mirror of
https://github.com/sys4-fr/server-nalc.git
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crabman77
a2b7be291f
modified unified_inventory to hide buttons if player does not have the necessary privileges modified other mods to adjust with unified_inventory
298 lines
10 KiB
Lua
Executable File
298 lines
10 KiB
Lua
Executable File
-- API of the rune mod --
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-- Global namespace
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runes = {}
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runes.datas = {}
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runes.datas.handlers = {}
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runes.datas.items = {}
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runes.datas.amulets = {}
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runes.functions = {}
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-- Simple rune register function
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runes.functions.register_rune = function(parameters)
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local runedef = {}
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if not parameters.name then
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minetest.log("ERROR","[runes] Cannot register rune : no name")
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return
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end
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runedef.name = parameters.name
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runedef.desc = parameters.description or ""
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runedef.img = parameters.img or "default_stone.png"
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if type(runedef.img) ~= "table" then
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runedef.img = {
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["minor"] = runedef.img .. "_minor.png",
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["medium"] = runedef.img .. "_medium.png",
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["major"] = runedef.img .. "_major.png",
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}
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end
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runedef.type = parameters.type or "craftitem"
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runedef.needed_mana = parameters.needed_mana or {["minor"] = 0, ["medium"] = 5, ["major"] = 10}
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runes.datas.handlers[runedef.name] = {}
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if runedef.type == "cube" then
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for _, level in pairs({"minor", "medium", "major"}) do
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minetest.register_node("runes:rune_" .. runedef.name .. "_" .. level, {
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description = runedef.desc .. " ("..level..")",
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tiles = {runedef.img[level]},
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groups = {oddly_breakable_by_hand = 2, rune = 1},
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if placer and placer:is_player() then
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local meta = minetest.get_meta(pos)
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meta:set_string("owner",placer:get_player_name())
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end
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if runes.datas.handlers[runedef.name].on_place then
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if mana.get(placer:get_player_name()) >= runedef.needed_mana[level] then
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local answer = runes.datas.handlers[runedef.name].on_place(level, pos, placer, itemstack, pointed_thing)
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-- True answer leads to no dicrease (generally because the handler did it itself)
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if not answer then
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mana.subtract(placer:get_player_name(),runedef.needed_mana[level])
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end
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else
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minetest.chat_send_player(placer:get_player_name(),"Not enough mana (needed : " .. runedef.needed_mana[level] ..")")
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end
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end
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end,
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can_dig = function(pos, player)
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if runes.datas.handlers[runedef.name].can_dig then
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return runes.datas.handlers[runedef.name].can_dig(level, pos, player)
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else
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return true
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end
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end,
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on_punch = function(pos, node, puncher, pointed_thing)
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if runes.datas.handlers[runedef.name].on_punch then
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if mana.get(puncher:get_player_name()) >= runedef.needed_mana[level] then
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runes.datas.handlers[runedef.name].on_punch(level, pos, node, puncher, pointed_thing)
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mana.subtract(puncher:get_player_name(),runedef.needed_mana[level])
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else
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minetest.chat_send_player(puncher:get_player_name(),"Not enough mana (needed : " .. runedef.needed_mana[level] ..")")
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end
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end
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end,
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--[[after_dig_node = function(pos, oldnode, oldmetadata, digger)
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--if runes.datas.handlers[runedef.name].can_dig and runes.datas.handlers[runedef.name].can_dig(pos, digger) then
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if runes.datas.handlers[runedef.name].on_dig then
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if mana.get(digger:get_player_name()) >= runedef.needed_mana[level] then
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runes.datas.handlers[runedef.name].on_dig(pos, oldnode, digger)
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mana.subtract(digger:get_player_name(),runedef.needed_mana)
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else
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minetest.chat_send_player(digger:get_player_name(),"Not enough mana (needed : " .. runedef.needed_mana[level] ..")")
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end
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end
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end
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end,]]
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})
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end
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elseif runedef.type == "plate" then
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for _, level in pairs({"minor", "medium", "major"}) do
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minetest.register_node("runes:rune_" .. runedef.name .. "_" .. level, {
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description = runedef.desc .. " (" .. level .. ")",
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paramtype = "light",
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inventory_image = runedef.img[level],
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sunlight_propagates = true,
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walkable = false,
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tiles = {runedef.img[level]},
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groups = {rune = 1, oddly_breakable_by_hand = 2},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.499, 0.5},
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}
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},
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if placer and placer:is_player() then
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local meta = minetest.get_meta(pos)
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meta:set_string("owner",placer:get_player_name())
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end
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if runes.datas.handlers[runedef.name].on_place then
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if mana.get(placer:get_player_name()) >= runedef.needed_mana[level] then
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local answer = runes.datas.handlers[runedef.name].on_place(level, pos, placer, itemstack, pointed_thing)
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if not answer then
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mana.subtract(placer:get_player_name(),runedef.needed_mana[level])
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end
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else
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minetest.chat_send_player(placer:get_player_name(),"Not enough mana (needed : " .. runedef.needed_mana[level] ..")")
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end
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end
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end,
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can_dig = function(pos, player)
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if runes.datas.handlers[runedef.name].can_dig then
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return runes.datas.handlers[runedef.name].can_dig(level, pos, player)
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else
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return true
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end
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end,
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on_punch = function(pos, node, puncher, pointed_thing)
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if runes.datas.handlers[runedef.name].on_punch then
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if mana.get(placer:get_player_name()) >= runedef.needed_mana[level] then
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local answer = runes.datas.handlers[runedef.name].on_punch(level, pos, node, puncher, pointed_thing)
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if not answer then
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mana.subtract(placer:get_player_name(),runedef.needed_mana[level])
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end
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else
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minetest.chat_send_player(placer:get_player_name(),"Not enough mana (needed : " .. runedef.needed_mana[level] ..")")
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end
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end
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end,
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})
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end
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elseif runedef.type == "craftitem" then
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for _, level in pairs({"minor", "medium", "major"}) do
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minetest.register_craftitem("runes:rune_" .. runedef.name .. "_" .. level, {
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description = runedef.desc .. " (" .. level ..")",
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inventory_image = runedef.img[level],
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groups = {rune = 1},
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on_use = function(itemstack, user, pointed_thing)
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-- Let the handler do its job
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if runes.datas.handlers[runedef.name].on_use then
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if mana.get(user:get_player_name()) >= runedef.needed_mana[level] then
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local answer = runes.datas.handlers[runedef.name].on_use(level, itemstack, user, pointed_thing)
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if not answer then
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mana.subtract(user:get_player_name(),runedef.needed_mana[level])
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user:get_inventory():remove_item("main",{name = runedef.name .. "_" .. level})
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end
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else
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minetest.chat_send_player(user:get_player_name(),"Not enough mana (needed : " .. runedef.needed_mana[level] ..")")
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end
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end
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end
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})
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end
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end
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end
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-- Handler connector
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runes.functions.connect = function(itemname, callback, handler)
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--[[ Available callback :
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use
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place
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dig
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can_dig
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punch
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]]
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if not runes.datas.items[itemname] then
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minetest.log("error","[runes] Cannot connect handler at " .. handler .. " to unknown item " .. itemname)
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return
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end
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if callback == "use" then
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runes.datas.handlers[itemname].on_use = handler
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elseif callback == "place" then
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runes.datas.handlers[itemname].on_place = handler
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elseif callback == "dig" then
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runes.datas.handlers[itemname].on_dig = handler
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elseif callback == "can_dig" then
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runes.datas.handlers[itemname].can_dig = handler
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elseif callback == "punch" then
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runes.datas.handlers[itemname].on_punch = handler
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else
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minetest.log("error","[runes] Cannot connect handler to item's " .. itemname .. " unknown " .. callback .. " callback")
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return
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end
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end
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-- Amulets
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runes.functions.register_amulet = function(name, desc, maxcount, manadiff)
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minetest.register_craftitem("runes:" .. name .. "_amulet", {
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description = desc,
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inventory_image = "runes_" .. name .. "_amulet.png",
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groups = {amulet = 1, rune = 1},
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stack_max = maxcount,
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})
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runes.datas.amulets[name] = manadiff
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end
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-- Inventory
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unified_inventory.register_button("runes", {
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type = "image",
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image = "runes_heal_major.png",
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tooltip = "Rune inventory",
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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unified_inventory.register_page("runes", {
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get_formspec = function(player)
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local name = player:get_player_name()
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local formspec = "background[0,0.2;8,4;runes_rune_inventory.png]"..
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"background[0,4.5;8,4;ui_wooden_chest_inventory.png]"..
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"size[8,10]"..
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"list[detached:"..name.."_runes;runes;0,0.2;8,4;]"
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return {formspec=formspec}
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end,
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})
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runes.functions.register_detached_inventory = function(player)
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local datafile = io.open(minetest.get_worldpath().."/runes/"..name.."_rune.inv", "r")
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local rune_inv_data = {}
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if datafile then
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local line = datafile:read()
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if line then
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rune_inv_data = minetest.deserialize(line)
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end
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io.close(datafile)
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end
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local rune_inv = minetest.create_detached_inventory(name.."_runes",{
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end,
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allow_put = function(inv, listname, index, stack, player)
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if minetest.get_item_group(stack:get_name(), "rune") > 0 then
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return stack:get_count()
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end
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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return stack:get_count()
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return count
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end,
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})
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rune_inv:set_size("runes", 8*4)
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rune_inv:set_list("runes",rune_inv_data)
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minetest.log("action","[runes] Rune inventory loaded for player " .. name)
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end
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minetest.register_on_joinplayer(runes.functions.register_detached_inventory)
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runes.functions.save_detached_inventory = function(player)
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local datafile = io.open(minetest.get_worldpath().."/runes/"..name.."_rune.inv", "w")
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local rune_inv_data = minetest.get_inventory({type = "detached", name=name.."_runes"})
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local translated_rune_data = {}
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for index, data in pairs(rune_inv_data:get_list("runes")) do
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translated_rune_data[index] = data:get_name() .. " " .. data:get_count()
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end
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if datafile then
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datafile:write(minetest.serialize(translated_rune_data))
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io.close(datafile)
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end
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minetest.log("action", "[runes] Rune inventory saved for player " .. name)
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end
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minetest.register_on_leaveplayer(runes.functions.save_detached_inventory)
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minetest.register_on_shutdown(function()
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for index, player in pairs(minetest.get_connected_players()) do
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runes.functions.save_detached_inventory(player)
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end
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end)
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