6/16, 6/16, -6/16, 6/16}, -- bottom plate (upper)
{-0.25, -6/16, -0.25, 0.25, 11/16, 0.25}, -- pillar
{-7/16, 11/16, -7/16, 7/16, 12/16, 7/16}, -- top plate
}},
can_dig = function(pos, player) return minetest.get_player_privs(player:get_player_name()).server == true end,
sunlight_propagates = true,
light_source = 10,
sounds = default.node_sound_glass_defaults(),
groups = {unbreakable = 1},
after_place_node = function(pos)
pos.y = pos.y + 1
-- Clean remaining entities
for _,ref in pairs(minetest.get_objects_inside_radius(pos, 0.3)) do
local e = ref:get_luaentity()
if e and e.name == "pclasses:item" then
ref:remove()
end
end
local obj = minetest.add_entity(pos, "pclasses:item")
if obj then
obj:get_luaentity():set_item(holo_item)
obj:get_luaentity():set_class(cname)
end
pos.y = pos.y - 1
local timer = minetest.get_node_timer(pos)
timer:start(3)
end,
on_timer = function(pos)
pos.y = pos.y + 1
for _,ref in pairs(minetest.get_objects_inside_radius(pos, 0.3)) do
local e = ref:get_luaentity()
if e and e.name == "pclasses:item" then
return true
end
end
local obj = minetest.add_entity(pos, "pclasses:item")
if obj then
obj:get_luaentity():set_item(holo_item)
obj:get_luaentity():set_class(cname)
end
return true
end,
on_destruct = function(pos)
pos.y = pos.y + 1
for _,ref in pairs(minetest.get_objects_inside_radius(pos, 0.3)) do
local e = ref:get_luaentity()
if e and e.name == "pclasses:item" then
ref:remove()
end
end
end,
})
end